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Transcendence

Fast League lookups, current-patch analytics, and player routes that stay readable under pressure.

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TFT Catalog

Items

Completed items and what each one does

<tftrules> This transforms into a random item at the start of combat!</tftrules>

@Cost_TOOLTIPONLY@-cost champion

@Cost_TOOLTIPONLY@-cost champion

After @Delay@ rounds, gain a @Cost_TOOLTIPONLY@-cost champion.

@Gold@ gold

@Gold@ gold

Gain @Gold@ gold. You cannot buy champions for @ShopRoundLoss@ rounds.

@Gold@ gold

@Gold@ gold

<rules>Make it rain!</rules>

@Gold@ gold

@Gold@ gold

<rules>Make it rain!</rules>

@Gold@ gold

@Gold@ gold

Gain @Gold@ gold. You cannot buy champions for @ShopRoundLoss@ rounds.

@Gold@ gold

@Gold@ gold

<rules>Make it rain!</rules>

@Health@ Tactician Health

@Health@ Tactician Health

@Health@ Tactician Health

@NumUnits_TOOLTIPONLY@ @Cost_TOOLTIPONLY@-cost champions.

@NumUnits_TOOLTIPONLY@ @Cost_TOOLTIPONLY@-cost champions.

After @Delay@ rounds, gain @NumUnits_TOOLTIPONLY@ @Cost_TOOLTIPONLY@-cost champions.

@PercentIncrease@% Increased 5-Cost Odds

@PercentIncrease@% Increased 5-Cost Odds

Permanently increase your shop odds for 5-costs by @PercentIncrease@%.

@PercentIncrease@% Increased 5-Cost Odds

@PercentIncrease@% Increased 5-Cost Odds

Permanently increase your shop odds for 5-costs by @PercentIncrease@%.

@Rerolls@ free rerolls

@Rerolls@ free rerolls

<rules>Just keep rolling</rules>

@Rerolls@ free rerolls

@Rerolls@ free rerolls

<rules>Just keep rolling</rules>

@Rerolls@ free rerolls

@Rerolls@ free rerolls

@Rerolls@ free rerolls

@Rerolls@ free rerolls

@Rerolls@ free rerolls

<rules>Just keep rolling</rules>

@Tier@-Cost Shop

@Tier@-Cost Shop

Your next shop contains all @Tier@-cost units. The first one you buy is free.

@Tier@-Cost Shop

@Tier@-Cost Shop

Your next shop contains all @Tier@-cost units. The first one you buy is free.

@XP@ XP.

@XP@ XP.

@XP@ XP.

@XP@ XP.

@XP@ XP.

<rules>Learn and grow</rules>

@XP@ XP.

@XP@ XP.

<rules>Learn and grow</rules>

1 gold

1 gold

1 gold

1-cost: Aatrox

1-cost: Aatrox

N.O.V.A.<br>Bastion

1-cost: Briar

1-cost: Briar

Primordian<br>Anima<br>Rogue

1-cost: Caitlyn

1-cost: Caitlyn

N.O.V.A.<br>Fateweaver

1-cost: Cho'Gath

1-cost: Cho'Gath

Dark Star<br>Brawler

1-cost: Ezreal

1-cost: Ezreal

Timebreaker<br>Sniper

1-cost: Leona

1-cost: Leona

Arbiter<br>Vanguard

1-cost: Lissandra

1-cost: Lissandra

Dark Star<br>Replicator<br>Shepherd

1-cost: Nasus

1-cost: Nasus

Space Groove<br>Vanguard

1-cost: Poppy

1-cost: Poppy

Meeple<br>Bastion

1-cost: Rek'Sai

1-cost: Rek'Sai

Primordian<br>Brawler

1-cost: Talon

1-cost: Talon

Stargazer<br>Rogue

1-cost: Teemo

1-cost: Teemo

Space Groove<br>Shepherd

1-cost: Twisted Fate

1-cost: Twisted Fate

Stargazer<br>Fateweaver

1-cost: Veigar

1-cost: Veigar

Meeple<br>Replicator

1-star 4-cost champion

1-star 4-cost champion

1-star 4-cost champion

1-star 5-cost champion

1-star 5-cost champion

1-star 5-cost champion

1-star Aurora

1-star Aurora

Gain a 1-star Aurora

1-star Briar

1-star Briar

Gain a 1-star Briar

1-star Fiora

1-star Fiora

Gain a 1-star Fiora

1-star Illaoi

1-star Illaoi

Gain a 1-star Illaoi

1-star Jinx

1-star Jinx

Gain a 1-star Jinx

10 gold

10 gold

10 gold

12 gold

12 gold

12 gold

12 radiant items

12 radiant items

Covalent Spark, Jak'sho the Protean, Bulwark's Oath, Spear of Hirana, Rabadon's Ascended Deathcap, Glamorous Gauntlet, Guinsoo's Reckoning, Runaan's Tempest, Luminous Deathblade, Zenith Edge, Fist of Fairness, Eternal Whisper

14 XP

14 XP

14 XP

15 gold

15 gold

15 gold

16 free rerolls

16 free rerolls

16 free rerolls

16 gold

16 gold

16 gold

16 XP

16 XP

16 XP

2  5-costs

2 5-costs

Gain @NumChamps_TOOLTIPONLY@ random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champions. Lose @HealthLoss@ Tactician Health.

2 1-cost champions

2 1-cost champions

2 1-cost champions

2 2-star 2-cost champions

2 2-star 2-cost champions

2 2-star 2-cost champions

2 3-cost champions

2 3-cost champions

2 3-cost champions

2 4-cost champions

2 4-cost champions

2 4-cost champions

2 5-cost champions

2 5-cost champions

2 Champion Duplicators

2 Champion Duplicators

2 Champion Duplicators

2 Components

2 Components

2 Components

2 Deathblades

2 Deathblades

2 Deathblades

2 gold

2 gold

2 gold

2 gold

2 gold

2 gold

2 gold

2 gold

2 gold

2 Item Removers

2 Item Removers

2 Item Removers

2 Radiant Items

2 Radiant Items

2 Radiant Items

2 Reforgers

2 Reforgers

2 Reforgers

2 Salvagers

2 Salvagers

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

2 Salvagers

2 Salvagers

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

2 Salvagers

2 Salvagers

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

2 Salvagers

2 Salvagers

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

2 Salvagers

2 Salvagers

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

2 Salvagers

2 Salvagers

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

2 star Zac, Aurora, Urgot, and Samira

2 star Zac, Aurora, Urgot, and Samira

2 star Zac, Aurora, Urgot, and Samira

2 Tacticians' Capes

2 Tacticians' Capes

2 Tacticians' Capes

2 Tiny Duplicators

2 Tiny Duplicators

Use on a 1-cost champion to create a 1-star copy of them.

2-cost champion

2-cost champion

2-cost champion

2-cost champion

2-cost champion

2-cost champion

2-cost: Akali

2-cost: Akali

N.O.V.A.<br>Marauder

2-cost: Bel'Veth

2-cost: Bel'Veth

Primordian<br>Challenger<br>Marauder

2-cost: Gnar

2-cost: Gnar

Meeple<br>Sniper

2-cost: Gragas

2-cost: Gragas

Psionic<br>Brawler

2-cost: Gwen

2-cost: Gwen

Space Groove<br>Rogue

2-cost: Jax

2-cost: Jax

Stargazer<br>Bastion

2-cost: Jinx

2-cost: Jinx

Anima<br>Challenger

2-cost: Meepsie

2-cost: Meepsie

Meeple<br>Voyager<br>Shepherd

2-cost: Milio

2-cost: Milio

Timebreaker<br>Fateweaver

2-cost: Mordekaiser

2-cost: Mordekaiser

Dark Star<br>Vanguard<br>Conduit

2-cost: Pantheon

2-cost: Pantheon

Timebreaker<br>Brawler<br>Replicator

2-cost: Pyke

2-cost: Pyke

Psionic<br>Voyager

2-cost: Zoe

2-cost: Zoe

Arbiter<br>Conduit

2-star 1-cost Talon

2-star 1-cost Talon

Stargazer<br>Rogue

2-star 1-cost: Aatrox

2-star 1-cost: Aatrox

N.O.V.A.<br>Bastion

2-star 1-cost: Briar

2-star 1-cost: Briar

Primordian<br>Anima<br>Rogue

2-star 1-cost: Caitlyn

2-star 1-cost: Caitlyn

N.O.V.A.<br>Fateweaver

2-star 1-cost: Cho'Gath

2-star 1-cost: Cho'Gath

Dark Star<br>Brawler

2-star 1-cost: Ezreal

2-star 1-cost: Ezreal

Timebreaker<br>Sniper

2-star 1-cost: Leona

2-star 1-cost: Leona

Arbiter<br>Vanguard

2-star 1-cost: Lissandra

2-star 1-cost: Lissandra

Dark Star<br>Replicator<br>Shepherd

2-star 1-cost: Nasus

2-star 1-cost: Nasus

Space Groove<br>Vanguard

2-star 1-cost: Poppy

2-star 1-cost: Poppy

Meeple<br>Bastion

2-star 1-cost: Rek'Sai

2-star 1-cost: Rek'Sai

Primordian<br>Brawler

2-star 1-cost: Teemo

2-star 1-cost: Teemo

Space Groove<br>Shepherd

2-star 1-cost: Twisted Fate

2-star 1-cost: Twisted Fate

Stargazer<br>Fateweaver

2-star 1-cost: Veigar

2-star 1-cost: Veigar

Meeple<br>Replicator

2-star 2-cost

2-star 2-cost

Gain a 2-star 2-cost champion. Lose @HealthLoss@ Tactician Health.

2-star 2-cost champion

2-star 2-cost champion

2-star 2-cost champion

2-star 3-cost

2-star 3-cost

Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.

2-star 3-cost champion

2-star 3-cost champion

2-star 3-cost champion

2-star 4-cost

2-star 4-cost

Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.

2-star 4-cost champion

2-star 4-cost champion

2-star 4-cost champion

2-star 5-cost champion

2-star 5-cost champion

2-star 5-cost champion

2-star Aurora

2-star Aurora

Gain a 2-star Aurora

2-star Briar

2-star Briar

Gain a 2-star Briar

2-star Fiora

2-star Fiora

Gain a 2-star Fiora

2-star Illaoi

2-star Illaoi

Gain a 2-star Illaoi

2-star Jinx

2-star Jinx

Gain a 2-star Jinx

20 gold

20 gold

20 gold

25 gold

25 gold

25 gold

25 gold

25 gold

25 gold

3 2-cost champions

3 2-cost champions

3 2-cost champions

3 3-cost champions

3 3-cost champions

3 3-cost champions

3 4-cost champions

3 4-cost champions

3 4-cost champions

3 5-cost champions

3 5-cost champions

3 5-cost champions

3 gold

3 gold

3 gold

3 gold

3 gold

3 gold

3 gold

3 gold

3 gold

3 Lesser Champion Duplicators

3 Lesser Champion Duplicators

3 Lesser Champion Duplicators

3 Masterwork Upgrades

3 Masterwork Upgrades

3 Masterwork Upgrades

3 Radiant Items

3 Radiant Items

3 Radiant Items

3 Spatulas

3 Spatulas

3 Spatulas

3-cost champion

3-cost champion

3-cost champion

3-cost champion

3-cost champion

3-cost champion and 1 gold.

3-cost: Aurora

3-cost: Aurora

Anima<br>Voyager

3-cost: Diana

3-cost: Diana

Arbiter<br>Challenger

3-cost: Fizz

3-cost: Fizz

Meeple<br>Rogue

3-cost: Illaoi

3-cost: Illaoi

Anima<br>Vanguard<br>Shepherd

3-cost: Kai'Sa

3-cost: Kai'Sa

Dark Star<br>Rogue

3-cost: Lulu

3-cost: Lulu

Stargazer<br>Replicator

3-cost: Maokai

3-cost: Maokai

N.O.V.A.<br>Brawler

3-cost: Miss Fortune

3-cost: Miss Fortune

Gun Goddess

3-cost: Ornn

3-cost: Ornn

Space Groove<br>Bastion

3-cost: Rhaast

3-cost: Rhaast

Redeemer

3-cost: Samira

3-cost: Samira

Space Groove<br>Sniper

3-cost: Urgot

3-cost: Urgot

Mecha<br>Brawler<br>Marauder

3-cost: Viktor

3-cost: Viktor

Psionic<br>Conduit

3-star 1-cost

3-star 1-cost

Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.

