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TFT Catalog

Augments

The full augment pool, with details for any option
A Magic Roll

A Magic Roll

Roll 3 dice. Gain rewards based on their total.<br><br>Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@

Advanced Loan

Advanced Loan

Gain @Gold@ Gold. Your next augment is one tier lower.

Advanced Loan+

Advanced Loan+

Gain @Gold@ Gold. Your next augment is one tier lower.

AFK

AFK

You cannot perform actions for the next @RoundsToSkip@ rounds. Afterwards, gain @Gold@ gold.

After @LargeQuestRounds@ player combats, gain +1 to all non-unique traits.

After @LargeQuestRounds@ player combats, gain +1 to all non-unique traits.

After @MedQuestRounds@ player combats, gain a completed item anvil and @MedQuestGold@ gold.

After @MedQuestRounds@ player combats, gain a completed item anvil and @MedQuestGold@ gold.

Ahri's Boon

Ahri's Boon

Your team gains @ADAPPerLevel@% Attack Damage and Ability Power per level. Gain @XP@ XP each round for the rest of the game.

An Exalted Adventure

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next @NumStages@ stages.<br><br>Champions: @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs2@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs3@

Anima Commander

Anima Commander

Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by @PlayerHealth@.

Apotheotic Forge

Apotheotic Forge

Choose 1 of 4 Divine Artifacts.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>

Arcane Viktor-y

Arcane Viktor-y

After @FirstStunSeconds@ seconds of combat, stun the enemy team for @StunDuration@ seconds. Repeat this after @SecondStunSeconds@ seconds of combat.<br><br><tftitemrules>TFT Macao Open, 2024</tftitemrules>

Ascension

Ascension

After @Delay@ seconds of combat, your team gains @DamageAmp@% Damage Amp.

At What Cost

At What Cost

Immediately go to level @Level@ and gain @XP@ XP. You don't get to choose your future augments.

Augmented Power

Augmented Power

Your next augment is one tier higher.

Aura Farming

Aura Farming

Gain a @StarLevel@-star 5-cost champion holding a recommended item. You cannot field it until Stage @UnlockStage@-@UnlockRound@.

Aurelion Sol's Boon

Aurelion Sol's Boon

Choose 1 of @NumQuestOptions_TOOLTIPONLY@ quests to prove yourself to Aurelion Sol.<br><br>Chosen Quest: @TFTUnitProperty.item:TFT17_Augment_AurelionSolGodAugment@

Backline Blueprint

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Backup Bows

Backup Bows

Gain a Recurve Bow. After your team attacks @StacksForReward@ times, gain @NumDelayed@ more.<br><br><tftitemrules>Attacks: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>

Band of Thieves

Band of Thieves

Gain @NumGloves@ Thief's Gloves.

Band of Thieves II

Band of Thieves II

Gain @NumGloves@ Thief's Gloves. After @DelayTurns@ player combats, gain another.

Band of Thieves II+

Band of Thieves II+

Gain @NumGloves@ Thief's Gloves. After @DelayTurns@ player combats, gain another.

Band of Thieves II++

Band of Thieves II++

Gain @NumGloves@ Thief's Gloves. After @DelayTurns@ player combats, gain another.

Baron's Lair

Baron's Lair

Gain a random Tank item. After @StartSeconds@ seconds of combat, your team gains @Stats@% bonus Attack Damage and Ability Power every second for the rest of combat.<br><br><tftitemrules>TFT Paris Open, 2025</tftitemrules>

Belt Overflow

Belt Overflow

Gain @NumItems@ Giant's Belts. Your Giant's Belts grant +@BonusHealth@ bonus Health.

Best Friends I

Best Friends I

Allies isolated in pairs gain @AS*100@% Attack Speed and @Armor@ Armor at the start of combat.

Best Friends II

Best Friends II

Allies isolated in pairs gain @AS*100@% Attack Speed and @Armor@ Armor at the start of combat.

Big Grab Bag

Big Grab Bag

Gain @NumItems@ random components, @Gold@ gold, and 1 Reforger. <br><br><rules>Reforgers allow you to remake any item.</rules>

Birthday Present

Birthday Present

Gain a 2-star champion and @Gold@ gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Birthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level @FirstLevelBreakpoint@, gain a Thief's Gloves. When you reach Level @SecondLevelBreakpoint@, gain a random 2-star 5-cost champion.<br><br><tftitemrules>Inkborn Fables Tactician's Crown, 2024</tftitemrules>

Blood Offering

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose @HPLossPercent*100@% Health but gain a @HPShieldPercent*100@% Health shield and @BonusAD*100@% Attack Damage.

Blood Price

Blood Price

Gain @Health@ Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.

Bodyguard Training

Bodyguard Training

Allies gain @BaseResistGained@ Armor and Magic Resist, increased by @ResistsPerLevel@ per player level.<br><br><tftitemrules>Gizmos & Gadgets Championship, 2022</tftitemrules>

Bonk!

Bonk!

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Boon of Resurrection

Boon of Resurrection

The first time you would be eliminated, instead remain at 1 Health

Boon of the Scrapper

Boon of the Scrapper

Combat start: Up to @NumComponents@ components temporarily turn into completed items. Gain @NumRemovers@ removers and a salvager.<br><br><rules>Salvagers allow you to break completed items into components</rules>

Booster Pack

Booster Pack

Gain @TotalValue@ gold of random champions. (At least one @GuaranteedCost@-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>

Booster Pack+

Booster Pack+

Gain @TotalValue@ gold of random champions. (At least one @GuaranteedCost@-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>

Booster Pack++

Booster Pack++

Gain @TotalValue@ gold of random champions. (At least one @GuaranteedCost@-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>

Boxing Lessons

Boxing Lessons

Your team gains @Health@ Health for each ally that starts combat in the front row.

