A Magic Roll
Roll 3 dice. Gain rewards based on their total.<br><br>Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@
Advanced Loan
Gain @Gold@ Gold. Your next augment is one tier lower.
Advanced Loan+
Gain @Gold@ Gold. Your next augment is one tier lower.
AFK
You cannot perform actions for the next @RoundsToSkip@ rounds. Afterwards, gain @Gold@ gold.
After @LargeQuestRounds@ player combats, gain +1 to all non-unique traits.
After @MedQuestRounds@ player combats, gain a completed item anvil and @MedQuestGold@ gold.
Ahri's Boon
Your team gains @ADAPPerLevel@% Attack Damage and Ability Power per level. Gain @XP@ XP each round for the rest of the game.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next @NumStages@ stages.<br><br>Champions: @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs2@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs3@
Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by @PlayerHealth@.
Apotheotic Forge
Choose 1 of 4 Divine Artifacts.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>
Arcane Viktor-y
After @FirstStunSeconds@ seconds of combat, stun the enemy team for @StunDuration@ seconds. Repeat this after @SecondStunSeconds@ seconds of combat.<br><br><tftitemrules>TFT Macao Open, 2024</tftitemrules>
Ascension
After @Delay@ seconds of combat, your team gains @DamageAmp@% Damage Amp.
At What Cost
Immediately go to level @Level@ and gain @XP@ XP. You don't get to choose your future augments.
Augmented Power
Your next augment is one tier higher.
Aura Farming
Gain a @StarLevel@-star 5-cost champion holding a recommended item. You cannot field it until Stage @UnlockStage@-@UnlockRound@.
Aurelion Sol's Boon
Choose 1 of @NumQuestOptions_TOOLTIPONLY@ quests to prove yourself to Aurelion Sol.<br><br>Chosen Quest: @TFTUnitProperty.item:TFT17_Augment_AurelionSolGodAugment@
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Backup Bows
Gain a Recurve Bow. After your team attacks @StacksForReward@ times, gain @NumDelayed@ more.<br><br><tftitemrules>Attacks: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Band of Thieves
Gain @NumGloves@ Thief's Gloves.
Band of Thieves II
Gain @NumGloves@ Thief's Gloves. After @DelayTurns@ player combats, gain another.
Band of Thieves II+
Gain @NumGloves@ Thief's Gloves. After @DelayTurns@ player combats, gain another.
Band of Thieves II++
Gain @NumGloves@ Thief's Gloves. After @DelayTurns@ player combats, gain another.
Baron's Lair
Gain a random Tank item. After @StartSeconds@ seconds of combat, your team gains @Stats@% bonus Attack Damage and Ability Power every second for the rest of combat.<br><br><tftitemrules>TFT Paris Open, 2025</tftitemrules>
Belt Overflow
Gain @NumItems@ Giant's Belts. Your Giant's Belts grant +@BonusHealth@ bonus Health.
Best Friends I
Allies isolated in pairs gain @AS*100@% Attack Speed and @Armor@ Armor at the start of combat.
Best Friends II
Allies isolated in pairs gain @AS*100@% Attack Speed and @Armor@ Armor at the start of combat.
Big Grab Bag
Gain @NumItems@ random components, @Gold@ gold, and 1 Reforger. <br><br><rules>Reforgers allow you to remake any item.</rules>
Birthday Present
Gain a 2-star champion and @Gold@ gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level @FirstLevelBreakpoint@, gain a Thief's Gloves. When you reach Level @SecondLevelBreakpoint@, gain a random 2-star 5-cost champion.<br><br><tftitemrules>Inkborn Fables Tactician's Crown, 2024</tftitemrules>
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose @HPLossPercent*100@% Health but gain a @HPShieldPercent*100@% Health shield and @BonusAD*100@% Attack Damage.
Blood Price
Gain @Health@ Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
Bodyguard Training
Allies gain @BaseResistGained@ Armor and Magic Resist, increased by @ResistsPerLevel@ per player level.<br><br><tftitemrules>Gizmos & Gadgets Championship, 2022</tftitemrules>
Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Boon of Resurrection
The first time you would be eliminated, instead remain at 1 Health
Boon of the Scrapper
Combat start: Up to @NumComponents@ components temporarily turn into completed items. Gain @NumRemovers@ removers and a salvager.<br><br><rules>Salvagers allow you to break completed items into components</rules>
Booster Pack
Gain @TotalValue@ gold of random champions. (At least one @GuaranteedCost@-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>
Booster Pack+
Gain @TotalValue@ gold of random champions. (At least one @GuaranteedCost@-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>
Booster Pack++
Gain @TotalValue@ gold of random champions. (At least one @GuaranteedCost@-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>
Boxing Lessons
Your team gains @Health@ Health for each ally that starts combat in the front row.