3-star 5-cost champion

3-star 5-cost champion

3-star 5-cost champion

3-star Aurora

3-star Aurora

Gain a 3-star Aurora

3-star Briar

3-star Briar

Gain a 3-star Briar

3-star Fiora

3-star Fiora

Gain a 3-star Fiora

3-star Illaoi

3-star Illaoi

Gain a 3-star Illaoi

3-star Jinx

3-star Jinx

Gain a 3-star Jinx

30 gold

30 gold

30 gold

34 gold

34 gold

34 gold

4 2-cost champions

4 2-cost champions

4 2-cost champions

4 5-cost champions

4 5-cost champions

4 5-cost champions

4 components

4 components

4 components

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4 gold

4-cost

4-cost

4-cost

4-cost

4-cost

Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.

4-cost champion

4-cost champion

4-cost champion

4-cost: Aurelion Sol

4-cost: Aurelion Sol

Mecha<br>Conduit

4-cost: Corki

4-cost: Corki

Meeple<br>Fateweaver

4-cost: Karma

4-cost: Karma

Dark Star<br>Voyager

4-cost: Kindred

4-cost: Kindred

N.O.V.A.<br>Challenger

4-cost: LeBlanc

4-cost: LeBlanc

Arbiter<br>Shepherd

4-cost: Master Yi

4-cost: Master Yi

Psionic<br>Marauder

4-cost: Morgana

4-cost: Morgana

Dark Lady

4-cost: Nami

4-cost: Nami

Space Groove<br>Replicator

4-cost: Nunu

4-cost: Nunu

Stargazer<br>Vanguard

4-cost: Rammus

4-cost: Rammus

Meeple<br>Bastion

4-cost: Riven

4-cost: Riven

Timebreaker<br>Rogue

4-cost: Tahm Kench

4-cost: Tahm Kench

Arcana<br>Brawler

4-cost: The Mighty Mech

4-cost: The Mighty Mech

Mecha<br>Voyager

4-cost: Xayah

4-cost: Xayah

Stargazer<br>Sniper

40 gold

40 gold

40 gold

5 1-cost champions

5 1-cost champions

5 1-cost champions

5 4-cost champions

5 4-cost champions

5 4-cost champions

5 gold

5 gold

5 gold

5 gold

5 gold

5 gold

5-cost champion

5-cost champion

5-cost champion

5-cost shop

5-cost shop

After @Delay@ rounds, get a free shop reroll and your next shop contains all 5-cost champions.

5-cost: Bard

5-cost: Bard

Meeple<br>Conduit

5-cost: Blitzcrank

5-cost: Blitzcrank

Party Animal<br>Space Groove<br>Vanguard

5-cost: Fiora

5-cost: Fiora

Divine Duelist<br>Anima<br>Marauder

5-cost: Graves

5-cost: Graves

Factory New

5-cost: Jhin

5-cost: Jhin

Destroyer<br>Dark Star<br>Sniper

5-cost: Shen

5-cost: Shen

Bulwark<br>Bastion

5-cost: Sona

5-cost: Sona

Commander<br>Psionic<br>Shepherd

5-cost: Vex

5-cost: Vex

Doomer

5-cost: Zed

5-cost: Zed

Galaxy Slayer

55 gold

55 gold

55 gold

6 5-cost champions

6 5-cost champions

6 5-cost champions

6 gold

6 gold

6 gold

6 Lesser Champion Duplicators

6 Lesser Champion Duplicators

6 Lesser Champion Duplicators

7 5-cost champions

7 5-cost champions

7 5-cost champions

7 Gold

7 Gold

7 Gold

8 gold

8 gold

8 gold

9 components

9 components

9 components

9 gold

9 gold

9 gold

Acceleration Hex

Acceleration Hex

Place the hex on a champion. Allies in the hex gain @AttackSpeed*100@% Attack Speed.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Accomplice's Gloves

Accomplice's Gloves

Each round: Equip 2 random Support items.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@

Ace

Ace

Cause this unit to deal @TFTUnitProperty.:TFT_UnitProperty_Debug@% damage on their next attack.

Adaptive Helm

Adaptive Helm

Gain an additional @ManaPercIncrease*100@% Mana from all sources. The holder gains an additional bonus based on their Role:<br><br>Tanks and Fighters: Gain @FrontlineResists@ Armor and Magic Resistance.<br><br>Other Roles: Gain @BacklineADAP@% Attack Damage and Ability Power.

Aegis of Dawn

Aegis of Dawn

Every @TickRate@ seconds, steal @ArmorStealPerTick@ Armor from enemies within 1-hex and heal @TFTUnitProperty.item:TFT_Item_Artifact_AegisDuskDawn_Damage@% of the holder's Armor.<br><br>If Aegis of Dusk is also equipped, trigger this item's effect every @TickRateWithAegisOfDusk@ seconds instead.<br><br><tftitemrules>Healing increases based on Stage.</tftitemrules>

Aegis of Dusk

Aegis of Dusk

Every @TickRate@ seconds, steal @MRStealPerTick@ Magic Resist from enemies within 1 hex and deal @TFTUnitProperty.item:TFT_Item_Artifact_AegisDuskDawn_Damage@% of the holder's Magic Resist as magic damage.<br><br>If Aegis of Dawn is also equipped, trigger this item's effect every @TickRateWithAegisOfDawn@ seconds instead.<br><br><tftitemrules>Damage increases based on Stage.</tftitemrules>

Aegis of the Legion

Aegis of the Legion

Combat start: Grant @ASBuff@% Attack Speed and @BonusResists@ Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for @BuffDuration@ seconds.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Ahri's Aura

Ahri's Aura

The holder is orbited by 3 foxfires. Each one deals <magicDamage>@FlatMagicDamage@&nbsp;(%i:scaleAP%)</magicDamage> magic damage and the orbit expands to hit the holder's current target.<br><br>For every @ManaSpent@ Mana the holder spends, foxfires travel @PercentSpeedIncrease*100@% faster for the rest of combat.

Aim-Assistant

Aim-Assistant

Deal @BonusDamagePerHex*100@% bonus damage per hex distance from the target.

All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>

All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>

All double component items

All double component items

Deathblade, Rabadon's Deathcap, Red Buff, Bramble Vest, Dragon's Claw, Warmog's Armor, Blue Buff, Thief's Gloves.

Anima Emblem

Anima Emblem

The holder gains the Anima trait.

Animapocalypse

Animapocalypse

Store <TFTRadiantItemBonus>@DamageStore*100@%</TFTRadiantItemBonus> of damage dealt. <TFTRadiantItemBonus>Every @Delay@ seconds</TFTRadiantItemBonus> and on death, deal the stored damage as true damage to all enemies, reduced by <TFTRadiantItemBonus>@HexFalloff*100@%</TFTRadiantItemBonus> for each hex they are from the epicenter.<br><br><rules>Recommended Roles: Attack or Magic Caster</rules>

Anomaly

Anomaly

Next planning phase, gain an Anomaly which lets you apply a powerful evolution to one champion. You can spend gold to reroll the offering.

Anomaly

Anomaly

Evolve the holder, granting an effect based on their role.<br><br><TFTGuildActive enabled=TFT17_Anomaly_Tank alternate=TFTGuildInactive>Tank: Gain @TankHP_TOOLTIPONLY@ health and grow in size.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Marksman alternate=TFTGuildInactive>Marksman: Gain @MarksmanBonusAS_TOOLTIPONLY*100@% Attack Speed. On cast, knock back their target if within @MarksmanKnockbackRange_TOOLTIPONLY@ hexes of them.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Fighter alternate=TFTGuildInactive>Fighter/Assassin: Gain @FighterAP_TOOLTIPONLY@ Ability Power & @FighterAD_TOOLTIPONLY@% Attack Damage. Triple it when below @FighterHealthThreshold_TOOLTIPONLY@% Health.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Caster alternate=TFTGuildInactive>Caster: For every @CasterManaSpent_TOOLTIPONLY@ Mana spent, throw a @CasterHexRadius_TOOLTIPONLY@-hex fireball that deals @CasterHPRatio_TOOLTIPONLY*100@% max Health true damage, 33% <TFTKeyword>Wounds</TFTKeyword>, and 1% <TFTKeyword>Burns</TFTKeyword> for @CasterDuration_TOOLTIPONLY@ seconds.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Specialist alternate=TFTGuildInactive>Specialist: Gain @SpecialistNumStars_TOOLTIPONLY@ stars that orbit this champion. Each star deals @SpecialistMissileDamage_TOOLTIPONLY@ magic damage and the orbit expands to hit the champion's current target.</TFTGuildActive>

Anvil Transformation

Anvil Transformation

Whenever you would get a component, gain a Component Anvil instead. Gain @Gold@ gold.

AP Rounds

AP Rounds

Attacks and Abilities ignore @ArmorPen*100@% of enemy Armor

AP Rounds+

AP Rounds+

Attacks and Abilities ignore @ArmorPen*100@% of enemy Armor

Arbiter Emblem

Arbiter Emblem

The holder gains the Arbiter trait.

Archangel's Staff

Archangel's Staff

Combat start: Gain @APPerInterval@% Ability Power every @IntervalSeconds@ seconds in combat.

Armored Dummy

Armored Dummy

Gain a training dummy with a Warmog's Armor, Bramble Vest, and Dragon's Claw.

Artifact Anvil

Artifact Anvil

Artifact Anvil

Artifact Item

Artifact Item

After @Delay@ rounds, gain a random Artifact.

Artifact Item

Artifact Item

Artifact Item

Artifact Item

Artifact Item

After @Delay@ rounds, gain a random Artifact.

Assault Frame

Assault Frame

4 Range, Attack Marksman<br>Specialized in dealing damage to foes.

Assault Frame

Assault Frame

Become an Attack Fighter with @Range@ Range. Gain @BaseHealth@ Base Health, @Omnivamp*100@% Omnivamp, and @AttackDamage*100@% Attack Damage.

Augment Rerolls

Augment Rerolls

You get +@ExtraRolls@ Augment rerolls for all future augment choices. Gain @Gold@ gold.

Augment Rerolls

Augment Rerolls

You get +@ExtraRolls@ Augment rerolls for all future augment choices. Gain @Gold@ gold.

Augment Wheel

Augment Wheel

Gain either: 1 random Prismatic augment, 2 random Gold augments, or 3 random Silver augments and @SilverGold@ gold.

B.F. Sword

B.F. Sword

%i:scaleAD% +@AD*100@% Attack Damage

Banshee's Veil

Banshee's Veil

Combat start: Grant the holder and allies within @HexRange@ hexes in the same row immunity to crowd control and @BuffAttackSpeed*100@% Attack Speed for @Duration@ seconds.<br><br><tftitemrules>[Support item] [Unique - only 1 per champion]</tftitemrules>

Bastion Emblem

Bastion Emblem

The holder gains the Bastion trait. After the first @Delay@ seconds of combat, the holder gains @AttackSpeed*100@% Attack Speed.

Battle Bunny Crossbow

Battle Bunny Crossbow

Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>Every @NumCritsNeeded@ critical strikes, fire @NumArrows@ piercing arrows that can critically strike towards the target. Each deals @ArrowDamagePercent*100@% %i:TFTBaseAD% physical damage.<br><br>{{TFT_Keyword_Precision}}<br><rules>Max @MaxPerSpell@ stacks per Ability cast.</rules><br><rules>Recommended Roles: Attack Marksman or Fighter</rules>

Better Together

Better Together

Gain @Health@ Tactician Health. If at least 5 players choose this, gain @Gold@ gold.

Better Together +

Better Together +

Gain @Health@ Tactician Health. If at least 5 players choose this, gain @Gold@ gold.