Branching Out

Branching Out

Gain a random Emblem.

Branching Out+

Branching Out+

Gain a random Emblem and a Reforger.<br><br><rules>Reforgers allow you to remake any item.</rules>

Bronze For Life I

Bronze For Life I

Your team gains @DamageAmpBonus*100@% Damage Amp for each Bronze-tier trait.<br><br>Damage Amp Bonus: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp@%

Bronze For Life II

Bronze For Life II

Your team gains @DamageAmpBonus*100@% Damage Amp and @Resists@ Armor and Magic Resist for each Bronze-tier trait.<br><br>Damage Amp: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp@%<br>Armor and Magic Resist: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDurability@

Build a Bud

Build a Bud

Gain a random 3-star 1-cost champion. Gain @Gold@ gold.

Buried Treasures

Buried Treasures

Gain a random item component now and at the start of the next @roundsofbonusitems@ rounds.

Calculated Loss

Calculated Loss

After losing your combat, gain @Gold@ gold and a free Shop reroll.

Call to Chaos

Call to Chaos

Gain a powerful and random reward.<br><br>Reward: @TFTUnitProperty.item:TFT11_Augment_CallToChaos@

Care Package

Care Package

Now and at the start of the next @NumStages@ Stages, receive a care package with loot and @Gold@ gold.

Caretaker's Ally

Caretaker's Ally

Gain a random @UnitTier@-cost champion now. Gain the same one again every time you level up.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@

Carve a Path

Carve a Path

Gain a B.F. Sword. After your team deals @StacksForReward@ physical damage, gain @NumDelayed@ more.<br><br><tftitemrules>Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>

Charge Transfer I

Charge Transfer I

Your team gains @DamageAmp@% Damage Amp. @OverkillPercent*100@% of overkill damage is dealt to the nearest enemy as magic damage.

Charge Transfer II

Charge Transfer II

Your team gains @DamageAmp@% Damage Amp. @OverkillPercent*100@% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind

Clear Mind

If there are no champions on your bench at the end of player combat, gain @XP@ XP.

Climb The Ladder I

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain @BonusAP@% Ability Power, @BonusAD*100@% Attack Damage, @BonusArmor@ Armor, and @BonusMR@ Magic Resist.

Climb The Ladder II

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain @BonusAP@% Ability Power, @BonusAD*100@% Attack Damage, @BonusArmor@ Armor, and @BonusMR@ Magic Resist.

Clockwork Accelerator

Clockwork Accelerator

Your team gains @attackspeed*100@% Attack Speed every @frequency@ seconds in combat.

Cluttered Mind

Cluttered Mind

Gain @Units@ random 1-cost champions now. If your bench is full at the end of player combat, gain @XP@ XP.

Cognitive Overload

Cognitive Overload

Gain @Gold@ gold, @OneCostCount@ 2-star 1-cost champion, @TwoCostCount@ 2-cost champion, @ThreeCostCount@ 3-cost champions, @XP@ XP, and @FreeRolls@ Shop reroll.

Cognitive Tax

Cognitive Tax

Gain @Gold@ gold and @XP@ XP.

Cognitive Tax+

Cognitive Tax+

Gain @Gold@ gold and @XP@ XP.

Comeback Story

Comeback Story

Your team gains @HPPerMissingHP@ Health and @ASPerMissingHP@% Attack Speed per missing player Health.<br><br>@TFTUnitProperty.item:TFT_Augment_ComebackStory_Tooltip@

Commerce Core

Commerce Core

Gain @RerollsNow@ free Shop rerolls now and @RerollCount@ every round for the rest of the game.

Component Heist

Component Heist

After @NumberOfCombats@ player combats, gain 1 of every item component. Gain a random component now.<br><br>@TFTUnitProperty.item:TFT_Augment_MuseumHeist_TooltipTRAKey@ @TFTUnitProperty.item:TFT_Augment_MuseumHeist_CompleteTRAKey@

Concentration

Concentration

Conduit Abilities last @PowerMin@% to @PowerMax@% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.

Construct a Companion

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain @Gold@ gold.

Continuous Conjuration

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals @StacksForReward@ magic damage, gain @NumDelayed@ more.<br><br><tftitemrules>Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>

Contract Killer

Contract Killer

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Corrosion

Corrosion

Enemies in the first two rows lose @ResistLoss@ Armor and Magic Resist every @Time@ seconds.

Cosmic Restart

Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain @Emblems@ random Emblems and @Rerolls@ free Shop rerolls.

Crafted Crafting

Crafted Crafting

Whenever you craft a completed item, gain @Rerolls@ rerolls.

Crash Test Dummies

Crash Test Dummies

Gain @Numdummies@ Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for @stun@ seconds.

Critical Success

Critical Success

Gain a Sparring Glove. After your team's attacks critically strike @StacksForReward@ times, gain @NumDelayed@ more.<br><br><tftitemrules>Critical strikes: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>

Cry Me A River

Cry Me A River

Gain a Tear of the Goddess. Your team gains @RegenBonus@ Mana Regen. After @DelayTime@ seconds in combat, increase this to @UpgradedRegenBonus@.