Branching Out
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger.<br><br><rules>Reforgers allow you to remake any item.</rules>
Bronze For Life I
Your team gains @DamageAmpBonus*100@% Damage Amp for each Bronze-tier trait.<br><br>Damage Amp Bonus: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp@%
Bronze For Life II
Your team gains @DamageAmpBonus*100@% Damage Amp and @Resists@ Armor and Magic Resist for each Bronze-tier trait.<br><br>Damage Amp: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp@%<br>Armor and Magic Resist: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDurability@
Build a Bud
Gain a random 3-star 1-cost champion. Gain @Gold@ gold.
Buried Treasures
Gain a random item component now and at the start of the next @roundsofbonusitems@ rounds.
Calculated Loss
After losing your combat, gain @Gold@ gold and a free Shop reroll.
Call to Chaos
Gain a powerful and random reward.<br><br>Reward: @TFTUnitProperty.item:TFT11_Augment_CallToChaos@
Care Package
Now and at the start of the next @NumStages@ Stages, receive a care package with loot and @Gold@ gold.
Caretaker's Ally
Gain a random @UnitTier@-cost champion now. Gain the same one again every time you level up.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Carve a Path
Gain a B.F. Sword. After your team deals @StacksForReward@ physical damage, gain @NumDelayed@ more.<br><br><tftitemrules>Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Charge Transfer I
Your team gains @DamageAmp@% Damage Amp. @OverkillPercent*100@% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II
Your team gains @DamageAmp@% Damage Amp. @OverkillPercent*100@% of overkill damage is dealt to the nearest enemy as magic damage.
Clear Mind
If there are no champions on your bench at the end of player combat, gain @XP@ XP.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain @BonusAP@% Ability Power, @BonusAD*100@% Attack Damage, @BonusArmor@ Armor, and @BonusMR@ Magic Resist.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain @BonusAP@% Ability Power, @BonusAD*100@% Attack Damage, @BonusArmor@ Armor, and @BonusMR@ Magic Resist.
Clockwork Accelerator
Your team gains @attackspeed*100@% Attack Speed every @frequency@ seconds in combat.
Cluttered Mind
Gain @Units@ random 1-cost champions now. If your bench is full at the end of player combat, gain @XP@ XP.
Cognitive Overload
Gain @Gold@ gold, @OneCostCount@ 2-star 1-cost champion, @TwoCostCount@ 2-cost champion, @ThreeCostCount@ 3-cost champions, @XP@ XP, and @FreeRolls@ Shop reroll.
Cognitive Tax
Gain @Gold@ gold and @XP@ XP.
Cognitive Tax+
Gain @Gold@ gold and @XP@ XP.
Comeback Story
Your team gains @HPPerMissingHP@ Health and @ASPerMissingHP@% Attack Speed per missing player Health.<br><br>@TFTUnitProperty.item:TFT_Augment_ComebackStory_Tooltip@
Commerce Core
Gain @RerollsNow@ free Shop rerolls now and @RerollCount@ every round for the rest of the game.
Component Heist
After @NumberOfCombats@ player combats, gain 1 of every item component. Gain a random component now.<br><br>@TFTUnitProperty.item:TFT_Augment_MuseumHeist_TooltipTRAKey@ @TFTUnitProperty.item:TFT_Augment_MuseumHeist_CompleteTRAKey@
Concentration
Conduit Abilities last @PowerMin@% to @PowerMax@% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain @Gold@ gold.
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals @StacksForReward@ magic damage, gain @NumDelayed@ more.<br><br><tftitemrules>Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Corrosion
Enemies in the first two rows lose @ResistLoss@ Armor and Magic Resist every @Time@ seconds.
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain @Emblems@ random Emblems and @Rerolls@ free Shop rerolls.
Crafted Crafting
Whenever you craft a completed item, gain @Rerolls@ rerolls.
Crash Test Dummies
Gain @Numdummies@ Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for @stun@ seconds.
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike @StacksForReward@ times, gain @NumDelayed@ more.<br><br><tftitemrules>Critical strikes: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Cry Me A River
Gain a Tear of the Goddess. Your team gains @RegenBonus@ Mana Regen. After @DelayTime@ seconds in combat, increase this to @UpgradedRegenBonus@.
Cursed Crown
Gain +@MaxArmySizeIncrease@ max team size and your team gains @DurabilityBonus*100@% Durability, but you take double player damage when you lose a player combat.
Cybernetic Implants
Allies holding an item gain @HP@ Health and @AD*100@% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
Allies holding an item gain @Health@ Health and @ManaRegen@ Mana Regen. Gain a Tear of the Goddess.