Biomatter Preserver

Biomatter Preserver

Gain @PctMaxHP*100%@% max Health and deploy @NumGrenades@ Life Orbs. Every @Interval@ seconds of combat, one drops restoring <scaleHealth>@HealPct*100@%</scaleHealth> of the holder's missing Health.<br><br><rules>Recommended user: Gragas.</rules>

Biomatter Preserver

Biomatter Preserver

Gain @PctMaxHP*100%@% max Health and deploy @NumGrenades@ Life Orbs. Every @Interval@ seconds of combat, one drops restoring <scaleHealth>@HealPct*100@%</scaleHealth> of the holder's missing Health.<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, they gain @IncreasedHealing*100@% increased healing from all sources.</TFTRadiantItemBonus><br><br><rules>Recommended user: Gragas.</rules>

Blacksmith's Gloves

Blacksmith's Gloves

Each round: Equip 2 random Ornn Artifacts.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@

Blast Radius

Blast Radius

Secondary blast radius is increased by @IncreasedRadius@ hex, dealing @DamageReductionPerHex*100@% less for each additional hex.

Blast Radius+

Blast Radius+

Secondary blast radius is increased by @IncreasedRadius@ hexes, dealing @DamageReductionPerHex*100@% less for each additional hex.

Blast Radius++

Blast Radius++

Secondary blast radius is increased by @IncreasedRadius@ hexes, dealing @DamageReductionPerHex*100@% less for each additional hex.

Blessing: Prosperity

Blessing: Prosperity

Permanently grant a champion @BaseHealth@ Health, which increases by @InterestHealth@ Health for each interest you earn.

Blessing: Prosperity +

Blessing: Prosperity +

Permanently grant a champion @BaseHealth@ Health, which increases by @InterestHealth@ Health for each interest you earn.

Blessing: Size

Blessing: Size

Permanently increase a champion's Health by @FlatHealthBonus@ and size by 20%.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Blessing: Speed

Blessing: Speed

Permanently increase a champion's Attack Speed by @ASToGrant*100@% and decrease their size by 20%.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Blessing: Wealth

Blessing: Wealth

Permanently grant a champion @ADAP@% Attack Damage and Ability Power, and a @GoldChance@% chance to generate @Gold@ gold on takedown.

Blighting Jewel

Blighting Jewel

Dealing magic damage reduces the target's Magic Resist by @MRReduction@. If their Magic Resist is 0, grant the holder @ManaGain@ Mana instead.<br><br><rules>Ability damage can only trigger on each enemy once every @ICD@ seconds. </rules>

Blood Pact

Blood Pact

Gain @Gold@ gold. For each other player that picks this, lose @HealthLossPerPlayer@ Tactician Health.

Blood Pact +

Blood Pact +

Gain @Gold@ gold. For each other player that picks this, lose @HealthLossPerPlayer@ Tactician Health.

Blood Pact ++

Blood Pact ++

Gain @Gold@ gold. For each other player that picks this, lose @HealthLossPerPlayer@ Tactician Health.

Bloodthirster

Bloodthirster

Once per combat at @HealthThreshold@% Health, gain a @ShieldHealthPercent@% max Health Shield that lasts up to @ShieldDuration@ seconds.

Blue Buff

Blue Buff

Gain @ModifiedADAP*100@% additional Attack Damage and Ability Power from all sources.

Blue Loot Orb

Blue Loot Orb

Blue Loot Orb

Blue Loot Orb and 2 Gold

Blue Loot Orb and 2 Gold

Blue Loot Orb and 2 Gold

Bramble Vest

Bramble Vest

Gain @PercentMaxHP*100@% max health.<br><br>Take @AutoDamageReduction*100@% reduced damage from attacks. When struck by any attack, deal <magicDamage>@1StarAoEDamage@ magic damage</magicDamage> to all adjacent enemies.<br><br><tftitemrules>Cooldown: @ICD@ seconds</tftitemrules>

Brawler Emblem

Brawler Emblem

The holder gains the Brawler trait. Attacks deals @PercentHPAttack*100@% of the holder's max health as magic damage.

Broken Prototype

Broken Prototype

Combat start: Gain a @Shield*100@% max Health shield.

Buckshot

Buckshot

Increase the number of Attack projectiles by @NumBonusProjectiles@. Spread increased by @SpreadIncrease*100@%.

Buckshot+

Buckshot+

Increase the number of Attack projectiles by @NumBonusProjectiles@. Spread increased by @SpreadIncrease*100@%.

Buckshot++

Buckshot++

Increase the number of Attack projectiles by @NumBonusProjectiles@. Spread increased by @SpreadIncrease*100@%.

Bunny Prime Ballista

Bunny Prime Ballista

Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>Every <TFTRadiantItemBonus>@NumCritsNeeded@</TFTRadiantItemBonus> critical strikes, fire <TFTRadiantItemBonus>@NumArrows@</TFTRadiantItemBonus> piercing arrows that can critically strike towards the target. Each deals @ArrowDamagePercent*100@% %i:TFTBaseAD% physical damage.<br><br><TFTRadiantItemBonus>On takedown, fire a burst of @ArrowsOnTakedown@ arrows from the target.</TFTRadiantItemBonus><br><br>{{TFT_Keyword_Precision}}<br><rules>Max @MaxPerSpell@ stacks per Ability cast.</rules><br><rules>Recommended Roles: Attack Marksman or Fighter</rules>

Cappa Juice

Cappa Juice

The holder dons a Hat on each takedown. The holder gains @ADAPPerTakedown@% Attack Damage and Ability Power per Hat. On death lose @PercentHatLoss*100@% of all Hats.&nbsp;(Hats:&nbsp;@TFTUnitProperty.trait:TFT_Item_Artifact_CappaJuice_NumHats@)

Cashflow

Cashflow

Gain @GoldPerTurn@ gold each round.

Chain Vest

Chain Vest

%i:scaleArmor% +@Armor@ Armor

Chalice of Power

Chalice of Power

Combat start: Grant @ChaliceAP@ Ability Power and @BonusInitialMana@ Mana to the holder and allies within 2 hexes in the same row.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Challenger Emblem

Challenger Emblem

The holder gains the Challenger trait. On takedown, the holder's next @NumAttacks@ attacks each heal for @PercentHealthHeal*100@% of max health.

Challenger Mode

Challenger Mode

Miss Fortune gains the Challenger trait.

Champion Duplicator

Champion Duplicator

Use on a champion to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Changing Glamour

Changing Glamour

Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>

Changing Glamour

Changing Glamour

Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>

Changing Glamour

Changing Glamour

Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>

Changing Glamour

Changing Glamour

Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>

Changing Glamour

Changing Glamour

Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>

Chest of Greed

Chest of Greed

Gain @Gold@ gold, plus @SplitGold@ gold split between all players who pick this (rounded down.)

Chest of Greed

Chest of Greed

Gain @Gold@ gold, plus @SplitGold@ gold split between all players who pick this (rounded down.)

Chest of Greed

Chest of Greed

Gain @Gold@ gold, plus @SplitGold@ gold split between all players who pick this (rounded down.)

Choke

Choke

Reduce projectile spread by @SpreadDecrease*100@%.

Combat Hack

Combat Hack

Your next augment selection will display all combat augments in the first slot, and that slot has @NumExtraRolls_TOOLTIPONLY@ extra rerolls.

Command Mod: Analyze

Command Mod: Analyze

Command a unit to grant you @Experience@ XP every @Interval@ seconds it is alive during player combat.<br><br><rules>(Good on backliners)</rules>

Command Mod: Brace

Command Mod: Brace

Command a unit to gain a @PctHealth*100@% Health shield for @FreezeDuration@ seconds at the start of combat.<br><br><rules>(Good on tanks)</rules>

Command Mod: Disguise

Command Mod: Disguise

Command a unit to become untargetable until all other allies are dead.<br>

Command Mod: Disrupt

Command Mod: Disrupt

Command a unit to Stun enemies within 3 hexes for @StunDuration@ second when it dies.<br><br><rules>(Good on tanks)</rules>

Command Mod: Doublestrike

Command Mod: Doublestrike

Command a unit to have a @DoublestrikeChance@% chance to attack twice when attacking.<br><br><rules>(Good on carries)</rules>

Command Mod: Exhaust

Command Mod: Exhaust

Command a unit's attacks to Burn, Wound, and Chill. Gain @ASGain*100@% Attack Speed.<br><br><rules>(Good on anyone)</rules>

Command Mod: Fabricate

Command Mod: Fabricate

Command a unit to gain a temporary recommended item at the start of combat.<br><br><rules>(Good on anyone)</rules>

Command Mod: Optimize

Command Mod: Optimize

Command a unit to reduce their Mana cost by @ManaReducePct@%.<br><br><rules>(Good on anyone with Mana)</rules>

Command Mod: Transmute

Command Mod: Transmute

Command a unit to drop 2 gold each time it kills an enemy during player combat.<br><br><rules>(Good on carries)</rules>

Completed Item

Completed Item

Completed Item

Completed Item

Completed Item

Gain a random completed item. Lose @HealthLoss@ Tactician Health.

Completed Item Anvil

Completed Item Anvil

Drag this to the Shop to open an Armory full of completed items! You will have 30 seconds to choose.

Completed Item Anvil

Completed Item Anvil

Gain a Completed Item Anvil

Completed Item Anvil

Completed Item Anvil

Completed Item Anvil

Completed Item Anvil

Completed Item Anvil

In @Delay@ rounds, gain a Completed Item Anvil.

Component Anvil

Component Anvil

Drag this to the Shop to open an Armory full of component items! You will have 30 seconds to choose.

Component Anvil

Component Anvil

Component Anvil

Component Anvil

Component Anvil

After @Delay@ rounds, gain a component anvil.

Conduit Mode

Conduit Mode

Miss Fortune gains the Conduit trait.

Coolant

Coolant

Mana Cost reduced by @ManaReduction@

Coolant+

Coolant+

Mana Cost reduced by @ManaReduction@

Corrupt Vampiric Scepter

Corrupt Vampiric Scepter

Attacks deal an additional @PercentDamage@% Attack Damage %i:scaleAD% as physical damage and heal the holder for the damage dealt.<br><br><TFTShadowItemBonus>The holder cannot cast their Ability or gain Mana.</TFTShadowItemBonus><br>

Cosmic Hex

Cosmic Hex

Place the hex on a champion. Allies in the hex gain @PercentHealth*100@% max Health, and gain @BonusHealth@ permanent Health each round.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Craftsmanship

Craftsmanship

Gain @ReforgersUpfront@ Reforgers now and one at the start of each stage. Whenever you use a Reforger, gain @Gold@ gold.

Critical Hit!

Critical Hit!

Grants the champion 100% critical strike chance, and their spell can critically strike.

Crown of Demacia

Crown of Demacia

If the holder is a Tank, regenerate @HealingPercentPerTickPerStage@-@HealingPercentPerTickPerStage*7@% maximum Health every @HealTickRate@ seconds (based on stage). Otherwise, gain @ADandAPPerTick@% %i:scaleAD% Attack Damage and %i:scaleAP% Ability Power every @HealTickRate@ seconds instead. <br><br>If the holder of this item dies, you instantly lose the fight.<br><br><tftitemrules>You can remove this item by benching the holder.</tftitemrules><br><br>

Crownguard

Crownguard

Combat Start: Gain a @ShieldSize@% max Health Shield for @ShieldDuration@ seconds.<br><br>When the Shield expires, gain @ShieldBonusAP@% Ability Power.<br>

Cryogenic Hex

Cryogenic Hex

Place the hex on a champion. The first time an ally in the hex falls below @HealthThreshold@% Health, they freeze for @BlockDuration@ second and heal @HealPercent*100@% of their max Health.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Cyclonic Slicers

Cyclonic Slicers

Gain 3 orbiting razors. Razors deal <magicDamage>@Damage@</magicDamage> magic damage, and 30% Shred and Sunder enemies for @ShredDuration@ seconds. Deal @DamageIncrease*100@% increased damage to Shredded or Sundered enemies.<br><br><rules>Damage increases based on Stage.</rules><br><rules>Recommended Roles: Attack or Magic Fighter</rules>

Damage Amp

Damage Amp

Cause this unit to deal @TFTUnitProperty.:TFT_UnitProperty_Debug@% increased damage. Does not stack. Lasts until the unit is deconstructed.

Dark Star Emblem

Dark Star Emblem

The holder gains the Dark Star trait.

Dawncore

Dawncore

Reduce the holder's max Mana by @FlatManaReduction@. Subsequent spellcasts reduce max Mana by @ReductionPerCast*100@%, to a minimum of @MinimumTotalMana@.