Cursed Crown

Cursed Crown

Gain +@MaxArmySizeIncrease@ max team size and your team gains @DurabilityBonus*100@% Durability, but you take double player damage when you lose a player combat.

Cybernetic Implants

Cybernetic Implants

Allies holding an item gain @HP@ Health and @AD*100@% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Cybernetic Uplink

Allies holding an item gain @Health@ Health and @ManaRegen@ Mana Regen. Gain a Tear of the Goddess.

Deadlier Blades

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain @AD*100@% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain @AP@% Ability Power whenever their holders score a takedown.

Divine Amendment

Divine Amendment

Arbiters add a second effect to their law.<br>Gain a Leona and a Zoe.

Dummify

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with @HealthPercent@% of their combined Health. The Training Dummy gains @HPPerStage@ Health per stage. Gain a non-Tank 2-star @ChampCost@-cost champion.

Duo Queue

Duo Queue

Gain @NumUnits@ random 5-cost champions and @NumComponents@ copies of a random component.

Early Learnings

Early Learnings

Your team gains @NumADAP@% Attack Damage & Ability Power. This increases by @IncPerPlayerCombat@% after each player combat. 1-cost champions gain double.<br>@TFTUnitProperty.item:TFT_Augment_EarlyLearning_TRAKey@<br><tftitemrules>TFT Vegas Open, 2023</tftitemrules>

Ekko's Boon

Ekko's Boon

Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain @NumRemovers_TOOLTIPONLY@ Magnetic Removers.

Electrocharge I

Electrocharge I

Every @AttacksToProc@ attacks an ally takes, they deal @Damage1@-@Damage4@ (based on current Stage) magic damage to nearby enemies (@ICD@ second cooldown).

Electrocharge II

Electrocharge II

Every @AttacksToProc@ attacks an ally takes, they deal @Damage1@-@Damage4@ (based on current Stage) magic damage to nearby enemies (@ICD@ second cooldown).

Epic Rolldown

Epic Rolldown

When you reach Level 8, gain @NumRerolls@ Shop rerolls.<br><br><tftitemrules>Runeterra Reforged Championship, 2023</tftitemrules>

Epoch

Epoch

Now, and at the start of every stage, gain @XP@ XP and @Rerolls@ free rerolls.

Epoch+

Epoch+

Now, and at the start of every stage, gain @XP@ XP and @Rerolls@ free rerolls.

Evelynn's Boon

Evelynn's Boon

Your team gains @Durability*100@% Durability. Lose an additional @HP@ Tactician Health when you lose combat.

Exclusive Customization

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and @Gold@ gold.<br><br><rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Exclusive Customization II

Exclusive Customization II

Gain @ItemCount@ Lucky Item Chests, a Magnetic Remover, and @Gold@ gold.<br><br><rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Exiles I

Exiles I

Your champions that start combat with no adjacent champions gain a @MaxHealthShield@% max Health shield for @ShieldDuration@ seconds.

Exiles II

Exiles II

Your champions that start combat with no adjacent champions gain a @MaxHealthShield@% max Health shield for @ShieldDuration@ seconds.

Expected Unexpectedness

Expected Unexpectedness

Now and at the start of the next @NumStages@ stages, roll 3 dice. Gain various rewards based on their total.

Expedition

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing @CashoutCost@ gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. @TFTUnitProperty.item:TFT_Augment_Expedition_Tooltip@

Explosive Growth

Explosive Growth

Now and at the start of the next @Rounds@ rounds, gain @XP@ XP.

Explosive Growth+

Explosive Growth+

Now and at the start of the next @Rounds@ rounds, gain @XP@ XP.

Feed the Flames

Feed the Flames

Gain a Sunfire Cape. Your team gains @Omnivamp*100@% Omnivamp when attacking Burning enemies.

Feeling Lucky

Feeling Lucky

Gain @BaseGold@ gold, then flip a coin. If heads, gain @GoldForHeads@ more gold.<br><br>@TFTUnitProperty.item:TFT_Augment_FeelingLucky_Tooltip@

Find Your Center

Find Your Center

Your champion that starts combat in the center of the front row gains @BonusDamage*100@% Damage Amp and @BonusHealth*100@% max Health.

Firesale

Firesale

Each round, steal a random @CostLimit@-cost or lower champion from the shop. Gain @Gold@ gold.

Flexible

Flexible

Gain @StartingEmblems@ random Emblem. At the start of every Stage, gain a random Emblem. Your team gains @HPPerEmblem@ Health for each Emblem they are holding.

Flowing Tears

Flowing Tears

Gain a Tear of the Goddess. After your team spends @StacksForReward@ Mana, gain @NumDelayed@ more.<br><br><tftitemrules>Mana spent: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>

Focused Fire

Focused Fire

Your team gains @BaselineAD*100@% Attack Damage. Every @ProcDelay@ seconds, they gain @ADPerProc*100@% more.

Forge a Friend

Forge a Friend

The next 1-cost champion you buy is 3-star. Gain @Gold@ gold.

Forged in Strength

Forged in Strength

Gain @NumArtifacts@ random Artifact. When you drop below @HealthThreshold@ Health, gain @NumMoreArtifacts@ more random Artifacts.<br><br><tftitemrules>Remix Rumble Championship, 2023</tftitemrules>

Forward Thinking

Forward Thinking

Lose all your gold. After @Rounds@ player combats, gain back the original amount and another @BaseGold@ gold.<br><br>Incoming Gold: @TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold@

Frontline Foundation

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain @Gold@ Gold

Gain @Gold@ Gold

Gain @Gold@ gold.