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain @AD*100@% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain @AP@% Ability Power whenever their holders score a takedown.
Divine Amendment
Arbiters add a second effect to their law.<br>Gain a Leona and a Zoe.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with @HealthPercent@% of their combined Health. The Training Dummy gains @HPPerStage@ Health per stage. Gain a non-Tank 2-star @ChampCost@-cost champion.
Duo Queue
Gain @NumUnits@ random 5-cost champions and @NumComponents@ copies of a random component.
Early Learnings
Your team gains @NumADAP@% Attack Damage & Ability Power. This increases by @IncPerPlayerCombat@% after each player combat. 1-cost champions gain double.<br>@TFTUnitProperty.item:TFT_Augment_EarlyLearning_TRAKey@<br><tftitemrules>TFT Vegas Open, 2023</tftitemrules>
Ekko's Boon
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain @NumRemovers_TOOLTIPONLY@ Magnetic Removers.
Electrocharge I
Every @AttacksToProc@ attacks an ally takes, they deal @Damage1@-@Damage4@ (based on current Stage) magic damage to nearby enemies (@ICD@ second cooldown).
Electrocharge II
Every @AttacksToProc@ attacks an ally takes, they deal @Damage1@-@Damage4@ (based on current Stage) magic damage to nearby enemies (@ICD@ second cooldown).
Epic Rolldown
When you reach Level 8, gain @NumRerolls@ Shop rerolls.<br><br><tftitemrules>Runeterra Reforged Championship, 2023</tftitemrules>
Epoch
Now, and at the start of every stage, gain @XP@ XP and @Rerolls@ free rerolls.
Epoch+
Now, and at the start of every stage, gain @XP@ XP and @Rerolls@ free rerolls.
Evelynn's Boon
Your team gains @Durability*100@% Durability. Lose an additional @HP@ Tactician Health when you lose combat.
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and @Gold@ gold.<br><br><rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>
Exclusive Customization II
Gain @ItemCount@ Lucky Item Chests, a Magnetic Remover, and @Gold@ gold.<br><br><rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>
Exiles I
Your champions that start combat with no adjacent champions gain a @MaxHealthShield@% max Health shield for @ShieldDuration@ seconds.
Exiles II
Your champions that start combat with no adjacent champions gain a @MaxHealthShield@% max Health shield for @ShieldDuration@ seconds.
Expected Unexpectedness
Now and at the start of the next @NumStages@ stages, roll 3 dice. Gain various rewards based on their total.
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing @CashoutCost@ gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. @TFTUnitProperty.item:TFT_Augment_Expedition_Tooltip@
Explosive Growth
Now and at the start of the next @Rounds@ rounds, gain @XP@ XP.
Explosive Growth+
Now and at the start of the next @Rounds@ rounds, gain @XP@ XP.
Feed the Flames
Gain a Sunfire Cape. Your team gains @Omnivamp*100@% Omnivamp when attacking Burning enemies.
Feeling Lucky
Gain @BaseGold@ gold, then flip a coin. If heads, gain @GoldForHeads@ more gold.<br><br>@TFTUnitProperty.item:TFT_Augment_FeelingLucky_Tooltip@
Find Your Center
Your champion that starts combat in the center of the front row gains @BonusDamage*100@% Damage Amp and @BonusHealth*100@% max Health.
Firesale
Each round, steal a random @CostLimit@-cost or lower champion from the shop. Gain @Gold@ gold.
Flexible
Gain @StartingEmblems@ random Emblem. At the start of every Stage, gain a random Emblem. Your team gains @HPPerEmblem@ Health for each Emblem they are holding.
Flowing Tears
Gain a Tear of the Goddess. After your team spends @StacksForReward@ Mana, gain @NumDelayed@ more.<br><br><tftitemrules>Mana spent: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Focused Fire
Your team gains @BaselineAD*100@% Attack Damage. Every @ProcDelay@ seconds, they gain @ADPerProc*100@% more.
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain @Gold@ gold.
Forged in Strength
Gain @NumArtifacts@ random Artifact. When you drop below @HealthThreshold@ Health, gain @NumMoreArtifacts@ more random Artifacts.<br><br><tftitemrules>Remix Rumble Championship, 2023</tftitemrules>
Forward Thinking
Lose all your gold. After @Rounds@ player combats, gain back the original amount and another @BaseGold@ gold.<br><br>Incoming Gold: @TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold@
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Gain @Gold@ Gold
Gain @Gold@ gold.
Giant and Mighty
Your team becomes large, gaining @FlatHealth@ Health and @PercentHealth*100@% max Health.