Death's Defiance

Death's Defiance

@IgnorePainPercent@% of the damage the holder receives is instead dealt over @BleedDuration@ seconds as non-lethal damage.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Deathblade

Deathblade

<tftitemrules>Perfect peace and calm for the holder - and all who face it.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_TragicalBlade_TRAKey@

Deathfire Grasp

Deathfire Grasp

Combat start: Blast the current target for @PercentMaxHealthDamage@% of their max Health as magic damage. Repeat this every @RepeatTime@ seconds.

Deep Freeze

Deep Freeze

The first time you fall below @HealthThreshold1*100@%, @HealthThreshold2*100@%, <TFTRadiantItemBonus>@HealthThreshold3*100@%, and @HealthThreshold4*100@%</TFTRadiantItemBonus> health, gain a @ShieldPercent*100@% max health shield for @ShieldDuration@ seconds. When this happens, release a frost nova that stuns enemies within @HexRange@ hexes for @StunDuration@ seconds <TFTRadiantItemBonus>and deals magic damage equal to @MaxHealthDamage*100@% of their max Health.</TFTRadiantItemBonus><br><br><TFTRadiantItemBonus>The radius increases by @HexRangeIncreasePerProc@ each nova.</TFTRadiantItemBonus><br><br><rules>Recommended Roles: Attack or Magic Tank</rules>

Determined Investor

Determined Investor

After dying during combat @StackLimit@ times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and %i:goldCoins% @GoldGranted@ gold.

Diamond Hands

Diamond Hands

Once per combat: At @HPThreshold1*100@% Health, become invulnerable for @BaseDamageImmunityTime@ seconds and grant %i:goldCoins% @GoldPerImmunityProc@ gold.

Divine Empathy

Divine Empathy

At @FirstPlayerHPThreshold@ and @SecondPlayerHPThreshold@ player Health, gain a random component.

Divine Intervention

Divine Intervention

After falling to @HealthThreshold@ player health, gain a special loot orb.

Divine Investment

Divine Investment

Your maximum interest is increased by 1. Gain @Gold@ gold.

Divine Investment

Divine Investment

Your maximum interest is increased by 1. Gain @Gold@ gold.

Divine Refund

Divine Refund

Gain @Gold@ gold. The next time you create an item, gain a copy of one of the components at random.

Do You Know Who I Am?

Do You Know Who I Am?

Print the UnitID to chat.

Double Tap

Double Tap

@DoubleAttackChance*100@% chance to attack twice.

Dragon's Claw

Dragon's Claw

Gain @PercentMaxHP*100@% max health.<br><br>Every @HealthRegenInterval@ seconds, heal @PercentHealthDamage@% max Health.

Drone Uplink

Drone Uplink

A drone repeats <magicDamage>@DamageRepeat@%</magicDamage> of damage from the holder's attacks and Abilities to the same targets every @Interval@ seconds.<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, gain an additional mini-drone that repeats @SecondDroneDamageRepeat*100@% of damage.</TFTRadiantItemBonus><br><br><rules>Recommended users: Sona and Viktor.</rules>

Drone Uplink

Drone Uplink

A drone repeats <magicDamage>@DamageRepeat@%</magicDamage> of damage from the holder's attacks and Abilities to the same targets every @Interval@ seconds.<br><br><rules>Recommended users: Sona and Viktor.</rules>

Dummy with 2 Lockets

Dummy with 2 Lockets

A training dummy with 2 Lockets of The Iron Solari, an item which shields allies on combat start.

Dummy with 2 Zeke's

Dummy with 2 Zeke's

A training dummy with 2 Zeke's Heralds, which provides Attack Speed to nearby allies.

Dummy with Shroud

Dummy with Shroud

A training dummy with a Shroud of Stillness, an item which increases enemies' mana costs.

Duplicator Bundle

Duplicator Bundle

Gain 4 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.

Echoing Batblades

Echoing Batblades

Every @NumAttacks@ attacks, fire @NumArrows@ batblades split between the 3 nearest enemies. Each blade deals <physicalDamage>@ArrowDamagePercent*100@%</physicalDamage> %i:TFTBaseAD% physical damage.<br><br><rules>Recommended Role: Attack Marksman</rules>

Edge of Night

Edge of Night

At @HealthThreshold@% Health, briefly become untargetable, shed negative effects, and heal @MissingHealthRestore*100@% missing health.

Ekko's Patience

Ekko's Patience

Total Ability damage is increased by @AbilityDA*100@%, but is dealt over @Duration@ seconds instead.

Emergency Shielding

Emergency Shielding

At @TriggerHealth*100@% Health, gain a @PercentMaxHealthShield*100@% max Health shield that decays over @Duration@ seconds.

Emergency Shielding+

Emergency Shielding+

At @TriggerHealth*100@% Health, gain a @PercentMaxHealthShield*100@% max Health shield that decays over @Duration@ seconds.

Ephemeral Rerolls

Ephemeral Rerolls

At the start of each round, if you don't have a free reroll, gain a free reroll.

Eternal Pact

Eternal Pact

Combat start: Form a pact with the highest Health allied champion, if they die, gain @ManaRegenToGrant@ Mana regen and @APToGrant@% Ability Power.<br><br>When the ally uses their ability, gain @ManaToGrant@ Mana. Every @ShieldCadence@ seconds, shield your ally for @PercentAPShield*100@% of the holder's Ability Power.

Eternal Winter

Eternal Winter

Enemies who damage the holder are @AttackSpeedSlowPercent@% <TFTKeyword>Chilled</TFTKeyword> for @SlowDuration@ seconds. After @NumApplications@ <TFTKeyword>Chills</TFTKeyword> from this item, the attacker is <TFTKeyword>Stunned</TFTKeyword> instead (Cooldown: @FreezeCooldown@ seconds).<br><br><tftitemrules>[Unique - only 1 per champion]<br><tftbold>Chill</tftbold>: reduce Attack Speed<br><tftbold>Stun</tftbold>: cannot move, attack, or cast Abilities</tftitemrules>

Evelynn's Instinct

Evelynn's Instinct

When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below @ExecuteThresholdForTarget*100@% of their Health.<br><br>Kills grant the holder @DecayingAS*100@% Attack Speed decaying over @Duration@ seconds.<br>

Evenshroud

Evenshroud

@ARReductionAmount@% <TFTKeyword>Sunder</TFTKeyword> enemies within @HexRange@ hexes. Gain @BonusResists@ Armor and Magic Resist for the first @BonusResistDuration@ seconds of combat.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>

Evolved Embershot

Evolved Embershot

For every <TFTRadiantItemBonus>@ManaPerProjectile@</TFTRadiantItemBonus> mana spent, fire a projectile at a nearby enemy dealing <magicDamage>@ProjectileDamage@ + @APScalar*100@% of the holder's Ability Power</magicDamage> magic damage, and applying @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for <TFTRadiantItemBonus>@BurnDuration@</TFTRadiantItemBonus> seconds. <br><br><TFTRadiantItemBonus>Each projectile leaves a lingering field that deals <magicDamage>@FieldDamagePerSecond@</magicDamage> magic damage to enemies each second.</TFTRadiantItemBonus><br><br><tftitemrules>Damage increases based on Stage.<br><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules><br><rules>Recommended Roles: Magic Caster</rules>

Finalist Gambit

Finalist Gambit

Gain @Gold@ gold. If you make it to top 4, gain @FinalistGold@ more gold.

Fishbones

Fishbones

The holder's attacks target random enemies.

Fission

Fission

+@BonusManaRegen@ Mana Regen and @AttackDamage*100@% Attack Damage

Fission+

Fission+

+@BonusManaRegen@ Mana Regen and @AttackDamage*100@% Attack Damage

Fission++

Fission++

+@BonusManaRegen@ Mana Regen and @AttackDamage*100@% Attack Damage

Flickerblades

Flickerblades

Attacks grant @ASPerStack*100@% stacking Attack Speed. Every @StacksPerBonus@ attacks also grant @ADPerBonus*100@% Attack Damage and @APPerBonus@% Ability Power.

Forbidden Idol

Forbidden Idol

Shields have @PercentShieldConversion@% of their value converted to max Health instead.

Fragmentation Rounds

Fragmentation Rounds

Attacks send @FragmentProjectiles@ fragments to nearby enemies on hit that deal @FragmentDamage*100@% damage.

Fragmentation Rounds+

Fragmentation Rounds+

Attacks send @FragmentProjectiles@ fragments to nearby enemies on hit that deal @FragmentDamage*100@% damage.

Frontline Dummy

Frontline Dummy

Gain a training dummy with a Brawler Emblem, a Bastion Emblem, and a Vanguard emblem.

Frying Pan

Frying Pan

<tftitemrules>...why else would it be here?</tftitemrules>

Gambler's Blade

Gambler's Blade

Grant %i:scaleAS% @AttackSpeedPerGold*100@% bonus Attack Speed per %i:goldCoins% gold in your bank (up to %i:goldCoins% @AttackSpeedGoldLimit@ gold).<br><br>Each attack has a @ChanceToProc*100@% chance to drop %i:goldCoins% @GoldPerProc@ gold.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Gambler's Blade

Gambler's Blade

Grant %i:scaleAS% @AttackSpeedPerGold*100@% bonus Attack Speed per %i:goldCoins% gold in your bank (up to %i:goldCoins% @AttackSpeedGoldLimit@ gold).<br><br>Each attack has a @ChanceToProc*100@% chance to drop %i:goldCoins% @GoldPerProc@ gold.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Gargoyle Stoneplate

Gargoyle Stoneplate

Gain @ArmorPerEnemy@ Armor and @MRPerEnemy@ Magic Resist for each enemy targeting the holder.

Giant Slayer

Giant Slayer

Gain @DamageAmp*100@% additional Damage Amp against Tanks.

Giant's Belt

Giant's Belt

%i:scaleHealth% +@Health@ Health

God Artifact Anvil

God Artifact Anvil

Drag this to the Shop to open an Armory full of God Artifact items! You will have 30 seconds to choose.

Gold

Gold

@TFTUnitProperty.trait:TFT13_Crime_Gold@ Gold

Gold Augment

Gold Augment

Open an armory of 3 Gold augments and choose one.

Gold Collector

Gold Collector

Attacks and Abilities execute enemies below @ExecutePercent@% of their maximum Health. Executions have a @GoldChance@% chance to drop %i:goldCoins% 1 gold.<br><br><TFTTrackerLabel>Gold Collected:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@g</TFTHighlight><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Gold Every Turn

Gold Every Turn

Gain @Gold@ gold each round for the rest of the game.

Gold Loot Orb

Gold Loot Orb

Gold Loot Orb

Golden Hex

Golden Hex

Use on a champion to paint the hex below them, turning it into a Golden hex which empowers champions within. The empowered champion gains @BonusHealth_TOOLTIPONLY@ Health, @AttackSpeed_TOOLTIPONLY*100@% Attack Speed, and drops @Gold@ gold on kill.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Golden Item Remover

Golden Item Remover

Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.

Golem with 2 Aegises.

Golem with 2 Aegises.

A golem with 2 Aegises of the Legion, an item which provides Armor, Magic Resist, and Attack Speed to allies behind it.

Grav Booster

Grav Booster

On takedown, dash to the next target and attack @BonusMultAS*100@% faster for @NumAttacks@ attacks.

Grav Booster+

Grav Booster+

On takedown, dash to the next target and attack @BonusMultAS*100@% faster for @NumAttacks@ attacks.

Gray Loot Orb

Gray Loot Orb

Gray Loot Orb

Guiding Hex

Guiding Hex

Every @Frequency@ seconds, fire a bolt at a random enemy in Attack Range, dealing @ProjectileDamage@ magic damage.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Aurora Bonus: If this item is equipped on Aurora, she gains @AuroraAPOnHit@ Ability Power when the bolt hits.</TFTGuildActive><br><br><rules>Damage increases based on Stage.</rules>

Guinsoo's Rageblade

Guinsoo's Rageblade

Gain @AttackSpeedPerStack@% stacking Attack Speed every second.