Giant and Mighty

Giant and Mighty

Your team becomes large, gaining @FlatHealth@ Health and @PercentHealth*100@% max Health.

Gilded Steel

Gilded Steel

Gain @NumUnits@ non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain @Durability*100@% Durability.<br><br><tftitemrules>K.O. Coliseum Tactician's Crown, 2025</tftitemrules>

Glass Cannon I

Glass Cannon I

Allies that start combat in the back row begin combat at @Health*100@% Health but gain @DamageAmp*100@% Damage Amp.

Glass Cannon II

Glass Cannon II

Allies that start combat in the back row begin combat at @Health*100@% Health but gain @DamageAmp*100@% Damage Amp.

Going Long

Going Long

You no longer gain interest. Gain @Gold@ gold now. Round start: gain @XP@ XP.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>

Golden Gamble

Golden Gamble

Gain @gold@ gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain @CompletedAnvils@ Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@

Golden Gamble+

Golden Gamble+

Gain @gold@ gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain @CompletedAnvils@ Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@

Golden Gamble++

Golden Gamble++

Gain @gold@ gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain @CompletedAnvils@ Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@

Good For Something I

Good For Something I

Champions that aren't holding items have a @dropchance*100@% chance to drop @Gold@ gold on death.

Group Hug I

Group Hug I

Combat start: Allies grant other adjacent allies @Resists@ Armor and Magic Resist. This effect stacks.

Group Hug II

Group Hug II

Combat start: Allies grant other adjacent allies @Resists@ Armor and Magic Resist. This effect stacks.

Hard Commit

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and @GoldPerStage@ gold.

Healing Orbs I

Healing Orbs I

When an enemy dies, the nearest ally is healed for @Heal@.

Healing Orbs II

Healing Orbs II

When an enemy dies, the nearest ally is healed for @Heal@.

Heart of Steel

Heart of Steel

Gain a Steadfast Heart. Every @SecondsPerGain@ seconds of combat its holder survives, Steadfast Heart gains additional @Health@ permanent max Health.

Heart of the Swarm

Heart of the Swarm

All 3-star champions now count towards Swarmling power. At level @LevelRequirement@, while fielding @Num3StarUnits@ unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.<br><br>Unique 3-Star Champions Fielded: @TFTUnitProperty.item:TFT17_Augment_PrimordianPrismaticAugment_TotalStarredUnits@ / @Num3StarUnits@<br><br>Levels: @TFTUnitProperty.item:TFT17_Augment_PrimordianPrismaticAugment_TotalLevel@ / @LevelRequirement@

Heat Death

Heat Death

Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Heavy Is the Crown

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund

Hedge Fund

Gain @Gold@ gold. Your max interest is increased to @InterestCap@.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>

Hedge Fund+

Hedge Fund+

Gain @Gold@ gold. Your max interest is increased to @InterestCap@.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>

Heroic Grab Bag

Heroic Grab Bag

Gain @LesserDuplicatorAmount@ Lesser Champion Duplicators and @Gold@ gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag+

Heroic Grab Bag+

Gain @LesserDuplicatorAmount@ Lesser Champion Duplicators and @Gold@ gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag++

Heroic Grab Bag++

Gain @LesserDuplicatorAmount@ Lesser Champion Duplicators and @Gold@ gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>

High Voltage

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +@hexincreasetooltip@ hex radius and do @effectincrease*100@% more damage.

Hold the Line

Hold the Line

Allies in your back 2 rows gain @AP@% Ability Power and @AD*100@% Attack Damage for each ally that starts combat in your front row.

Hustler

Hustler

You no longer gain interest but gain @Gold@ gold at the start of every player combat round. Gain @InitialGold@ gold now.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>

Indiscriminate Killer

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Infinity Protection

Gain @GoldAmount@ gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a @HealthPercent@% Health shield.<br><br><tftitemrules>Monsters Attack Championship, 2023 </tftitemrules>

Invader Zed

Invader Zed

Gain a Spear of Shojin. On Stage @StageNum@-@RoundNum@, gain a Zed. After receiving Zed, he can then appear in your shops.<br><br>Zed is a 5-cost Attack Fighter that creates clones of himself.

Invested+

Invested+

Gain @Gold@ gold. After every combat, gain 1 Shop reroll for every @GoldPerReroll@ gold above @GoldThreshold@ (max @MaxGold@ gold).

Invested++

Invested++

Gain @Gold@ gold. After every combat, gain 1 Shop reroll for every @GoldPerReroll@ gold above @GoldThreshold@ (max @MaxGold@ gold).

Iron Assets

Iron Assets

Gain a component anvil and @Gold@ gold.

Item Grab Bag

Item Grab Bag

Gain @NumItems@ random completed item.

Jeweled Lotus I

Jeweled Lotus I

Your team gains @CritChance@% Critical Strike Chance and <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}

Jeweled Lotus II

Jeweled Lotus II

Your team gains @CritChance@% Critical Strike Chance, @CritDamage*100@% Critical Strike Damage, and <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}

Just Hit

Just Hit

Gain a Champion Duplicator, @NumRolls@ Shop rerolls, and @Gold@ gold.

Kahunahuna

Kahunahuna

Every @NumAttacks@th attack deals bonus true damage equal to @PercentAD*100@% Basic Attack Damage.

