
Your heals and shields reduce crowd control and grant Move Speed
Compare this in champion contextObserved pick rate
0.7%
Observed win rate
55.4%
Player-games
10,635
Champion fit
Pick rate is measured inside each champion-role sample. Share shows how much that champion-role pair contributes to all observed uses.
| Champion | Role | Pick rate | Win rate | Share | Games | Analyze |
|---|---|---|---|---|---|---|
| Support | 26.6% | 55.8% | 38.1% | 4,050 | Build Lab | |
| Support | 34.7% | 56.1% | 22.6% | 2,405 | Build Lab | |
| Support | 10.0% | 51.2% | 6.5% | 692 | Build Lab | |
| Support | 5.8% | 54.4% | 5.8% | 621 | Build Lab | |
| Support | 6.4% | 55.0% | 5.1% | 538 | Build Lab | |
| Support | 4.3% | 53.2% | 4.9% | 524 | Build Lab | |
| Support | 5.8% | 59.7% | 4.4% | 472 | Build Lab | |
| Support | 5.3% | 55.4% | 3.8% | 408 | Build Lab | |
| Jungle | 14.8% | 56.2% | 2.9% | 306 | Build Lab | |
| Support | 2.3% | 50.2% | 2.5% | 261 | Build Lab | |
| Support | 0.6% | 60.6% | 0.3% | 33 | Build Lab | |
| Support | 0.6% | 62.5% | 0.3% | 32 | Build Lab | |
| Bottom | 0.5% | 54.8% | 0.3% | 31 | Build Lab | |
| Support | 0.5% | 29.6% | 0.3% | 27 | Build Lab | |
| Support | 0.9% | 60.9% | 0.2% | 23 | Build Lab | |
| Support | 0.2% | 56.5% | 0.2% | 23 | Build Lab | |
| Support | 6.2% | 75.0% | 0.2% | 20 | Build Lab | |
| Support | 5.9% | 66.7% | 0.2% | 18 | Build Lab | |
| Support | 0.1% | 76.9% | 0.1% | 13 | Build Lab | |
| Support | 0.3% | 38.5% | 0.1% | 13 | Build Lab | |
| Middle | 3.1% | 63.6% | 0.1% | 11 | Build Lab | |
| Support | 0.7% | 54.5% | 0.1% | 11 | Build Lab | |
| Top | 3.4% | 27.3% | 0.1% | 11 | Build Lab | |
| Support | 10.5% | 44.4% | 0.1% | 9 | Build Lab | |
| Support | 12.7% | 57.1% | 0.1% | 7 | Build Lab | |
| Bottom | 46.2% | 33.3% | 0.1% | 6 | Build Lab | |
| Bottom | 12.1% | 75.0% | 0.0% | 4 | Build Lab | |
| Bottom | 7.3% | 100.0% | 0.0% | 3 | Build Lab | |
| Top | 2.3% | 100.0% | 0.0% | 3 | Build Lab | |
| Middle | 0.7% | 100.0% | 0.0% | 3 | Build Lab | |
| Top | 6.1% | 33.3% | 0.0% | 3 | Build Lab | |
| Bottom | 0.1% | 33.3% | 0.0% | 3 | Build Lab | |
| Middle | 4.5% | 33.3% | 0.0% | 3 | Build Lab | |
| Top | 3.1% | 0.0% | 0.0% | 3 | Build Lab | |
| Middle | 2.9% | 100.0% | 0.0% | 2 | Build Lab | |
| Bottom | 1.9% | 100.0% | 0.0% | 2 | Build Lab | |
| Jungle | 0.0% | 100.0% | 0.0% | 2 | Build Lab | |
| Jungle | 0.1% | 100.0% | 0.0% | 2 | Build Lab | |
| Top | 1.2% | 100.0% | 0.0% | 2 | Build Lab | |
| Top | 8.0% | 100.0% | 0.0% | 2 | Build Lab | |
| Top | 0.3% | 50.0% | 0.0% | 2 | Build Lab | |
| Middle | 2.8% | 50.0% | 0.0% | 2 | Build Lab | |
| Middle | 0.0% | 50.0% | 0.0% | 2 | Build Lab | |
| Jungle | 2.1% | 50.0% | 0.0% | 2 | Build Lab | |
| Top | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 7.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.3% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 1.8% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.3% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 11.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 25.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 3.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 0.1% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Bottom | 6.7% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 2.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Bottom | 5.3% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 7.1% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 0.1% | 0.0% | 0.0% | 1 | Build Lab |
These are descriptive outcomes from completed Ranked Solo/Duo games. Build timing, champion strength, player skill, and game length all affect the result; a higher row does not prove the resource caused the win.