Gwen's Scissors

Gwen's Scissors

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Gwen's Scissors <rules>(2 uses left!)</rules>

Gwen's Scissors <rules>(2 uses left!)</rules>

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Gwen's Scissors <rules>(3 uses left!)</rules>

Gwen's Scissors <rules>(3 uses left!)</rules>

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Gwen's Scissors <rules>(4 uses left!)</rules>

Gwen's Scissors <rules>(4 uses left!)</rules>

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Gwen's Scissors <rules>(5 uses left!)</rules>

Gwen's Scissors <rules>(5 uses left!)</rules>

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Hammer to the Face

Hammer to the Face

Stun for @TFTUnitProperty.:TFT_UnitProperty_Debug@ seconds.

Hand Of Justice

Hand Of Justice

Gain 2 effects:<li>@AD_NotStatBar*100@% Attack Damage and @AP_NotStatBar@% Ability Power.<li>@StatOmnivamp_NotStatBar*100@% Omnivamp.<br><br>While above @HealthThreshold*100@% health, double the Attack Damage and Ability Power. While below @HealthThreshold*100@% Health, double the Omnivamp.

Hard Pivot

Hard Pivot

Sell your board and bench. Gain @FreeRerolls@ free rerolls, and your next @FiveCostShops@ shops have all 5 costs.

Heartseeker

Heartseeker

+@BonusCritChance*100@% Crit Chance and +@BonusCritDamage*100@% Crit Damage

Heartseeker+

Heartseeker+

+@BonusCritChance*100@% Crit Chance and +@BonusCritDamage*100@% Crit Damage

Heartseeker++

Heartseeker++

+@BonusCritChance*100@% Crit Chance and +@BonusCritDamage*100@% Crit Damage

Heavy Plating

Heavy Plating

Gain @BaseHealth@ Base Health, @BonusAR@ Armor, and @BonusMR@ Magic Resistance.

Hellfire Hatchet

Hellfire Hatchet

Attacks deal @MaxHealthPercentDamage*100@% of the holder's max Health as bonus physical damage. For every @MissingHealthPercent*100@% missing Health, gain @ASPerMissingHealthPercent*100@% Attack Speed.

Hextech Gunblade

Hextech Gunblade

Heal the lowest percent Health ally for @AllyHealing*100@% of damage dealt.<br><br><TFTTrackerLabel>Ally Healing:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@</TFTHighlight>

Horizon Focus

Horizon Focus

Stunning an enemy causes lightning to strike them, dealing @PercentHealthDamage@% of their max Health as magic damage.<br>

Hullcrusher

Hullcrusher

Combat Start: If there are no adjacent allies, gain @ExtraHealth@ Health, @ExtraADandAP@% Attack Damage, and @ExtraADandAP@% Ability Power.

Humility

Humility

Set your loss streak to @Streak@ and gain @Health@ Tactician Health.

Hunger For Power Anomaly

Hunger For Power Anomaly

<br><br>Use on a unit to grant them the Hunger For Power anomaly. Sell the unit to regain this consumable.<br><br>Hunger For Power<br>Combat start: Consume an adjacent ally Champion and gain @HealthAndADPercent_TOOLTIPONLY@% of their Health and Attack Damage.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Iceblast Armor

Iceblast Armor

The first time you fall below @HealthThreshold1*100@% and @HealthThreshold2*100@% health, gain a @ShieldPercent*100@% max health shield for @ShieldDuration@ seconds and release a frost nova that stuns enemies within @HexRange@ hexes for @StunDuration@ seconds.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>

Increased Interest

Increased Interest

Increase your maximum interest by @Interest@.

Infinity Edge

Infinity Edge

Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}

Infinity Force

Infinity Force

<tftitemrules>Tons of EVERYTHING!</tftitemrules>

Innervating Locket

Innervating Locket

The holder gains @PercentMana@% of their total Mana whenever they're hit by an attack.<br><br>Each cast restores @PercentHealth@% of the holder's max Health over @Duration@ seconds.

Ionic Spark

Ionic Spark

@MRShred@% <TFTKeyword>Shred</TFTKeyword> enemies within @HexRange@ hexes. When enemies cast an Ability, deal magic damage equal to @ManaRatio@% of the Mana spent<br><br><tftitemrules><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>

Jeweled Gauntlet

Jeweled Gauntlet

Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}

Kayle's Exaltation

Kayle's Exaltation

After @Delay@ seconds of combat, this and all completed items on the holder become Radiant.

Kayle's Radiant Exaltation

Kayle's Radiant Exaltation

Behold, the righteous flame!

Knight's Vow

Knight's Vow

Combat start: Grant @AllyHealth@ Health and @Omnivamp*100@% Omnivamp to the holder and allies within 1 hex in the same row.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Kraken's Fury

Kraken's Fury

Attacks grant @ADOnAttack*100@% stacking Attack Damage, up to @MaxStacks@ attacks. After @MaxStacks@ attacks, gain @ASCapstone*100@% Attack Speed.

Laser Ballistics

Laser Ballistics

Attacks travel an additional hex and pierce enemies, reducing damage by @DamageReductionPerTarget*100@% per target pierced.

Laser Ballistics+

Laser Ballistics+

Attacks travel an additional @BonusHexes@ hexes and pierce enemies, reducing damage by @DamageReductionPerTarget*100@% per target pierced.

LaserBallistics++

LaserBallistics++

Attacks travel an additional @BonusHexes@ hexes and pierce enemies, reducing damage by @DamageReductionPerTarget*100@% per target pierced.

Last Whisper

Last Whisper

Damage from attacks and Abilities @ArmorReductionPercent@% <TFTKeyword>Sunder</TFTKeyword> the target for @ArmorBreakDuration@ seconds. This effect does not stack.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>

Latent Explosion

Latent Explosion

Store @LatentExplosionStoredDamage*100@% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.

Leaky Prototype

Leaky Prototype

Every @Interval@ seconds, this item loses @APLoss@ Ability Power and gains @ManaRegenPerLoss@ Mana Regen.

Leeching Implants

Leeching Implants

+@BonusOmnivamp*100@% Omnivamp and @AttackDamage*100@% Attack Damage

Leeching Implants+

Leeching Implants+

+@BonusOmnivamp*100@% Omnivamp and @AttackDamage*100@% Attack Damage

Leonine Lamentation

Leonine Lamentation

Every @HealthPerMissile*100@% max health lost, fire crescent projectiles in <TFTRadiantItemBonus>@PrismaticNumTargets@</TFTRadiantItemBonus> lines dealing physical damage equal to @ResistPercent*100@% of the holder's Armor and Magic Resist. Steal <TFTRadiantItemBonus>@ResistSteal@</TFTRadiantItemBonus> Armor and Magic Resist from all enemies hit.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>

Lesser Champion Duplicator

Lesser Champion Duplicator

Use on a 3-cost champion or less to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Lesser Champion Duplicator

Lesser Champion Duplicator

Use on a 3-cost champion or less to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Lesser Champion Duplicator

Lesser Champion Duplicator

Use on a 3-cost champion or less to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Lesser Mirrored Persona

Lesser Mirrored Persona

Share @StatSharePercent*100@% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.<br><br><rules>Can't be Reforged</rules><br><rules>Unique: one per champion</rules>

Level Quest

Level Quest

When you reach level @Level@, gain @GoldReward@ gold.

Lich Bane

Lich Bane

The holder's first attack after each Ability cast deals @TFTUnitProperty.item:TFT_Item_Artifact_LichBane_Damage@ bonus magic damage.<br><br><tftitemrules>Damage increases based on Stage.</tftitemrules>

Lightshield Crest

Lightshield Crest

Every @TriggerRate@ seconds, Shields the lowest percent Health ally for @PercentOfResists@% of the holder's combined Armor and Magic Resist for @ShieldDuration@ seconds.<br><br>On death grants this shield to all allies.

Lioness's Lament

Lioness's Lament

Every @HealthPerMissile*100@% max health lost, fire crescent projectiles in a line dealing physical damage equal to @ResistPercent*100@% of the holder's Armor and Magic Resist. Steal @ResistSteal@ Armor and Magic Resist from all enemies hit.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>

Loaded Dice

Loaded Dice

Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. <br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Locket of the Iron Solari

Locket of the Iron Solari

Combat start: The holder and allies within @HexRange@ hexes in the same row gain a @ShieldValue@ Shield, @BonusResists@ Armor, and @BonusResists@ Magic Resist for @ShieldDuration@ seconds.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Lovers +

Lovers +

Gain a @MajorUnitCost@-cost and a @MinorUnitCost@-cost that share a trait.

Lovers ++

Lovers ++

Gain a @MajorUnitCost@-cost and a @MinorUnitCost@-cost that share a trait.

Low Health Quest

Low Health Quest

The first time you fall to @HP@ health, gain @GoldReward@ gold.

Lucky Item Chest

Lucky Item Chest

Use on a champion to open an armory of items especially suited for them.<br><br><rules>These items are based on the champion's recommended items.</rules>

Luden's Tempest

Luden's Tempest

@PercentOfOverkill@% of overkill damage plus @BaseDamage@ is dealt as magic damage to the two enemies nearest to the target.

Magnetic Remover

Magnetic Remover

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(10 uses left!)</rules>

Magnetic Remover <rules>(10 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(2 uses left!)</rules>

Magnetic Remover <rules>(2 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(3 uses left!)</rules>

Magnetic Remover <rules>(3 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(4 uses left!)</rules>

Magnetic Remover <rules>(4 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(5 uses left!)</rules>

Magnetic Remover <rules>(5 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(6 uses left!)</rules>

Magnetic Remover <rules>(6 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(7 uses left!)</rules>

Magnetic Remover <rules>(7 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(8 uses left!)</rules>

Magnetic Remover <rules>(8 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Magnetic Remover <rules>(9 uses left!)</rules>

Magnetic Remover <rules>(9 uses left!)</rules>

Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>

Malware Matrix

Malware Matrix

<spellPassive>Attack Champion:</spellPassive> Dealing physical damage to an enemy reduces the target's Armor by @ResistReduce@.<br><br><spellPassive>Magic Champion:</spellPassive> Dealing magic damage to an enemy reduces the target's Magic Resist by @MRReduction@. <br><br><rules>Recommended users: Master Yi and Pyke.<br>Ability Damage Cooldown: @Cooldown@ seconds.</rules>

Malware Matrix

Malware Matrix

<spellPassive>Attack Champion:</spellPassive> Dealing physical damage to an enemy reduces the target's Armor by @ResistReduce@.<br><spellPassive>Magic Champion:</spellPassive> Dealing magic damage to an enemy reduces the target's Magic Resist by @MRReduction@. <br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, every @NumAttacks@rd attack cleaves, dealing <physicalDamage>@CleaveDamage@&nbsp;(%i:scaleAD%)</physicalDamage> physical damage to nearby enemies.</TFTRadiantItemBonus><br><br><rules>Recommended users: Master Yi and Pyke.<br>Ability Damage Cooldown: @Cooldown@ seconds.</rules>

Manazane

Manazane

After casting the first time in combat, gain @ManaRestore@ Mana over @ManaDuration@ seconds.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Marauder Emblem

Marauder Emblem

The holder gains the Marauder trait and has a @GoldDropChance@% chance to drop @GoldAmount@ gold on kill.<br><br><tftitemrules>Gold dropped this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules>

Marksman Frame

Marksman Frame

@DoubleAttackChance*100@% chance to attack twice.

Masterwork Upgrade

Masterwork Upgrade

Use on a champion to choose a Radiant version of that champion's craftable completed items. Upgrade the item you choose to its Radiant equivalent and unequip it.

Mecha-Former

Mecha-Former

Use this on a Mecha unit to change their form.<br><br><rules>Transformed Mechas take up two team slots and count twice for the Mecha trait.</rules>

Meeple Emblem

Meeple Emblem

The holder gains the Meeple trait and @DamageAmpPerMeep*100@% Damage Amp and @HealthPerMeep@ Health per %i:set14AmpIcon%.

Meltthrough

Meltthrough

Every second, reduce the Armor of enemies within 2-hexes by @ArmorMRReduction@, doubled for adjacent enemies.

Mending Echoes

Mending Echoes

Increase healing on the holder by @IncreasedHealing*100@%. When the holder gives or receives a heal, grant @HealPercentToGrant*100@% of the heals value to the lowest health ally as well.

Mini Recombobulate

Mini Recombobulate

Transform all 1 and 2-Cost champions on your board into random ones of a higher cost.