Kayle's Boon

Kayle's Boon

For each unique completed item on your team, your team gains @Health@ Health, @AD*100@% Attack Damage, and @AP@% Ability Power.

Kick Start

Kick Start

Gain a random 2-star 2-cost champion and @Gold@ gold.

Late Game Scaling

Late Game Scaling

Gain @XPGain@ XP at the start of player combat rounds. Your 5-cost champions gain @BonusHealth*100@% Health and @AttackSpeed*100@% Attack Speed.<br><br><tftitemrules>Cyber City Tactician's Crown, 2025</tftitemrules>

Late Game Specialist

Late Game Specialist

When you reach Level @LevelReq@, gain @Gold@ gold.

Latent Forge

Latent Forge

After @NumberOfCombats@ player combats, gain an Artifact anvil. <br><br><rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>

Legion of Threes

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain @HealthAmount@ Health and @AS*100@% Attack Speed.<br><br><tftitemrules>Reckoning Championship, 2021</tftitemrules>

Level Up!

Level Up!

When you buy XP, gain an additional @XP@. Gain @InitialXP@ immediately.

Lineup

Lineup

Your team gains @Resistances@ Armor and Magic Resist for each ally that starts combat in the front two rows.

Little Buddies

Little Buddies

Your 4-cost and 5-cost champions gain @health@ Health and @AttackSpeed*100@% Attack Speed for every 1-cost and 2-cost champion on your board.<br><br>@TFTUnitProperty.item:TFT_Augment_LittleBuddies_Tooltip@

Living Forge

Living Forge

Gain an Artifact anvil now and after every @NumberOfCombats@ player combats.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>

Loot Singularity

Loot Singularity

When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.<br><br><ShowIf.TFT17_Augment_DarkStar_WhiteHole_IsActive><rules>Space matter and loot quality increase each time. Gain @TwoPiecePoints@/@FourPiecePoints@/@SixPiecePoints@ space matter depending on Dark Star breakpoint.</rules><br><br>Space Matter: @TFTUnitProperty.item:TFT17_Augment_DarkStar_WhiteHole_CurrentStacks@ / @TFTUnitProperty.item:TFT17_Augment_DarkStar_WhiteHole_StacksToNextCashout@</ShowIf.TFT17_Augment_DarkStar_WhiteHole_IsActive>

Lucky Gloves

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain @NumGloves@ Sparring Gloves.

Lucky Gloves+

Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain @NumGloves@ Sparring Gloves now, then another after @DelayTurns@ player combats.

Lunch Money

Lunch Money

Every @Damage@ damage you deal to enemy tacticians gives you @Gold@ gold.<br>Total Payouts: @TFTUnitProperty.item:TFT11_BloodBankPayoutTotal@ Gold<br>

Luxury Subscription

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and @Gold@ gold.<br><br>At the start of the next @FutureChampionCount@ stages, gain the package again.

Mace's Will

Mace's Will

Gain a Sparring Gloves. Your team gains @CritChance*100@% Critical Strike Chance.

Makeshift Armor I

Makeshift Armor I

Allies without items equipped gain @Resists@ Armor and Magic Resist.

Makeshift Armor II

Makeshift Armor II

Allies without items equipped gain @Resists@ Armor and Magic Resist.

Malicious Monetization

Malicious Monetization

Gain @GoldContained@ gold. For the next @Rounds@ rounds, enemy champions drop @PercCost@ gold when killed.<br><br>@TFTUnitProperty.item:TFT_Augment_MirroredMonetization_TotalGoldTooltip@

Max Build

Max Build

Gain @RerollCount@ free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.<br><br><tftitemrules>Galaxies Championship, 2020</tftitemrules>

May the Fours Be With You

May the Fours Be With You

Your 4-cost champions and Jhin gain @Health@ Health and @AttackSpeed*100@% Attack Speed. Gain a Jhin.

Min-Max

Min-Max

Gain a Golden Item Remover and @NumItems@ random components.<br><br><rules>Golden Item Remover is a Magnetic Remover with infinite uses.</rules>

Misfits

Misfits

Your team gains @Health@ Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.<br><br>@TFTUnitProperty.item:TFT_Augment_Misfits_TotalHealthTooltip@<br><br><rules>Unique traits belong to 1 champion and are shown in orange.</rules>

Missed Connections

Missed Connections

Gain a copy of each 1-cost champion.

Money Hungry

Money Hungry

Gain @InstantGold@ gold now, then @StageGold@ gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Money Monsoon

Gain @RoundGold@ gold now and every round for the rest of the game.

New Recruit

New Recruit

Gain +@MaxArmySizeIncrease@ max team size and @NumUnits@ four-cost champion.

New Recruit+

New Recruit+

Gain +@MaxArmySizeIncrease@ max team size and @NumUnits@ four-cost champions.

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains @HPScale*100@% Health, and @APScale@% Attack Damage and Ability Power after player combat. <br><br>@TFTUnitProperty.item:TFT_Augment_NoScoutNoPivot_TrackerTRAKEY_Holder@

On a Roll

On a Roll

Whenever you star up a champion that you fielded last combat, gain @NumRolls@ free Shop rerolls. Gain @Gold@ gold.

One Buff, Two Buff

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

One Two Three

Gain @tier1champs@ 1-cost champion, @numchamps@ 2-cost champion, and 1 3-cost champion.

One, Two, Five!

One, Two, Five!

Gain @NumComponents@ random component, @Gold@ gold, and @NumChamps@ random 5-cost champion.