Gilded Steel
Gain @NumUnits@ non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain @Durability*100@% Durability.<br><br><tftitemrules>K.O. Coliseum Tactician's Crown, 2025</tftitemrules>
Glass Cannon I
Allies that start combat in the back row begin combat at @Health*100@% Health but gain @DamageAmp*100@% Damage Amp.
Glass Cannon II
Allies that start combat in the back row begin combat at @Health*100@% Health but gain @DamageAmp*100@% Damage Amp.
Going Long
You no longer gain interest. Gain @Gold@ gold now. Round start: gain @XP@ XP.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Golden Gamble
Gain @gold@ gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain @CompletedAnvils@ Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@
Golden Gamble+
Gain @gold@ gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain @CompletedAnvils@ Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@
Golden Gamble++
Gain @gold@ gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain @CompletedAnvils@ Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@
Good For Something I
Champions that aren't holding items have a @dropchance*100@% chance to drop @Gold@ gold on death.
Group Hug I
Combat start: Allies grant other adjacent allies @Resists@ Armor and Magic Resist. This effect stacks.
Group Hug II
Combat start: Allies grant other adjacent allies @Resists@ Armor and Magic Resist. This effect stacks.
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and @GoldPerStage@ gold.
Healing Orbs I
When an enemy dies, the nearest ally is healed for @Heal@.
Healing Orbs II
When an enemy dies, the nearest ally is healed for @Heal@.
Heart of Steel
Gain a Steadfast Heart. Every @SecondsPerGain@ seconds of combat its holder survives, Steadfast Heart gains additional @Health@ permanent max Health.
Heart of the Swarm
All 3-star champions now count towards Swarmling power. At level @LevelRequirement@, while fielding @Num3StarUnits@ unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.<br><br>Unique 3-Star Champions Fielded: @TFTUnitProperty.item:TFT17_Augment_PrimordianPrismaticAugment_TotalStarredUnits@ / @Num3StarUnits@<br><br>Levels: @TFTUnitProperty.item:TFT17_Augment_PrimordianPrismaticAugment_TotalLevel@ / @LevelRequirement@
Heat Death
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hedge Fund
Gain @Gold@ gold. Your max interest is increased to @InterestCap@.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Hedge Fund+
Gain @Gold@ gold. Your max interest is increased to @InterestCap@.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Heroic Grab Bag
Gain @LesserDuplicatorAmount@ Lesser Champion Duplicators and @Gold@ gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Heroic Grab Bag+
Gain @LesserDuplicatorAmount@ Lesser Champion Duplicators and @Gold@ gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Heroic Grab Bag++
Gain @LesserDuplicatorAmount@ Lesser Champion Duplicators and @Gold@ gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +@hexincreasetooltip@ hex radius and do @effectincrease*100@% more damage.
Hold the Line
Allies in your back 2 rows gain @AP@% Ability Power and @AD*100@% Attack Damage for each ally that starts combat in your front row.
Hustler
You no longer gain interest but gain @Gold@ gold at the start of every player combat round. Gain @InitialGold@ gold now.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Gain @GoldAmount@ gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a @HealthPercent@% Health shield.<br><br><tftitemrules>Monsters Attack Championship, 2023 </tftitemrules>
Invader Zed
Gain a Spear of Shojin. On Stage @StageNum@-@RoundNum@, gain a Zed. After receiving Zed, he can then appear in your shops.<br><br>Zed is a 5-cost Attack Fighter that creates clones of himself.
Invested+
Gain @Gold@ gold. After every combat, gain 1 Shop reroll for every @GoldPerReroll@ gold above @GoldThreshold@ (max @MaxGold@ gold).
Invested++
Gain @Gold@ gold. After every combat, gain 1 Shop reroll for every @GoldPerReroll@ gold above @GoldThreshold@ (max @MaxGold@ gold).
Iron Assets
Gain a component anvil and @Gold@ gold.
Item Grab Bag
Gain @NumItems@ random completed item.
Jeweled Lotus I
Your team gains @CritChance@% Critical Strike Chance and <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Jeweled Lotus II
Your team gains @CritChance@% Critical Strike Chance, @CritDamage*100@% Critical Strike Damage, and <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Just Hit
Gain a Champion Duplicator, @NumRolls@ Shop rerolls, and @Gold@ gold.
Kahunahuna
Every @NumAttacks@th attack deals bonus true damage equal to @PercentAD*100@% Basic Attack Damage.
Kayle's Boon
For each unique completed item on your team, your team gains @Health@ Health, @AD*100@% Attack Damage, and @AP@% Ability Power.
Kick Start
Gain a random 2-star 2-cost champion and @Gold@ gold.