Mirrored Persona

Mirrored Persona

Every @NumCombats@ player combats gain a lesser copy of Mirrored Persona&nbsp;(@TFTUnitProperty.trait:TFT_Item_Artifact_MirroredPersona_Combats@/@NumCombats@). <br><br>Share @StatSharePercent*100@% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.<br><br><rules>Can't be Reforged, Lesser copies do not produce copies.</rules><br><rules>Unique: one per champion</rules>

MissingNo

MissingNo

Error 404: Debug command not found.

Mittens

Mittens

Shrinks the holder, granting them increased movement speed and immunity to <TFTKeyword>Slow</TFTKeyword>, <TFTKeyword>Burn</TFTKeyword>, and <TFTKeyword>Wound</TFTKeyword>.<br><br>{{TFT_Keyword_Chill}}<br>{{TFT_Keyword_Burn}}<br>{{TFT_Keyword_Wound}}

Mogul's Mail

Mogul's Mail

Grants @BaseResistsPerStack@ Armor, @BaseResistsPerStack@ Magic Resist, and @BaseHealthPerStack@ Health when taking damage, stacking up to @StackCap@ times.<br><br>At full stacks, grant %i:goldCoins% @GoldAtFullStacks@ gold and continue gaining %i:goldCoins% @GoldAtFullStacks@ gold every @GoldInterval@ seconds.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Mogul's Mail

Mogul's Mail

Grants @BaseResistsPerStack@ Armor, @BaseResistsPerStack@ Magic Resist, and @BaseHealthPerStack@ Health when taking damage, stacking up to @StackCap@ times.<br><br>At full stacks, grant %i:goldCoins% @GoldAtFullStacks@ gold and continue gaining %i:goldCoins% @GoldAtFullStacks@ gold every @GoldInterval@ seconds.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Moonstone Renewer

Moonstone Renewer

Every @ShieldRate@ seconds, grant a @BaseShieldAmount@-@MaxShield@ Shield (based on Stage) to the @ShieldTargets@ lowest percent health allies for @ShieldDuration@ seconds.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Morellonomicon

Morellonomicon

Attacks and Abilities deal @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>

Mystery Loot

Mystery Loot

What could it be?

Mystery Loot

Mystery Loot

You received: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage3UnitPropRandomReward@

Mystery Loot

Mystery Loot

You received: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage2UnitPropRandomReward@

Mystery Loot

Mystery Loot

You received: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage4UnitPropRandomReward@

N.O.V.A. Emblem

N.O.V.A. Emblem

The holder gains the N.O.V.A. trait.<br><br><ShowIf.TFT17_DRX_CapstoneActive><scaleLevel enabled=TFT17_DRX_isSelected alternate=TFTGuildInactive>N.O.V.A. Strike: Gain @ASStriker*100@% Attack Speed and @ArmorStriker@ Armor and Magic Resist. Other allies gain @ASTeam*100@% Attack Speed and @ArmorTeam@ Armor and Magic Resist.</scaleLevel></ShowIf.TFT17_DRX_CapstoneActive>

Nanomachines

Nanomachines

Restore @PercentMaxHealthRegenPerSecond*100@% max Health each second.

Nashor's Tooth

Nashor's Tooth

Attacks grant @BaseManaOnHit@ bonus Mana, increased to @ManaOnCrit@ if they critically strike.

Needlessly Big Gem

Needlessly Big Gem

Your team gains @BaseBonusDamage*100@% Damage Amp. Each second the holder is alive, your team gains an additional @AmpPerSec*100@% Damage Amp, up to a total of @MaxDamageAmp*100@%.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Needlessly Big Gem

Needlessly Big Gem

Your team gains @BaseBonusDamage*100@% Damage Amp. Each second the holder is alive, your team gains an additional @AmpPerSec*100@% Damage Amp, up to a total of @MaxDamageAmp*100@%.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Needlessly Large Rod

Needlessly Large Rod

%i:scaleAP% +@AP@ Ability Power

Negatron Cloak

Negatron Cloak

%i:scaleMR% +@MagicResist@ Magic Resist

Obsidian Cleaver

Obsidian Cleaver

Damage dealt @Shred@% <TFTKeyword>Shreds</TFTKeyword> and @Shred@% <TFTKeyword>Sunders</TFTKeyword> enemies for @Duration@ seconds.<br><br>Your team gains @TeamAD*100@% Attack Damage and @TeamAP@ Ability Power.<br><br><tftitemrules>​​[Support item] [Unique - only 1 per champion]<br><tftbold>Shred</tftbold>: Reduce Magic Resist<br><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>

Omniweapon

Omniweapon

The pinnacle of Anima technology.

Owned @Tier@ cost

Owned @Tier@ cost

Gain a copy of a @Tier@-cost champion you own and @BonusGold@ gold.<br><br><rules>If you don't own any @Tier@-cost champions, gain a random one </rules>

Owned @Tier@ cost

Owned @Tier@ cost

Gain a copy of a @Tier@-cost champion you own and @BonusGold@ gold.<br><br><rules>If you don't own any @Tier@-cost champions, gain a random one </rules>

OwO Blaster

OwO Blaster

Every attack, fire <TFTRadiantItemBonus>@NumUwUBlasts@</TFTRadiantItemBonus> laser blasts random targets in range, dealing @ADDamage*100@% of the holder's Attack Damage as physical damage.<br><br><rules>Recommended Roles: Attack Marksman</rules>

Pandora's Seat

Pandora's Seat

At the start of every round, champions on the @BenchSlotCount@ rightmost bench slots transform into random champions of the same cost.

Pengu's Protection

Pengu's Protection

Grant a @TFTUnitProperty.:TFT_UnitProperty_Debug@ health shield.

Pocket Recombobulator<br><br>

Pocket Recombobulator<br><br>

Use on a 1 or 2 cost champion to upgrade them to a unit of 1 higher cost.<br><br><tftitemrules>Not for use on living, mechanical, experimental, imaginary, or reanimated creatures . Keep out of reach of Yordles.</tftitemrules>

Portable Pain

Portable Pain

Deal @TFTUnitProperty.:TFT_UnitProperty_Debug@ damage.

Power Frame

Power Frame

Gain <TFTKeyword>Precision</TFTKeyword> and increase Ability damage by @AbilityDamagePercentIncrease*100@%.<br><br>{{TFT_Keyword_Precision}}

Precise Smithing

Precise Smithing

Reforging items and Artifacts grants an anvil of the same value instead. Gain @NumComponents@ component and @NumReforger@ reforger now, and @StageReforger@ reforgers every stage.<br><br><tftitemrules>Includes components and Radiant Items, but does not affect Emblems or Tactician's Items.</tftitemrules><br>

Precision Scope

Precision Scope

+@Range@ Range & @AttackDamage*100@% Attack Damage

Precision Scope+

Precision Scope+

+@Range@ Range & @AttackDamage*100@% Attack Damage

Precision Scope++

Precision Scope++

+@Range@ Range & @AttackDamage*100@% Attack Damage

Primordian Emblem

Primordian Emblem

The holder gains the Primordian trait.

Prismatic Augment

Prismatic Augment

Open an armory of 3 Prismatic augments and choose one.

Protector's Vow

Protector's Vow

Combat Start: Gain @CombatStartMana@ Mana.<br><br>At @HealthThreshold@% Health, gain @TriggerMana@ Mana and a Shield equal to @ShieldHealthPercent@% max Health.

Prowler's Claw

Prowler's Claw

After killing a target, shed negative effects and dash to the farthest target within @HexRange@ hexes. The next 2 critical attacks deal @CritDamageBonusPercent@% bonus Critical Strike Damage.

Psionic Emblem

Psionic Emblem

The holder gains the Psionic trait.

Quicksilver

Quicksilver

Combat Start: Gain immunity to crowd control for @SpellShieldDuration@ seconds.<br><br>Gain @ProcAttackSpeed*100@% stacking Attack Speed every second.

Rabadon's Deathcap

Rabadon's Deathcap

<tftitemrules>This humble hat can help you make, or unmake, the world itself.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_DeadlierCaps_TRAKey@

Radiant Adaptive Helm

Radiant Adaptive Helm

Gain an additional <TFTRadiantItemBonus>@ManaPercIncrease*100@%</TFTRadiantItemBonus> Mana from all sources. The wearer gains an additional bonus based on their Role:<br><br>Tank/Fighter: Gain <TFTRadiantItemBonus>@FrontlineResists@</TFTRadiantItemBonus> Armor and Magic Resistance.<br><br>Marksman/Caster: Gain <TFTRadiantItemBonus>@BacklineADAP@%</TFTRadiantItemBonus> Attack Damage and Ability Power.

Radiant Archangel's Staff

Radiant Archangel's Staff

Combat start: Gain <TFTRadiantItemBonus>@APPerInterval@%</TFTRadiantItemBonus> Ability Power every @IntervalSeconds@ seconds in combat.

Radiant Bloodthirster

Radiant Bloodthirster

Once per combat: At @HealthThreshold@% Health, gain a <TFTRadiantItemBonus>@ShieldHealthPercent@%</TFTRadiantItemBonus> max Health Shield that lasts up to @ShieldDuration@ seconds.

Radiant Blue Buff

Radiant Blue Buff

Gain <TFTRadiantItemBonus>@ModifiedADAP*100@%</TFTRadiantItemBonus> additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest

Radiant Bramble Vest

Gain <TFTRadiantItemBonus>@PercentMaxHP*100@%</TFTRadiantItemBonus> max health.<br><br>Take <TFTRadiantItemBonus>@AutoDamageReduction*100@%</TFTRadiantItemBonus> reduced damage from attacks. When struck by any attack, deal <TFTRadiantItemBonus>@1StarAoEDamage@</TFTRadiantItemBonus> magic damage to all adjacent enemies.<br><br><tftitemrules>Cooldown: @ICD@ seconds</tftitemrules>

Radiant Crownguard

Radiant Crownguard

Combat Start: Gain a <TFTRadiantItemBonus>@ShieldSize@%</TFTRadiantItemBonus> max Health Shield for @ShieldDuration@ seconds.<br><br>When the Shield expires, gain <TFTRadiantItemBonus>@ShieldBonusAP@% Ability Power</TFTRadiantItemBonus>.

Radiant Deathblade

Radiant Deathblade

<tftitemrules>It glows in the presence of enemies. Or friends. Or anything alive, really.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_TragicalBlade_TRAKey@

Radiant Dragon's Claw

Radiant Dragon's Claw

Gain <TFTRadiantItemBonus>@PercentMaxHP*100@%</TFTRadiantItemBonus> max health.<br><br>Every @HealthRegenInterval@ seconds, heal <TFTRadiantItemBonus>@PercentHealthDamage@%</TFTRadiantItemBonus> max Health.<br>

Radiant Edge of Night

Radiant Edge of Night

At @HealthThreshold@% Health, briefly become untargetable, shed negative effects, and <TFTRadiantItemBonus>heal all missing health</TFTRadiantItemBonus>.

Radiant Evenshroud

Radiant Evenshroud

@ARReductionAmount@% <TFTKeyword>Sunder</TFTKeyword> enemies within @HexRange@ hexes. Gain <TFTRadiantItemBonus>@BonusResists@ Armor and Magic Resist</TFTRadiantItemBonus> for the first <TFTRadiantItemBonus>@BonusResistDuration@ seconds</TFTRadiantItemBonus> of combat.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>

Radiant Field

Radiant Field

Gain @HealthPercent*100@% max health. Every second, deal magic damage in a @HexRadiusBase@-hex radius equal to @HealthRatio*100@% of the holder's max Health. Radius increases every @Period@ seconds.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>

Radiant Gargoyle Stoneplate

Radiant Gargoyle Stoneplate

Gain <TFTRadiantItemBonus>@ArmorPerEnemy@</TFTRadiantItemBonus> Armor and <TFTRadiantItemBonus>@MRPerEnemy@</TFTRadiantItemBonus> Magic Resist for each enemy targeting the holder.

Radiant Giant Slayer

Radiant Giant Slayer

Gain <TFTRadiantItemBonus>@DamageAmp*100@%</TFTRadiantItemBonus> additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade

Radiant Guinsoo's Rageblade

Gain <TFTRadiantItemBonus>@AttackSpeedPerStack@%</TFTRadiantItemBonus> stacking Attack Speed every second.

