
Movement builds charges that release a sieging fire attack on release
Compare this in champion contextObserved pick rate
2.0%
Observed win rate
54.1%
Player-games
17,199
Champion fit
Pick rate is measured inside each champion-role sample. Share shows how much that champion-role pair contributes to all observed uses.
| Champion | Role | Pick rate | Win rate | Share | Games | Analyze |
|---|---|---|---|---|---|---|
| Bottom | 37.8% | 53.6% | 30.2% | 5,202 | Build Lab | |
| Bottom | 39.1% | 53.8% | 25.4% | 4,374 | Build Lab | |
| Middle | 61.7% | 55.4% | 14.3% | 2,452 | Build Lab | |
| Support | 30.4% | 53.9% | 8.9% | 1,532 | Build Lab | |
| Bottom | 41.9% | 55.5% | 6.7% | 1,150 | Build Lab | |
| Bottom | 9.3% | 53.0% | 2.2% | 370 | Build Lab | |
| Middle | 17.1% | 58.6% | 2.1% | 355 | Build Lab | |
| Bottom | 7.6% | 58.8% | 1.6% | 277 | Build Lab | |
| Bottom | 2.5% | 53.4% | 1.0% | 176 | Build Lab | |
| Support | 78.0% | 48.3% | 0.9% | 149 | Build Lab | |
| Bottom | 1.0% | 51.1% | 0.8% | 141 | Build Lab | |
| Middle | 41.8% | 44.0% | 0.8% | 141 | Build Lab | |
| Top | 48.4% | 52.0% | 0.7% | 125 | Build Lab | |
| Bottom | 61.3% | 47.1% | 0.7% | 119 | Build Lab | |
| Jungle | 4.9% | 53.4% | 0.5% | 88 | Build Lab | |
| Bottom | 17.0% | 66.2% | 0.4% | 71 | Build Lab | |
| Bottom | 0.6% | 47.5% | 0.4% | 61 | Build Lab | |
| Bottom | 3.8% | 50.8% | 0.3% | 59 | Build Lab | |
| Top | 32.7% | 51.9% | 0.3% | 54 | Build Lab | |
| Middle | 34.2% | 56.1% | 0.2% | 41 | Build Lab | |
| Top | 13.6% | 58.6% | 0.2% | 29 | Build Lab | |
| Top | 24.5% | 56.5% | 0.1% | 23 | Build Lab | |
| Middle | 24.4% | 52.6% | 0.1% | 19 | Build Lab | |
| Bottom | 15.7% | 47.4% | 0.1% | 19 | Build Lab | |
| Support | 0.3% | 53.3% | 0.1% | 15 | Build Lab | |
| Middle | 5.2% | 75.0% | 0.1% | 12 | Build Lab | |
| Jungle | 0.2% | 66.7% | 0.1% | 12 | Build Lab | |
| Jungle | 12.4% | 33.3% | 0.1% | 12 | Build Lab | |
| Bottom | 0.3% | 63.6% | 0.1% | 11 | Build Lab | |
| Bottom | 0.3% | 45.5% | 0.1% | 11 | Build Lab | |
| Bottom | 0.1% | 60.0% | 0.1% | 10 | Build Lab | |
| Top | 13.7% | 50.0% | 0.1% | 10 | Build Lab | |
| Support | 23.1% | 55.6% | 0.1% | 9 | Build Lab | |
| Top | 12.5% | 57.1% | 0.0% | 7 | Build Lab | |
| Bottom | 0.2% | 60.0% | 0.0% | 5 | Build Lab | |
| Middle | 22.2% | 100.0% | 0.0% | 4 | Build Lab | |
| Top | 4.9% | 75.0% | 0.0% | 4 | Build Lab | |
| Middle | 0.4% | 75.0% | 0.0% | 4 | Build Lab | |
| Bottom | 0.1% | 66.7% | 0.0% | 3 | Build Lab | |
| Jungle | 50.0% | 66.7% | 0.0% | 3 | Build Lab | |
| Top | 0.2% | 66.7% | 0.0% | 3 | Build Lab | |
| Bottom | 42.9% | 33.3% | 0.0% | 3 | Build Lab | |
| Bottom | 0.1% | 33.3% | 0.0% | 3 | Build Lab | |
| Top | 0.2% | 0.0% | 0.0% | 3 | Build Lab | |
| Middle | 1.8% | 100.0% | 0.0% | 2 | Build Lab | |
| Bottom | 3.2% | 100.0% | 0.0% | 2 | Build Lab | |
| Bottom | 0.0% | 50.0% | 0.0% | 2 | Build Lab | |
| Jungle | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 100.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 1.3% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 12.5% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 1.9% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 3.6% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.6% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 16.7% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 4.8% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 100.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Bottom | 1.4% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 20.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 25.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 9.1% | 0.0% | 0.0% | 1 | Build Lab |
These are descriptive outcomes from completed Ranked Solo/Duo games. Build timing, champion strength, player skill, and game length all affect the result; a higher row does not prove the resource caused the win.