Late Game Scaling
Gain @XPGain@ XP at the start of player combat rounds. Your 5-cost champions gain @BonusHealth*100@% Health and @AttackSpeed*100@% Attack Speed.<br><br><tftitemrules>Cyber City Tactician's Crown, 2025</tftitemrules>
Late Game Specialist
When you reach Level @LevelReq@, gain @Gold@ gold.
Latent Forge
After @NumberOfCombats@ player combats, gain an Artifact anvil. <br><br><rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain @HealthAmount@ Health and @AS*100@% Attack Speed.<br><br><tftitemrules>Reckoning Championship, 2021</tftitemrules>
Level Up!
When you buy XP, gain an additional @XP@. Gain @InitialXP@ immediately.
Lineup
Your team gains @Resistances@ Armor and Magic Resist for each ally that starts combat in the front two rows.
Little Buddies
Your 4-cost and 5-cost champions gain @health@ Health and @AttackSpeed*100@% Attack Speed for every 1-cost and 2-cost champion on your board.<br><br>@TFTUnitProperty.item:TFT_Augment_LittleBuddies_Tooltip@
Living Forge
Gain an Artifact anvil now and after every @NumberOfCombats@ player combats.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>
Loot Singularity
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.<br><br><ShowIf.TFT17_Augment_DarkStar_WhiteHole_IsActive><rules>Space matter and loot quality increase each time. Gain @TwoPiecePoints@/@FourPiecePoints@/@SixPiecePoints@ space matter depending on Dark Star breakpoint.</rules><br><br>Space Matter: @TFTUnitProperty.item:TFT17_Augment_DarkStar_WhiteHole_CurrentStacks@ / @TFTUnitProperty.item:TFT17_Augment_DarkStar_WhiteHole_StacksToNextCashout@</ShowIf.TFT17_Augment_DarkStar_WhiteHole_IsActive>
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain @NumGloves@ Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain @NumGloves@ Sparring Gloves now, then another after @DelayTurns@ player combats.
Lunch Money
Every @Damage@ damage you deal to enemy tacticians gives you @Gold@ gold.<br>Total Payouts: @TFTUnitProperty.item:TFT11_BloodBankPayoutTotal@ Gold<br>
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and @Gold@ gold.<br><br>At the start of the next @FutureChampionCount@ stages, gain the package again.
Mace's Will
Gain a Sparring Gloves. Your team gains @CritChance*100@% Critical Strike Chance.
Makeshift Armor I
Allies without items equipped gain @Resists@ Armor and Magic Resist.
Makeshift Armor II
Allies without items equipped gain @Resists@ Armor and Magic Resist.
Malicious Monetization
Gain @GoldContained@ gold. For the next @Rounds@ rounds, enemy champions drop @PercCost@ gold when killed.<br><br>@TFTUnitProperty.item:TFT_Augment_MirroredMonetization_TotalGoldTooltip@
Max Build
Gain @RerollCount@ free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.<br><br><tftitemrules>Galaxies Championship, 2020</tftitemrules>
May the Fours Be With You
Your 4-cost champions and Jhin gain @Health@ Health and @AttackSpeed*100@% Attack Speed. Gain a Jhin.
Min-Max
Gain a Golden Item Remover and @NumItems@ random components.<br><br><rules>Golden Item Remover is a Magnetic Remover with infinite uses.</rules>
Misfits
Your team gains @Health@ Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.<br><br>@TFTUnitProperty.item:TFT_Augment_Misfits_TotalHealthTooltip@<br><br><rules>Unique traits belong to 1 champion and are shown in orange.</rules>
Missed Connections
Gain a copy of each 1-cost champion.
Money Hungry
Gain @InstantGold@ gold now, then @StageGold@ gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Monsoon
Gain @RoundGold@ gold now and every round for the rest of the game.
New Recruit
Gain +@MaxArmySizeIncrease@ max team size and @NumUnits@ four-cost champion.
New Recruit+
Gain +@MaxArmySizeIncrease@ max team size and @NumUnits@ four-cost champions.
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains @HPScale*100@% Health, and @APScale@% Attack Damage and Ability Power after player combat. <br><br>@TFTUnitProperty.item:TFT_Augment_NoScoutNoPivot_TrackerTRAKEY_Holder@
On a Roll
Whenever you star up a champion that you fielded last combat, gain @NumRolls@ free Shop rerolls. Gain @Gold@ gold.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One Two Three
Gain @tier1champs@ 1-cost champion, @numchamps@ 2-cost champion, and 1 3-cost champion.
One, Two, Five!
Gain @NumComponents@ random component, @Gold@ gold, and @NumChamps@ random 5-cost champion.