Pandora's Bench

Pandora's Bench

At the start of every round, champions on the @BenchSlots@ rightmost bench slots transform into random champions of the same cost. Gain @Gold@ gold.

Pandora's Items

Pandora's Items

Round start: items on your bench are randomized. <br><br>Gain @NumComponents@ random component.

Pandora's Items II

Pandora's Items II

Round start: items on your bench are randomized.<br><br>Gain @NumComponents@ random components.

Pandora's Items III

Pandora's Items III

Round start: items on your bench are randomized. <br><br>Gain 1 random Radiant item.

Partial Ascension

Partial Ascension

After @Delay@ seconds of combat, your team gains @DamageAmp@% Damage Amp.

Patience is a Virtue

Patience is a Virtue

Gain @InitialRerolls@ rerolls now. Each round, gain @FreeRerolls@ free rerolls if you did not buy a champion last round.

Patient Study

Patient Study

After player combat, gain @winxp@ XP if you won or @lossxp@ XP if you lost.

Pilfer

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain @GoldRequired@ gold worth of champions in this way, gain a Thief's Gloves. @TFTUnitProperty.item:TFT_Augment_Pilfer_Tooltip@

Plot Armor

Plot Armor

Your team gains @BaseResists@ Armor and Magic Resist. After falling below @HealthThreshold*100@% Health, increase this to @EnhancedTotalResists@ for the rest of combat.

Portable Forge

Portable Forge

Choose 1 of @ArmoryChoiceCount@ Artifacts.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>

Prismatic Ticket

Prismatic Ticket

Each time your Shop is rerolled, you have a @RerollPercent@% chance to gain a free reroll.

Prizefighter

Prizefighter

Gain @component@ item components. Every @WinsNeeded@ wins gives you an item&nbsp;component.

Radiant Rascal

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<br><br><rules>Radiant items are very powerful versions of completed items.</rules>

Reach for the Stars

Reach for the Stars

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

Recombobulator

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain @NumRemovers@ Magnetic Removers.

ReinFOURcement

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain @Gold@ gold.

Replication

Replication

Choose 1 of 3 components. For the next @RoundsOfBonusItems@ rounds, gain a copy of that component.

Restart Mission

Restart Mission

Remove all champions on your board and bench. Gain @3Cost@ random 2-star 3-costs, @2Cost@ 2-star 2-costs, and @1Cost@ 2-star 1-cost champion.

Retribution

Retribution

Gain @ItemCount@ Hands of Justice. Allies equipped with Hand of Justice gain <TFTKeyword>Precision</TFTKeyword> and @CritChance*100@% Critical Strike Chance.<br><br>{{TFT_Keyword_Precision}}

Risky Moves

Risky Moves

Your Tactician loses @Health@ Health, but after @PlayerCombatNum@ player combats, gain @Gold@ gold.

Rolling For Days I

Rolling For Days I

Gain @Numrolls@ free Shop rerolls.

Salvage Bin

Salvage Bin

Gain 1 random completed item now, and 1 component after @NumRounds@ player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Salvage Bin+

Gain 1 random completed item now, and 1 component after @NumRounds@ player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account

Savings Account

After you earn @GoldRequired@ gold in interest, gain @GoldToGain@ gold. Your max interest is increased to @InterestCap@. Gain @GoldNow@ gold now.<br><br><tftitemrules>Gold earned: @TFTUnitProperty.item:TFT_Augment_SavingsAccount_Tracker@</tftitemrules>

Second Wind

Second Wind

After @Delay@ seconds of combat, your team heals @HealPercent@% of their missing Health.

Second Wind II

Second Wind II

After @Delay@ seconds of combat, your team heals @HealPercent@% of their missing Health.

Self Destruct

Self Destruct

Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Seraphim's Staff

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants @IncreasedMana@ additional Mana Regen if its holder has @APThreshold@% or more Ability Power.

Shieldmaiden

Shieldmaiden

Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.

Shimmerscale Essence

Shimmerscale Essence

Gain a Mogul's Mail. In @combatnum@ rounds, gain a Gamblers Blade.<br><br><rules>These items give gold as well as combat power.</rules>

Shopping Spree

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+@BonusRollPerLevel@. Gain @Gold@ gold.

Side Effects

Side Effects

When an ally is healed, they deal @HealConversionPct*100@% of the healing to their target as magic damage. Every @HealInterval@ seconds, allies heal for @HealPct*100@% of their max Health.

Silver Spoon

Silver Spoon

Gain @Experience@ XP.<br>

Size Matters

Size Matters

Gain a Giant's Belt. After a champion starts combat with more than @HealthRequired@ max Health, gain a Warmog's Armor.

Slammin'

Slammin'

Gain @Gold@ gold. After each player combat, if there are no items on your bench (other than consumables), gain @XP@ XP.

Slammin'+

Slammin'+

Gain @Gold@ gold and @XPNow@ XP now. After each player combat, if there are no items on your bench (other than consumables), gain @XP@ XP.

Slice of Life

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving @Max5Costs@ 5-cost champion.

Slightly Magic Roll

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.<br><br>Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@

Small Grab Bag

Small Grab Bag

Gain @NumComponents@ random item components.

Solo Leveling

Solo Leveling

For the next @NumCombats@ combats, your team size is 1 but the champion you field has massively increased stats. Gain @XPPerKill@ XP for every kill they get. Afterwards, gain @NumComponents@ item components.

Solo Plate

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain @HealthIncrease*100@% max Health if they're the only one in their row.

