
Damage low-health enemies to trigger a cursed explosion, dealing damage and slowing nearby foes
Compare this in champion contextObserved pick rate
2.5%
Observed win rate
51.8%
Player-games
21,225
Champion fit
Pick rate is measured inside each champion-role sample. Share shows how much that champion-role pair contributes to all observed uses.
| Champion | Role | Pick rate | Win rate | Share | Games | Analyze |
|---|---|---|---|---|---|---|
| Support | 60.7% | 52.3% | 26.0% | 5,514 | Build Lab | |
| Support | 58.6% | 52.6% | 19.4% | 4,116 | Build Lab | |
| Support | 55.4% | 50.7% | 17.6% | 3,734 | Build Lab | |
| Support | 55.7% | 49.6% | 17.5% | 3,716 | Build Lab | |
| Support | 63.8% | 52.3% | 9.4% | 1,998 | Build Lab | |
| Support | 14.0% | 53.5% | 3.1% | 667 | Build Lab | |
| Jungle | 24.9% | 55.3% | 1.5% | 320 | Build Lab | |
| Support | 4.8% | 56.1% | 1.2% | 253 | Build Lab | |
| Support | 3.1% | 53.9% | 0.7% | 154 | Build Lab | |
| Support | 2.5% | 50.0% | 0.6% | 124 | Build Lab | |
| Support | 49.2% | 56.9% | 0.5% | 116 | Build Lab | |
| Bottom | 6.4% | 53.3% | 0.4% | 92 | Build Lab | |
| Support | 0.7% | 50.0% | 0.4% | 76 | Build Lab | |
| Support | 19.2% | 60.5% | 0.2% | 38 | Build Lab | |
| Support | 0.9% | 55.6% | 0.2% | 36 | Build Lab | |
| Support | 1.0% | 53.1% | 0.2% | 32 | Build Lab | |
| Support | 0.8% | 60.7% | 0.1% | 28 | Build Lab | |
| Support | 31.2% | 45.8% | 0.1% | 24 | Build Lab | |
| Support | 0.5% | 43.5% | 0.1% | 23 | Build Lab | |
| Support | 2.6% | 30.8% | 0.1% | 13 | Build Lab | |
| Top | 5.7% | 50.0% | 0.1% | 12 | Build Lab | |
| Support | 0.8% | 36.4% | 0.1% | 11 | Build Lab | |
| Jungle | 19.6% | 40.0% | 0.0% | 10 | Build Lab | |
| Bottom | 0.7% | 62.5% | 0.0% | 8 | Build Lab | |
| Middle | 4.9% | 25.0% | 0.0% | 8 | Build Lab | |
| Middle | 0.2% | 85.7% | 0.0% | 7 | Build Lab | |
| Support | 0.4% | 71.4% | 0.0% | 7 | Build Lab | |
| Middle | 3.2% | 71.4% | 0.0% | 7 | Build Lab | |
| Support | 2.6% | 50.0% | 0.0% | 6 | Build Lab | |
| Support | 0.2% | 60.0% | 0.0% | 5 | Build Lab | |
| Support | 0.3% | 60.0% | 0.0% | 5 | Build Lab | |
| Jungle | 0.2% | 20.0% | 0.0% | 5 | Build Lab | |
| Middle | 15.4% | 75.0% | 0.0% | 4 | Build Lab | |
| Support | 11.4% | 50.0% | 0.0% | 4 | Build Lab | |
| Bottom | 23.5% | 50.0% | 0.0% | 4 | Build Lab | |
| Top | 3.1% | 50.0% | 0.0% | 4 | Build Lab | |
| Support | 0.2% | 66.7% | 0.0% | 3 | Build Lab | |
| Bottom | 0.2% | 100.0% | 0.0% | 2 | Build Lab | |
| Top | 10.5% | 100.0% | 0.0% | 2 | Build Lab | |
| Bottom | 50.0% | 100.0% | 0.0% | 2 | Build Lab | |
| Bottom | 0.3% | 50.0% | 0.0% | 2 | Build Lab | |
| Support | 0.1% | 50.0% | 0.0% | 2 | Build Lab | |
| Support | 0.5% | 50.0% | 0.0% | 2 | Build Lab | |
| Top | 0.4% | 50.0% | 0.0% | 2 | Build Lab | |
| Middle | 15.4% | 50.0% | 0.0% | 2 | Build Lab | |
| Top | 2.6% | 0.0% | 0.0% | 2 | Build Lab | |
| Bottom | 12.5% | 0.0% | 0.0% | 2 | Build Lab | |
| Bottom | 20.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 100.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.3% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 33.3% | 100.0% | 0.0% | 1 | Build Lab | |
| Middle | 7.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 33.3% | 100.0% | 0.0% | 1 | Build Lab | |
| Bottom | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Support | 0.1% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 4.0% | 100.0% | 0.0% | 1 | Build Lab | |
| Top | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 2.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Support | 0.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 20.0% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 0.8% | 0.0% | 0.0% | 1 | Build Lab | |
| Top | 1.1% | 0.0% | 0.0% | 1 | Build Lab | |
| Jungle | 0.2% | 0.0% | 0.0% | 1 | Build Lab | |
| Middle | 3.4% | 0.0% | 0.0% | 1 | Build Lab |
These are descriptive outcomes from completed Ranked Solo/Duo games. Build timing, champion strength, player skill, and game length all affect the result; a higher row does not prove the resource caused the win.