Pandora's Bench
At the start of every round, champions on the @BenchSlots@ rightmost bench slots transform into random champions of the same cost. Gain @Gold@ gold.
Pandora's Items
Round start: items on your bench are randomized. <br><br>Gain @NumComponents@ random component.
Pandora's Items II
Round start: items on your bench are randomized.<br><br>Gain @NumComponents@ random components.
Pandora's Items III
Round start: items on your bench are randomized. <br><br>Gain 1 random Radiant item.
Partial Ascension
After @Delay@ seconds of combat, your team gains @DamageAmp@% Damage Amp.
Patience is a Virtue
Gain @InitialRerolls@ rerolls now. Each round, gain @FreeRerolls@ free rerolls if you did not buy a champion last round.
Patient Study
After player combat, gain @winxp@ XP if you won or @lossxp@ XP if you lost.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain @GoldRequired@ gold worth of champions in this way, gain a Thief's Gloves. @TFTUnitProperty.item:TFT_Augment_Pilfer_Tooltip@
Plot Armor
Your team gains @BaseResists@ Armor and Magic Resist. After falling below @HealthThreshold*100@% Health, increase this to @EnhancedTotalResists@ for the rest of combat.
Portable Forge
Choose 1 of @ArmoryChoiceCount@ Artifacts.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>
Prismatic Ticket
Each time your Shop is rerolled, you have a @RerollPercent@% chance to gain a free reroll.
Prizefighter
Gain @component@ item components. Every @WinsNeeded@ wins gives you an item component.
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<br><br><rules>Radiant items are very powerful versions of completed items.</rules>
Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain @NumRemovers@ Magnetic Removers.
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain @Gold@ gold.
Replication
Choose 1 of 3 components. For the next @RoundsOfBonusItems@ rounds, gain a copy of that component.
Restart Mission
Remove all champions on your board and bench. Gain @3Cost@ random 2-star 3-costs, @2Cost@ 2-star 2-costs, and @1Cost@ 2-star 1-cost champion.
Retribution
Gain @ItemCount@ Hands of Justice. Allies equipped with Hand of Justice gain <TFTKeyword>Precision</TFTKeyword> and @CritChance*100@% Critical Strike Chance.<br><br>{{TFT_Keyword_Precision}}
Risky Moves
Your Tactician loses @Health@ Health, but after @PlayerCombatNum@ player combats, gain @Gold@ gold.
Rolling For Days I
Gain @Numrolls@ free Shop rerolls.
Salvage Bin
Gain 1 random completed item now, and 1 component after @NumRounds@ player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gain 1 random completed item now, and 1 component after @NumRounds@ player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
After you earn @GoldRequired@ gold in interest, gain @GoldToGain@ gold. Your max interest is increased to @InterestCap@. Gain @GoldNow@ gold now.<br><br><tftitemrules>Gold earned: @TFTUnitProperty.item:TFT_Augment_SavingsAccount_Tracker@</tftitemrules>
Second Wind
After @Delay@ seconds of combat, your team heals @HealPercent@% of their missing Health.
Second Wind II
After @Delay@ seconds of combat, your team heals @HealPercent@% of their missing Health.
Self Destruct
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants @IncreasedMana@ additional Mana Regen if its holder has @APThreshold@% or more Ability Power.
Shieldmaiden
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Shimmerscale Essence
Gain a Mogul's Mail. In @combatnum@ rounds, gain a Gamblers Blade.<br><br><rules>These items give gold as well as combat power.</rules>
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+@BonusRollPerLevel@. Gain @Gold@ gold.
Side Effects
When an ally is healed, they deal @HealConversionPct*100@% of the healing to their target as magic damage. Every @HealInterval@ seconds, allies heal for @HealPct*100@% of their max Health.
Silver Spoon
Gain @Experience@ XP.<br>
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than @HealthRequired@ max Health, gain a Warmog's Armor.
Slammin'
Gain @Gold@ gold. After each player combat, if there are no items on your bench (other than consumables), gain @XP@ XP.
Slammin'+
Gain @Gold@ gold and @XPNow@ XP now. After each player combat, if there are no items on your bench (other than consumables), gain @XP@ XP.
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving @Max5Costs@ 5-cost champion.
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.<br><br>Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@
Small Grab Bag
Gain @NumComponents@ random item components.
Solo Leveling
For the next @NumCombats@ combats, your team size is 1 but the champion you field has massively increased stats. Gain @XPPerKill@ XP for every kill they get. Afterwards, gain @NumComponents@ item components.
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain @HealthIncrease*100@% max Health if they're the only one in their row.
Soraka's Boon
Your team gains @HealthPerTacHealth@ Health for each missing player health. At the start of each player combat, gain an additional @Heal@ player health.