Soraka's Boon

Soraka's Boon

Your team gains @HealthPerTacHealth@ Health for each missing player health. At the start of each player combat, gain an additional @Heal@ player health.

Soul Awakening

Soul Awakening

Combat start: Your team gains @StatsPerSecond@% Attack Damage and Ability Power per second for @MaxStacks@ seconds. At max stacks, deal @BonusTrueDamage*100@% bonus true damage.

Speedy Double Kill

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain @GoldAmount@ gold.<br><br><tftitemrules>Fates Championship, 2021</tftitemrules>

Spirit of Redemption

Spirit of Redemption

Gain a Spirit Visage. Every @Frequency@ seconds, Spirit Visage heals allies within @HexRadius@ hex for @MissingHealth@% of their missing Health.

Spreading Roots

Spreading Roots

Gain @NumOfEmblems@ random Emblems and @Gold@ gold.

Spreading Roots+

Spreading Roots+

Gain @NumOfEmblems@ random Emblems, a Reforger, and @Gold@ gold.

Staffsmith

Staffsmith

Gain @NumItems@ random completed items that build from Needlessly Large Rod.

Stand United

Stand United

Gain @AD*100@% Attack Damage and @AP@% Ability Power for each non-unique Trait active across your team.<br><br>Current Bonus: @TFTUnitProperty.item:TFT_Augment_Diversify_ADCounter@% %i:scaleAD% @TFTUnitProperty.item:TFT_Augment_Diversify_APCounter@% %i:scaleAP%<br>

Stellar Combo

Stellar Combo

Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.

Subscription Service

Subscription Service

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain @GoldPerStage@ gold.

Sunfire Board

Sunfire Board

Combat Start: Burn all enemies for @TotalBurnPercent@% of their max Health over @Duration@ seconds and reduce healing received by @GrievousWoundsPercent@%.

Survivor

Survivor

Gain @InitialGold@ gold. After @PlayersDead@ players are eliminated, gain @Gold@ more gold.

Sweet Treats

Sweet Treats

Gain an Artifact anvil. Your team gains @HealthPerItem@ Health for each item equipped on champions.<br><br>Health Gained: @TFTUnitProperty.item:TFT_Augment_SweetTreats_TeamHealth@<br><br><tftitemrules>Magic N' Mayhem Tactician's Crown, 2024</tftitemrules>

Sword Overflow

Sword Overflow

Gain @NumItems@ B.F. Swords. Your B.F. Swords grant +@BonusStat*100@% Attack Speed.

Swordsmith

Swordsmith

Gain @NumItems@ random completed items that build from B.F. Sword.

Tactician's Kitchen

Tactician's Kitchen

Gain a random Emblem. After @TurnDelay@ rounds, gain a Tactician's Cape.

Team Building

Team Building

Gain a Lesser Champion Duplicator. Gain another after @PlayerCombatNum@ player combats.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>

Teaming Up

Teaming Up

Gain @NumComponents@ random component and @NumChamps@ random 3-cost champions.

Termeepnal Velocity

Termeepnal Velocity

Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

The Big Bang

The Big Bang

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

The Golden Dragon

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain @BonusHealth@ Health and @DurabilityPct*100@% Durability.<br><br><rules>Mogul's Mail gives gold as well as combat power.</rules><br><tftitemrules>Dragonlands Championship, 2022</tftitemrules>

The Golden Egg

The Golden Egg

Gain a golden egg that hatches in @EggTurns@ turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Tower

The Tower

Gain a giant Training Dummy with increased Health (increases with Stage). Every @ZapInterval@ seconds, it zaps the @ZapCount@ nearest enemies dealing @MaxHealthPct*100@% max Health true damage.

The Trait Tree

The Trait Tree

Gain @NumOfEmblems@ random Emblems, a Reforger, and @Gold@ gold.

The Trait Tree+

The Trait Tree+

Gain @NumOfEmblems@ random Emblems, a Reforger, and @Gold@ gold.

Thresh's Boon

Thresh's Boon

Each round, roll a die. Get a bonus based on that roll.<br><br><rules><br>Health: @TFTUnitProperty.item:TFT17_ThreshGodAugment_Health@<br>Attack Speed: @TFTUnitProperty.item:TFT17_ThreshGodAugment_AttackSpeed@%<br></rules>

Timestream

Timestream

Timebreakers gain @Health@ Health and @AttackSpeed@% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.<br><br>(Health: @TFTUnitProperty.:TFT17_Augment_Timebreaker_Timestream_HP@, Attack Speed: @TFTUnitProperty.:TFT17_Augment_Timebreaker_Timestream_AS*100@%)

Tiniest Titan

Tiniest Titan

Gain @Heal@ player Health and @Gold@ gold after every player combat. Your Tactician also moves faster. Gain @InitialGold@ gold now.

Tiny Titans

Tiny Titans

Increase your current and max player health by @heal@.

Tiny, but Deadly

Tiny, but Deadly

Your team becomes small, gaining @AttackSpeed*100@% Attack Speed and Movement Speed.

Tons of Stats!

Tons of Stats!

Your team gains @Health@ Health, @AttackDamage@% Attack Damage, @AbilityPower@% Ability Power, @Armor@ Armor, @MR@ Magic Resist, @AttackSpeed@% Attack Speed, and @Mana@ Mana.

Tour of the Galaxy

Tour of the Galaxy

Voyagers gain @HP@ Health, @AD*100@% Attack Damage, and @AP@% Ability Power, increased by @IncPercent*100@% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.