Radiant Hand of Justice

Radiant Hand of Justice

Gain 2 effects:<li><TFTRadiantItemBonus>@AD_NotStatBar*100@%</TFTRadiantItemBonus> Attack Damage and <TFTRadiantItemBonus>@AP_NotStatBar@%</TFTRadiantItemBonus> Ability Power.<li><TFTRadiantItemBonus>@StatOmnivamp_NotStatBar*100@%</TFTRadiantItemBonus> Omnivamp.<br><br>While above @HealthThreshold*100@% health, double the Attack Damage and Ability Power. While below @HealthThreshold*100@% Health, double the Omnivamp.

Radiant Hextech Gunblade

Radiant Hextech Gunblade

Heal the lowest percent Health ally for <TFTRadiantItemBonus>@AllyHealing*100@%</TFTRadiantItemBonus> of damage dealt.<br><br><TFTTrackerLabel>Ally Healing:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@</TFTHighlight>

Radiant Infinity Edge

Radiant Infinity Edge

Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}

Radiant Ionic Spark

Radiant Ionic Spark

@MRShred@% <TFTKeyword>Shred</TFTKeyword> enemies within @HexRange@ hexes. When enemies cast an Ability, deal magic damage equal to <TFTRadiantItemBonus>@ManaRatio@%</TFTRadiantItemBonus> of the Mana spent.<br><br><tftitemrules>[Direct damage item]<br><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>

Radiant Item

Radiant Item

Radiant Item

Radiant Jeweled Gauntlet

Radiant Jeweled Gauntlet

Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}

Radiant Kraken's Fury

Radiant Kraken's Fury

Attacks grant <TFTRadiantItemBonus>@ADOnAttack*100@%</TFTRadiantItemBonus> stacking Attack Damage, up to @MaxStacks@ attacks. After @MaxStacks@ attacks, gain <TFTRadiantItemBonus>@ASCapstone*100@%</TFTRadiantItemBonus> Attack Speed.

Radiant Last Whisper

Radiant Last Whisper

Damage from attacks and Abilities @ArmorReductionPercent@% <TFTKeyword>Sunder</TFTKeyword> the target for <TFTRadiantItemBonus>the rest of combat.</TFTRadiantItemBonus> This effect does not stack.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>

Radiant Lucky Item Chest

Radiant Lucky Item Chest

Use on a champion to open an armory of <TFTRadiantItemBonus>Radiant</TFTRadiantItemBonus> items especially suited for them.<br><br><rules>These items are based on the champion's recommended items.</rules>

Radiant Morellonomicon

Radiant Morellonomicon

Attacks and Abilities deal <TFTRadiantItemBonus>@BurnPercent@%</TFTRadiantItemBonus> <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>

Radiant Nashor's Tooth

Radiant Nashor's Tooth

Attacks grant <TFTRadiantItemBonus>@BaseManaOnHit@</TFTRadiantItemBonus> bonus Mana, increased to <TFTRadiantItemBonus>@ManaOnCrit@</TFTRadiantItemBonus> if they critically strike.

Radiant Protector's Vow

Radiant Protector's Vow

Combat Start: Gain <TFTRadiantItemBonus>@CombatStartMana@</TFTRadiantItemBonus> Mana.<br><br>At @HealthThreshold@% Health, gain <TFTRadiantItemBonus>@TriggerMana@ Mana</TFTRadiantItemBonus> and a Shield equal to <TFTRadiantItemBonus>@ShieldHealthPercent@% max Health</TFTRadiantItemBonus>.

Radiant Quicksilver

Radiant Quicksilver

Combat Start: Gain immunity to crowd control for <TFTRadiantItemBonus>@SpellShieldDuration@</TFTRadiantItemBonus> seconds.<br><br>Gain <TFTRadiantItemBonus>@ProcAttackSpeed*100@%</TFTRadiantItemBonus> stacking Attack Speed every second.

Radiant Rabadon's Deathcap

Radiant Rabadon's Deathcap

<tftitemrules>It's witnessed - and unleashed - miracles and calamities both.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_DeadlierCaps_TRAKey@

Radiant Red Buff

Radiant Red Buff

Attacks and Abilities <TFTRadiantItemBonus>@BurnPercent@%</TFTRadiantItemBonus> <TFTKeyword>Burn</TFTKeyword> and @HealingReductionPct@% <TFTKeyword>Wound</TFTKeyword> enemies for @Duration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules><br>

Radiant Spear of Shojin

Radiant Spear of Shojin

Attacks grant <TFTRadiantItemBonus>@FlatManaRestore@ bonus Mana</TFTRadiantItemBonus>.

Radiant Spirit Visage

Radiant Spirit Visage

Regenerate <TFTRadiantItemBonus>@MissingHealthHeal*100@%</TFTRadiantItemBonus> of missing Health each second.

Radiant Steadfast Heart

Radiant Steadfast Heart

Gain <TFTRadiantItemBonus>@BaseDurability*100@%</TFTRadiantItemBonus> durability. While above @ThresholdForEmpower*100@% Health, instead gain <TFTRadiantItemBonus>@EmpoweredDurability*100@%</TFTRadiantItemBonus> Durability.<br><br>@TFTUnitProperty.:TFT_Augment_WarmogsBuckle_TRAKey@

Radiant Sterak's Gage

Radiant Sterak's Gage

At @HealthThreshold@% Health, gain a Shield equal to <TFTRadiantItemBonus>@PercentHealthShield*100@%</TFTRadiantItemBonus> of the wearer's maximum Health that rapidly decays over <TFTRadiantItemBonus>@ShieldDuration@</TFTRadiantItemBonus> seconds.

Radiant Striker's Flail

Radiant Striker's Flail

Critical Strikes grant <TFTRadiantItemBonus>@BuffDamageAmp*100@%</TFTRadiantItemBonus> Damage Amp for @Duration@ seconds, stacking up to @MaxStacks@ times.

Radiant Sunfire Cape

Radiant Sunfire Cape

Gain <TFTRadiantItemBonus>@BonusPercentHP*100@%</TFTRadiantItemBonus> max Health.<br><br>Every @ICD@ seconds, deal <TFTRadiantItemBonus>@BurnPercent@%</TFTRadiantItemBonus> <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to an enemy within @HexRange@ hexes for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: reduces healing received</tftitemrules>

Radiant Thief's Gloves

Radiant Thief's Gloves

Each round: Equip 2 random <TFTRadiantItemBonus>Radiant</TFTRadiantItemBonus> items.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@

Radiant Titan's Resolve

Radiant Titan's Resolve

Gain <TFTRadiantItemBonus>@StackingAD*100@%</TFTRadiantItemBonus> Attack Damage and <TFTRadiantItemBonus>@StackingSP@%</TFTRadiantItemBonus> Ability Power when attacking or taking damage, stacking up to @StackCap@ times.<br><br>At full stacks, gain <TFTRadiantItemBonus>@StackedAmp*100@%</TFTRadiantItemBonus> Damage Amp and gain immunity to crowd control.

Radiant Void Staff

Radiant Void Staff

Damage from attacks and Abilities @MRShred@% <TFTKeyword>Shred</TFTKeyword> the target for <TFTRadiantItemBonus>the rest of combat</TFTRadiantItemBonus>. This effect does not stack.<br><br><tftitemrules><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>

Radiant Warmog's Armor

Radiant Warmog's Armor

Gain <TFTRadiantItemBonus>@BonusPercentHP*100@%</TFTRadiantItemBonus> max Health.<br>

Rainbow Shops

Rainbow Shops

Your next @NumShops@ shops will each contain one unit of each tier. Gain @NumRerolls@ free reroll.

Random Boon

Random Boon

Gain a random boon from ANY god, and @Gold@ gold.<br><br>Chosen Boon: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage4UnitProp1@<br>@TFTUnitProperty.item:TFT17_ThreshBoon_Stage4UnitProp2@

Random Boon

Random Boon

Gain a random boon from ANY god, and @Gold@ gold.<br><br>Chosen Boon: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage3UnitProp1@<br>@TFTUnitProperty.item:TFT17_ThreshBoon_Stage3UnitProp2@

Random Boon

Random Boon

Gain a random boon from ANY god, and @Gold@ gold.<br><br>Chosen Boon: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage2UnitProp1@<br>@TFTUnitProperty.item:TFT17_ThreshBoon_Stage2UnitProp2@

Random Component

Random Component

Random Component

Random Component

Random Component

Random Component

Random Emblem

Random Emblem

Gain a random Emblem. Lose @HealthLoss@ Tactician Health.

Randuin's Omen

Randuin's Omen

Combat start: Grant %i:scaleArmor% @BonusDefense@ Armor and %i:scaleMR% @BonusDefense@ Magic Resistance to the holder and adjacent allies.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Rapid Firecannon

Rapid Firecannon

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Reactive Armor

Reactive Armor

Taking damage from enemies grants @ReactiveArmorAndMR@ bonus Armor and Magic Resistances, up to @MaxReactiveArmorAndMR@.

Recurve Bow

Recurve Bow

%i:scaleAS% +@AS@% Attack Speed

Red Buff

Red Buff

Attacks and Abilities @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @HealingReductionPct@% <TFTKeyword>Wound</TFTKeyword> enemies for @Duration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>

Reforger

Reforger

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><TFTRadiantItemBonus>Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger</TFTRadiantItemBonus><br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger

Reforger

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(10 uses left!)</rules>

Reforger <rules>(10 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(2 uses left!)</rules>

Reforger <rules>(2 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(3 uses left!)</rules>

Reforger <rules>(3 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(4 uses left!)</rules>

Reforger <rules>(4 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(5 uses left!)</rules>

Reforger <rules>(5 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(6 uses left!)</rules>

Reforger <rules>(6 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(7 uses left!)</rules>

Reforger <rules>(7 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(8 uses left!)</rules>

Reforger <rules>(8 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reforger <rules>(9 uses left!)</rules>

Reforger <rules>(9 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Reinforced Frame

Reinforced Frame

!!DO NOT PICK - NOT YET IMPLEMENTED!!<br>1 Range, Attack Tank<br>Specialized in absorbing damage and protecting allies.

Replicator Mode

Replicator Mode

Miss Fortune gains the Replicator trait.

Reroll Quest

Reroll Quest

After rolling the shop @RerollsNeeded@ times, gain @AnvilsToGrant@ component anvils.

Rev-Up

Rev-Up

Gain @AttackSpeedPerAttack*100@% Attack Speed for each attack against the same target, up to @MaxAttackSpeed*100@%.

Rev-Up+

Rev-Up+

Gain @AttackSpeedPerAttack*100@% Attack Speed for each attack against the same target, up to @MaxAttackSpeed*100@%.

Ripper Bullets

Ripper Bullets

Attacks reduce enemy Armor and Magic Resistance by @ArmorMRReduction@.

Ripper Bullets+

Ripper Bullets+

Attacks reduce enemy Armor and Magic Resistance by @ArmorMRReduction@.

Rocket Swarm

Rocket Swarm

Every @ManaThreshold@ Mana spent, fire a barrage of @NumRockets@ rockets at the target, each dealing @RocketDamagePercent*100@% %i:TFTBaseAD% physical damage.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal <TFTBonus>@JinxPercentIncrease*100@%</TFTBonus> increased damage.</TFTGuildActive>

Rogue Emblem

Rogue Emblem

The holder gains the Rogue trait. At @HealthThreshold*100@% health, gain @Omnivamp*100@% Omnivamp and immunity to crowd control for @BuffDuration@ seconds.

Roll the Bones

Roll the Bones

Roll @Dice@ dice. Gain gold equal to the total.

Sacrifice

Sacrifice

Lose @HealthLoss@ Tactician Health and gain @gold@ gold.

Salvager

Salvager

Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Savage Slicer

Savage Slicer

Attacks hit the target and all adjacent enemies for @SplashDamage*100@% of Basic Attack Damage. Omnivamp applies @OmnivampEffectiveness*100@% to this damage.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Briar Bonus: If this item is equipped on Briar, on cast this effect happens @BriarHitsOnCast@ times.</TFTGuildActive>

Scuttle Party

Scuttle Party

Your next PVE round will be replaced with a Scuttle Crab round with bonus loot!