Soul Awakening
Combat start: Your team gains @StatsPerSecond@% Attack Damage and Ability Power per second for @MaxStacks@ seconds. At max stacks, deal @BonusTrueDamage*100@% bonus true damage.
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain @GoldAmount@ gold.<br><br><tftitemrules>Fates Championship, 2021</tftitemrules>
Spirit of Redemption
Gain a Spirit Visage. Every @Frequency@ seconds, Spirit Visage heals allies within @HexRadius@ hex for @MissingHealth@% of their missing Health.
Spreading Roots
Gain @NumOfEmblems@ random Emblems and @Gold@ gold.
Spreading Roots+
Gain @NumOfEmblems@ random Emblems, a Reforger, and @Gold@ gold.
Staffsmith
Gain @NumItems@ random completed items that build from Needlessly Large Rod.
Stand United
Gain @AD*100@% Attack Damage and @AP@% Ability Power for each non-unique Trait active across your team.<br><br>Current Bonus: @TFTUnitProperty.item:TFT_Augment_Diversify_ADCounter@% %i:scaleAD% @TFTUnitProperty.item:TFT_Augment_Diversify_APCounter@% %i:scaleAP%<br>
Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain @GoldPerStage@ gold.
Sunfire Board
Combat Start: Burn all enemies for @TotalBurnPercent@% of their max Health over @Duration@ seconds and reduce healing received by @GrievousWoundsPercent@%.
Survivor
Gain @InitialGold@ gold. After @PlayersDead@ players are eliminated, gain @Gold@ more gold.
Sweet Treats
Gain an Artifact anvil. Your team gains @HealthPerItem@ Health for each item equipped on champions.<br><br>Health Gained: @TFTUnitProperty.item:TFT_Augment_SweetTreats_TeamHealth@<br><br><tftitemrules>Magic N' Mayhem Tactician's Crown, 2024</tftitemrules>
Sword Overflow
Gain @NumItems@ B.F. Swords. Your B.F. Swords grant +@BonusStat*100@% Attack Speed.
Swordsmith
Gain @NumItems@ random completed items that build from B.F. Sword.
Tactician's Kitchen
Gain a random Emblem. After @TurnDelay@ rounds, gain a Tactician's Cape.
Team Building
Gain a Lesser Champion Duplicator. Gain another after @PlayerCombatNum@ player combats.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Teaming Up
Gain @NumComponents@ random component and @NumChamps@ random 3-cost champions.
Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain @BonusHealth@ Health and @DurabilityPct*100@% Durability.<br><br><rules>Mogul's Mail gives gold as well as combat power.</rules><br><tftitemrules>Dragonlands Championship, 2022</tftitemrules>
The Golden Egg
Gain a golden egg that hatches in @EggTurns@ turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every @ZapInterval@ seconds, it zaps the @ZapCount@ nearest enemies dealing @MaxHealthPct*100@% max Health true damage.
The Trait Tree
Gain @NumOfEmblems@ random Emblems, a Reforger, and @Gold@ gold.
The Trait Tree+
Gain @NumOfEmblems@ random Emblems, a Reforger, and @Gold@ gold.
Thresh's Boon
Each round, roll a die. Get a bonus based on that roll.<br><br><rules><br>Health: @TFTUnitProperty.item:TFT17_ThreshGodAugment_Health@<br>Attack Speed: @TFTUnitProperty.item:TFT17_ThreshGodAugment_AttackSpeed@%<br></rules>
Timestream
Timebreakers gain @Health@ Health and @AttackSpeed@% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.<br><br>(Health: @TFTUnitProperty.:TFT17_Augment_Timebreaker_Timestream_HP@, Attack Speed: @TFTUnitProperty.:TFT17_Augment_Timebreaker_Timestream_AS*100@%)
Tiniest Titan
Gain @Heal@ player Health and @Gold@ gold after every player combat. Your Tactician also moves faster. Gain @InitialGold@ gold now.
Tiny Titans
Increase your current and max player health by @heal@.
Tiny, but Deadly
Your team becomes small, gaining @AttackSpeed*100@% Attack Speed and Movement Speed.
Tons of Stats!
Your team gains @Health@ Health, @AttackDamage@% Attack Damage, @AbilityPower@% Ability Power, @Armor@ Armor, @MR@ Magic Resist, @AttackSpeed@% Attack Speed, and @Mana@ Mana.
Tour of the Galaxy
Voyagers gain @HP@ Health, @AD*100@% Attack Damage, and @AP@% Ability Power, increased by @IncPercent*100@% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Trade Sector
Gain a free Shop reroll every round. Gain @Gold@ gold.