Trade Sector

Trade Sector

Gain a free Shop reroll every round. Gain @Gold@ gold.

Treasure Hunt

Treasure Hunt

Gain a locked chest each Stage between now and Stage @MaxNumChests@. Unlock each chest when you spend @GoldNeededPerChest@ gold on Shop rerolls. These chests persist until opened.

Trifecta I

Trifecta I

Gain @numunits@ @Tier@-cost champions.<br>Combat Start: @BuffedNumber@ random @Tier@-cost champions gain @Health@ Health and @AttackSpeed*100@% Attack Speed.

Trifecta II

Trifecta II

Gain @numunits@ @Tier@-cost champions. Allies gain @TeamAttackSpeed*100@% Attack Speed. <br>Combat Start: @BuffedNumber@ random @Tier@-cost champions gain @Health@ Health and @AttackSpeed*100@% Attack Speed.

Twin Guardians

Twin Guardians

If you have exactly @NumUnits@ allies in your first row, grant them @BonusHealth@ bonus Health, @BonusAR@ Armor, and @BonusMR@ Magic Resist.

Two Much Value

Two Much Value

Gain @FreeRerolls@ reroll for every @UnitCount@ unique 2-cost champions fielded last player combat. Gain @NumChampsToGrant@ 2-cost champions.

Two Tanky

Two Tanky

When you field exactly 2 copies of a champion, they both gain @BonusHealth@ Health. When one copy dies, the other gains a @OnDeathPercHeal*100@% max Health Shield for @HealDuration@ seconds. When you 3-star, gain a 2-star copy.

U.R.F

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain @AttackSpeed*100@% Attack Speed and @ManaRegen@ Mana Regen.

Upward Mobility

Upward Mobility

Buying XP costs 1 less. Gain @Health@ Health and @Rerolls@ free rerolls whenever you level up.

Urf's Gambit

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and @Gold@ gold now.

Urf's Grab Bag

Urf's Grab Bag

Gain @NumSpatulas@ Spatula, @NumComponents@ random components, and @NumGold@ gold.

Vampiric Vitality I

Vampiric Vitality I

You heal for @Omnivamp*100@% of the damage you deal to enemy Tacticians. Your team gains @OmnivampStatBonus*100@% Omnivamp.

Vampiric Vitality II

Vampiric Vitality II

You heal for @Omnivamp*100@% of the damage you deal to enemy Tacticians. Your team gains @OmnivampStatBonus*100@% Omnivamp.

Varus's Boon

Varus's Boon

Your team gains @Health@ health for each total star level in your army, and your 5 cost odds increase by @PercentIncrease@%.

Wand Overflow

Wand Overflow

Gain @NumItems@ Needlessly Large Rods. Your Needlessly Large Rods grant +@BonusStat*100@% Attack Speed.

Warlord's Honor

Warlord's Honor

Every round, your team gain @Stats@% Attack Damage and Ability Power. Champions start with @StartingStacks@ stack of this effect, and can stack up to @MaxStacks@ times.

Warpath

Warpath

Gain a 2-star 2-cost champion. After dealing @PlayerDamage@ player damage, gain a chest of high cost champions and items.<br>(Current: @TFTUnitProperty.item:TFT_Augment_Warpath_DamageCount@)

We Stick Together

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain @ASPercent@% Attack Speed. @TFTUnitProperty.item:TFT_Augment_WeStickTogether_Tooltip@<br><br><tftitemrules>Into The Arcane Tactician's Crown, 2025</tftitemrules>

Win Out

Win Out

When you reach level 9, immediately level to 10 and gain @RerollCount@ free Shop rerolls. Gain @InstantXP@ XP now.

Wise Spending

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain @XP@ XP. Gain @Gold@ gold now.

Worth the Wait

Worth the Wait

Gain a random @UnitTier@-cost champion. Gain another copy of them at the start of each round for the rest of the game.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@

Worth the Wait II

Worth the Wait II

Gain @InitialCopies@ copies of a random @unittier@-cost champion. Gain another copy of them at the start of each round for the rest of the game.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@

Woven Magic

Woven Magic

Gain a random item component. Every @ManaPerComponent@ Mana your team spends grants an additional component (max @TFTUnitProperty.trait:TFT_Augment_TheVidalion_NumComponents@/@ComponentMax@).<br><br><rules>Mana spent: @TFTUnitProperty.trait:TFT_Augment_TheVidalion_TrackedMana@/@ManaPerComponent@</rules>

Yasuo's Boon

Yasuo's Boon

Increase the power of Yasuo's hexes by @Effectiveness*100@%. If you only have 2 hexes, gain @GoldIfTwo@ gold.

Yasuo's Golden Hex

Yasuo's Golden Hex

Paint a Golden Hex. The unit in the hex gains @BonusHealth@ health, @AttackSpeed*100@% attack speed, and drops @Gold@ gold on kill.

Yasuo's Share The Spotlight

Yasuo's Share The Spotlight

Yasuo's hexes also affect adjacent units at @Effectiveness*100@% effectiveness.

You Have My Bow

You Have My Bow

Gain a Recurve Bow. Your team gains @AS@% Attack Speed.

Your team gains @SmallQuestADAP@ Attack Damage and Ability Power.

Your team gains @SmallQuestADAP@ Attack Damage and Ability Power.

Your team gains @SmallQuestADAP@ Attack Damage and Ability Power.