
Observed pick rate
0.2%
Observed win rate
54.5%
Player-games
2,127
Champion fit
Pick rate is measured inside each champion-role sample. Share shows how much that champion-role pair contributes to all observed uses.
| Champion | Role | Pick rate | Win rate | Share | Games | Analyze |
|---|---|---|---|---|---|---|
| Middle | 52.3% | 55.3% | 70.3% | 1,496 | Build Lab | |
| Top | 54.3% | 54.2% | 17.5% | 373 | Build Lab | |
| Bottom | 75.0% | 37.5% | 2.3% | 48 | Build Lab | |
| Middle | 1.2% | 54.2% | 1.1% | 24 | Build Lab | |
| Middle | 1.6% | 52.2% | 1.1% | 23 | Build Lab | |
| Bottom | 3.6% | 50.0% | 0.6% | 12 | Build Lab | |
| Top | 2.3% | 63.6% | 0.5% | 11 | Build Lab | |
| Middle | 0.3% | 55.6% | 0.4% | 9 | Build Lab | |
| Middle | 0.2% | 62.5% | 0.4% | 8 | Build Lab | |
| Bottom | 0.5% | 62.5% | 0.4% | 8 | Build Lab | |
| Bottom | 0.7% | 57.1% | 0.3% | 7 | Build Lab | |
| Top | 0.3% | 50.0% | 0.3% | 6 | Build Lab | |
| Jungle | 66.7% | 75.0% | 0.2% | 4 | Build Lab | |
| Middle | 1.9% | 75.0% | 0.2% | 4 | Build Lab | |
| Middle | 0.2% | 25.0% | 0.2% | 4 | Build Lab | |
| Bottom | 0.3% | 25.0% | 0.2% | 4 | Build Lab | |
| Bottom | 0.0% | 100.0% | 0.1% | 3 | Build Lab | |
| Middle | 0.1% | 66.7% | 0.1% | 3 | Build Lab | |
| Middle | 0.1% | 66.7% | 0.1% | 3 | Build Lab | |
| Top | 0.5% | 33.3% | 0.1% | 3 | Build Lab | |
| Top | 0.6% | 33.3% | 0.1% | 3 | Build Lab | |
| Bottom | 0.6% | 0.0% | 0.1% | 3 | Build Lab | |
| Middle | 0.0% | 100.0% | 0.1% | 2 | Build Lab | |
| Support | 0.1% | 100.0% | 0.1% | 2 | Build Lab | |
| Middle | 1.2% | 100.0% | 0.1% | 2 | Build Lab | |
| Bottom | 0.2% | 100.0% | 0.1% | 2 | Build Lab | |
| Support | 0.0% | 100.0% | 0.1% | 2 | Build Lab | |
| Bottom | 0.2% | 100.0% | 0.1% | 2 | Build Lab | |
| Jungle | 0.1% | 50.0% | 0.1% | 2 | Build Lab | |
| Middle | 0.1% | 50.0% | 0.1% | 2 | Build Lab | |
| Middle | 0.1% | 50.0% | 0.1% | 2 | Build Lab | |
| Support | 100.0% | 0.0% | 0.1% | 2 | Build Lab | |
| Middle | 0.4% | 0.0% | 0.1% | 2 | Build Lab | |
| Top | 0.3% | 0.0% | 0.1% | 2 | Build Lab | |
| Support | 0.1% | 0.0% | 0.1% | 2 | Build Lab | |
| Middle | 0.1% | 0.0% | 0.1% | 2 | Build Lab | |
| Support | 0.0% | 0.0% | 0.1% | 2 | Build Lab | |
| Middle | 0.1% | 0.0% | 0.1% | 2 | Build Lab | |
| Bottom | 0.2% | 0.0% | 0.1% | 2 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.7% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.8% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.9% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.6% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.4% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.7% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.9% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.4% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.1% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.6% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.2% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 16.7% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.1% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.1% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.2% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.3% | 0.0% | 0.0% | 1 | Build Lab |
These are descriptive outcomes from completed Ranked Solo/Duo games. Build timing, champion strength, player skill, and game length all affect the result; a higher row does not prove the resource caused the win.