Treasure Hunt
Gain a locked chest each Stage between now and Stage @MaxNumChests@. Unlock each chest when you spend @GoldNeededPerChest@ gold on Shop rerolls. These chests persist until opened.
Trifecta I
Gain @numunits@ @Tier@-cost champions.<br>Combat Start: @BuffedNumber@ random @Tier@-cost champions gain @Health@ Health and @AttackSpeed*100@% Attack Speed.
Trifecta II
Gain @numunits@ @Tier@-cost champions. Allies gain @TeamAttackSpeed*100@% Attack Speed. <br>Combat Start: @BuffedNumber@ random @Tier@-cost champions gain @Health@ Health and @AttackSpeed*100@% Attack Speed.
Twin Guardians
If you have exactly @NumUnits@ allies in your first row, grant them @BonusHealth@ bonus Health, @BonusAR@ Armor, and @BonusMR@ Magic Resist.
Two Much Value
Gain @FreeRerolls@ reroll for every @UnitCount@ unique 2-cost champions fielded last player combat. Gain @NumChampsToGrant@ 2-cost champions.
Two Tanky
When you field exactly 2 copies of a champion, they both gain @BonusHealth@ Health. When one copy dies, the other gains a @OnDeathPercHeal*100@% max Health Shield for @HealDuration@ seconds. When you 3-star, gain a 2-star copy.
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain @AttackSpeed*100@% Attack Speed and @ManaRegen@ Mana Regen.
Upward Mobility
Buying XP costs 1 less. Gain @Health@ Health and @Rerolls@ free rerolls whenever you level up.
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and @Gold@ gold now.
Urf's Grab Bag
Gain @NumSpatulas@ Spatula, @NumComponents@ random components, and @NumGold@ gold.
Vampiric Vitality I
You heal for @Omnivamp*100@% of the damage you deal to enemy Tacticians. Your team gains @OmnivampStatBonus*100@% Omnivamp.
Vampiric Vitality II
You heal for @Omnivamp*100@% of the damage you deal to enemy Tacticians. Your team gains @OmnivampStatBonus*100@% Omnivamp.
Varus's Boon
Your team gains @Health@ health for each total star level in your army, and your 5 cost odds increase by @PercentIncrease@%.
Wand Overflow
Gain @NumItems@ Needlessly Large Rods. Your Needlessly Large Rods grant +@BonusStat*100@% Attack Speed.
Warlord's Honor
Every round, your team gain @Stats@% Attack Damage and Ability Power. Champions start with @StartingStacks@ stack of this effect, and can stack up to @MaxStacks@ times.
Warpath
Gain a 2-star 2-cost champion. After dealing @PlayerDamage@ player damage, gain a chest of high cost champions and items.<br>(Current: @TFTUnitProperty.item:TFT_Augment_Warpath_DamageCount@)
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain @ASPercent@% Attack Speed. @TFTUnitProperty.item:TFT_Augment_WeStickTogether_Tooltip@<br><br><tftitemrules>Into The Arcane Tactician's Crown, 2025</tftitemrules>
Win Out
When you reach level 9, immediately level to 10 and gain @RerollCount@ free Shop rerolls. Gain @InstantXP@ XP now.
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain @XP@ XP. Gain @Gold@ gold now.
Worth the Wait
Gain a random @UnitTier@-cost champion. Gain another copy of them at the start of each round for the rest of the game.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Worth the Wait II
Gain @InitialCopies@ copies of a random @unittier@-cost champion. Gain another copy of them at the start of each round for the rest of the game.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Woven Magic
Gain a random item component. Every @ManaPerComponent@ Mana your team spends grants an additional component (max @TFTUnitProperty.trait:TFT_Augment_TheVidalion_NumComponents@/@ComponentMax@).<br><br><rules>Mana spent: @TFTUnitProperty.trait:TFT_Augment_TheVidalion_TrackedMana@/@ManaPerComponent@</rules>
Yasuo's Boon
Increase the power of Yasuo's hexes by @Effectiveness*100@%. If you only have 2 hexes, gain @GoldIfTwo@ gold.
Yasuo's Golden Hex
Paint a Golden Hex. The unit in the hex gains @BonusHealth@ health, @AttackSpeed*100@% attack speed, and drops @Gold@ gold on kill.
Yasuo's Share The Spotlight
Yasuo's hexes also affect adjacent units at @Effectiveness*100@% effectiveness.
You Have My Bow
Gain a Recurve Bow. Your team gains @AS@% Attack Speed.
Your team gains @SmallQuestADAP@ Attack Damage and Ability Power.
Your team gains @SmallQuestADAP@ Attack Damage and Ability Power.