Searing Shortbow

Searing Shortbow

For every @ManaPerProjectile@ mana spent, fire a projectile at a nearby enemy, dealing <magicDamage>@ProjectileDamage@ + @APScalar*100@% of the holder's Ability Power</magicDamage> magic damage and applying @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for @BurnDuration@ seconds.<br><br><tftitemrules>Damage increases based on Stage.<br><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules><br><rules>Recommended Role: Magic Caster</rules>

Seeker's Armguard

Seeker's Armguard

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by @StatsPerTakedown@.

Semiconductor

Semiconductor

Every @AttacksToLaunch@ attacks and every @AttacksToReceive@ times being attacked, zap the @NumEnemies@ nearest enemies, dealing <magicDamage>@PctHealthDamage*100@%</magicDamage> of enemy Health as magic damage.<br><br><rules>Recommended users: Gragas and Master Yi.</rules>

Semiconductor

Semiconductor

Every @AttacksToLaunch@ attacks and every @AttacksToReceive@ times being attacked, zap the @NumEnemies@ nearest enemies, dealing <magicDamage>@PctHealthDamage*100@%</magicDamage> of enemy Health as magic damage.<br><br><rules>Recommended users: Gragas and Master Yi.</rules>

Sentinel Swarm

Sentinel Swarm

Every 3 seconds, summon a powerful Sentinel equipped with Completed, Artifact, and Radiant items.

Shadow Puppet

Shadow Puppet

Spawn a clone that copies the holder's items. The clone has @ClonePercentHealth*100@% max Health and deals @ClonePercentDamage*100@% damage.<br><br><rules>[Unique - only 1 per champion]</rules>

Shared Wealth

Shared Wealth

Gain @Gold@ gold. If at least @PlayersNeeded@ players choose this, gain an additional @BonusGold@ gold.

Shared Wealth +

Shared Wealth +

Gain @Gold@ gold. If at least @PlayersNeeded@ players choose this, gain an additional @BonusGold@ gold.

Shared Wealth +

Shared Wealth +

Gain @Gold@ gold. If at least @PlayersNeeded@ players choose this, gain an additional @BonusGold@ gold.

Sheer Mass

Sheer Mass

Gain @BonusPercentMaxHealth*100@% max Health and size.

Shepherd Emblem

Shepherd Emblem

The holder gains the Shepherd trait. On cast, grant @ManaSharePercent*100@% of max Mana to the Bond of the Stars.

Shockwave

Shockwave

Combat Start: Unleash a shockwave forward that deals @ShockwavePercentMaxHealthDamage*100@% of Graves' max Health as magic damage and stun enemies hit for @ShockwaveStunDuration@ seconds.

Shroud of Stillness

Shroud of Stillness

Combat start: Shoot a beam that @CostIncrease@% <TFTKeyword>Mana Reaves</TFTKeyword> enemies.<br><br>Your team gains @BonusAllyHealth@ Health.<br><br><tftitemrules>[Support item] [Unique - only 1 per champion]<br><tftbold>Mana Reave</tftbold>: increase maximum Mana until the next cast</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@

Silver Augment

Silver Augment

Open an armory of 3 Silver augments and choose one.

Silvermere Dawn

Silvermere Dawn

Grants immunity to Stuns and the holder's attacks Stun the target for @StunDuration@ seconds.<br><br><TFTShadowItemBonus>The holder's Attack Speed is locked at @AttackSpeedCap@.</TFTShadowItemBonus>

Sniper Emblem

Sniper Emblem

The holder gains the Sniper trait and +@HexRangeIncrease@ Attack Range.

Sniper's Focus

Sniper's Focus

Gain @DamageAmpPerHex*100@% Damage Amp against targets @HexRequirement@ or more hexes away.

Solar Eclipse

Solar Eclipse

Gain <TFTRadiantItemBonus>@HealthPercent*100@%</TFTRadiantItemBonus> max Health. Every second, deal magic damage in a <TFTRadiantItemBonus>@HexRadiusBase@</TFTRadiantItemBonus>&nbsp;hex radius equal to @HealthRatio*100@% of the holder's max Health, <TFTRadiantItemBonus>and gain max Health equal to @DamageToHealthConversion*100@% of damage dealt.</TFTRadiantItemBonus> Radius increases every @Period@ seconds.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>

Solar Hex

Solar Hex

Place the hex on a champion. Allies in the hex deal @FireDamagePercent*100@% bonus magic damage over @Duration@ seconds. This damage 33% <TFTKeyword>Wounds</TFTKeyword>, and 1% <TFTKeyword>Burns</TFTKeyword> over the duration.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>

Soraka's Embrace

Soraka's Embrace

At combat start, grant the ally who died first the previous combat @ShieldFloor@ to @ShieldCeiling@ Shield, based on the current Stage.

Soraka's Miracle

Soraka's Miracle

The first @NumMiracles@ times the holder drops below @HPThreshold*100@% Health, a Miracle occurs, healing them for @TotalHealRatio@% of their max Health.<br><br>If the holder survives player combat, gain @PlayerHealth@ player Health for each Miracle this combat.

Space Groove Emblem

Space Groove Emblem

The holder gains the Space Groove trait. On cast, the holder enters {{TFT17_SpaceGroove_TheGroove}} for @GrooveDuration@ seconds.<br><br><rules>Can only occur once every @ICD@ seconds.</rules>

Sparking Prototype

Sparking Prototype

Every @Interval@ seconds, gain @AttackSpeed*100@% Attack Speed for @Duration@ seconds.

Sparring Gloves

Sparring Gloves

+@CritChance@ Critical Strike Chance

Spatula

Spatula

After @Delay@ rounds, gain a Spatula.

Spatula

Spatula

<tftitemrules>It must do something...</tftitemrules>

Spear of Shojin

Spear of Shojin

Attacks grant @FlatManaRestore@ bonus Mana.

Spectral Cutlass

Spectral Cutlass

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After @Duration@ seconds, the holder returns to their original location.

Spirit Visage

Spirit Visage

Regenerate @MissingHealthHeal*100@% of missing Health each second.

Starcrossed Upgrade

Starcrossed Upgrade

Your next shop contains all @Tier@-cost units. The first one you buy is free and upgraded to 2-star.

Starcrossed Upgrade

Starcrossed Upgrade

Your next shop contains all @Tier@-cost units. The first one you buy is free and upgraded to 2-star.

Starcrossed Upgrade ++

Starcrossed Upgrade ++

Your next shop contains all @Tier@-cost units. The first one you buy is free and upgraded to 2-star.

Stargazer Emblem

Stargazer Emblem

The holder gains the Stargazer trait.

Starlight Hex

Starlight Hex

Place the hex on a champion. Allies in the hex gain @ManaRegen@ Mana Regen.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Starry Quest

Starry Quest

The next time you star up a champion, gain @GoldReward@ gold.

Starter Kit

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and @Gold@ gold.<br><br>At the start of the next @FutureChampionCount@ stages, gain that 4-cost champion again.

Statikk Shiv

Statikk Shiv

Every 3rd attack deals @Damage@ + @APScalar*100@% of the holder's Ability Power as additional magic damage to 4 enemies.

Steadfast Heart

Steadfast Heart

Gain @BaseDurability*100@% Durability. While above @ThresholdForEmpower*100@% Health, instead gain @EmpoweredDurability*100@% Durability.<br><br>@TFTUnitProperty.:TFT_Augment_WarmogsBuckle_TRAKey@

Steamroll

Steamroll

Gain a random @Tier@- cost and 1 gold. Repeat after each player combat until you lose one.

Steamroll+

Steamroll+

Gain a random @Tier@-cost and 1 gold. Repeat after each player combat until you lose one.

Sterak's Gage

Sterak's Gage

At @HealthThreshold@% Health, gain a Shield equal to @PercentHealthShield*100@% of the wearer's maximum Health that rapidly decays over @ShieldDuration@ seconds.

Storm Hex

Storm Hex

Place the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for @StunDuration@ seconds.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>

Striker Selector

Striker Selector

Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.

Striker's Flail

Striker's Flail

Critical Strikes grant @BuffDamageAmp*100@% Damage Amp for @Duration@ seconds, stacking up to @MaxStacks@ times.

Sunfire Cape

Sunfire Cape

Gain @BonusPercentHP*100@% max Health. <br><br>Every @ICD@ seconds, deal @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to an enemy within @HexRange@ hexes for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>

Super Parting Gift

Super Parting Gift

The next time you select God Pengu's gift, gain an extra copy of the champion and @Gold@ gold.

Support Anvil

Support Anvil

Support Anvil

Support Frame

Support Frame

!!DO NOT PICK - NOT YET IMPLEMENTED!!<br>4 Range, Hybrid Caster<br>Specialized in debilitating enemies and empowering allies.

Suspicious Trench Coat

Suspicious Trench Coat

Once per combat at @PercentHealthTrigger@% Health, the holder splits into 3 copies of themself each with @PercentHealthOfCopies@% of their max Health.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Sympathetic Detonation

Sympathetic Detonation

A second one-hex radius explosion occurs on the nearest enemy, dealing @SympatheticDamageReduction*100@% damage.

Sympathetic Implant

Sympathetic Implant

Every @Interval@ seconds, gain:<br><br><spellPassive>Magic Champions:</spellPassive> @ManaRegenOverTime@ Mana Regen.<br><spellPassive>Attack Champions:</spellPassive> @ASOverTime*100@% Attack Speed.<br><br><rules>Recommended users: Sona and Viktor.</rules>

Sympathetic Implant

Sympathetic Implant

Every @Interval@ seconds, gain:<br><br><spellPassive>Magic Champions:</spellPassive> @ManaRegenOverTime@ Mana Regen.<br><spellPassive>Attack Champions:</spellPassive> @ASOverTime*100@% Attack Speed.<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, their abilities deal <scaleLevel>@TrueDamageConversion*100@%</scaleLevel> of their ability damage as true damage instead.</TFTRadiantItemBonus><br><br><rules>Recommended users: Sona and Viktor.</rules>

Tactician's Cape

Tactician's Cape

Your team gains +@MaxArmySizeIncrease@ max team size.<br><br>@PercentGoldChance@% chance to drop 1 gold after @Timer@ seconds of combat.<br><br><tftitemrules>"...and a bit of Luck."</tftitemrules>

Tactician's Crown

Tactician's Crown

Your team gains +@MaxArmySizeIncrease@ max team size.<br><br>@PercentGoldChance@% chance to drop 1 gold when you win combat.<br><br><tftitemrules>"...the Heart of a hero..."</tftitemrules>

Tactician's Shield

Tactician's Shield

Your team gains +@MaxArmySizeIncrease@ max team size.<br><br>@PercentGoldChance@% chance to drop 1 gold when the holder dies.<br><br><tftitemrules>"Imbued with a Philosopher's wisdom..."</tftitemrules>

Talisman Of Ascension

Talisman Of Ascension

After @Seconds@ seconds gain @MaxHealthPercent@% max Health and @DamageAmp*100@% Damage Amp for the rest of combat.

Tankbuster

Tankbuster

Gain @BonusDamageToTanks*100@% Damage Amp against Tanks.

Target-Lock Optics

Target-Lock Optics

When the holder damages each enemy for the first time each combat, gain:<br><br><spellPassive>Attack Champions:</spellPassive> @ADPerEnemy*100@% Attack Damage<br><spellPassive>Magic Champions:</spellPassive> @APPerEnemy@% Ability Power<br><br><rules>Recommended users: Pyke and Master Yi</rules>

Target-Lock Optics

Target-Lock Optics

When the holder damages each enemy for the first time each combat, gain:<br><br><spellPassive>Attack Champions:</spellPassive> @ADPerEnemy*100@% Attack Damage<br><spellPassive>Magic Champions:</spellPassive> @APPerEnemy@% Ability Power<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, they heal <scaleHealth>@HealPct*100@%</scaleHealth> of their max Health whenever their target dies.</TFTRadiantItemBonus><br><br><rules>Recommended users: Pyke and Master Yi</rules>

Taunt

Taunt

Taunt all enemies who are in range to attack the target.

Tear of the Goddess

Tear of the Goddess

%i:TFTManaRegen% +@ManaRegen@ Mana Regen

Tentacle Slam

Tentacle Slam

Every @Frequency@ seconds, summon a tentacle that slams down on the target, dealing <physicalDamage>@SlamDamage@</physicalDamage> physical damage and healing the holder for @Heal*100@% max health.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at @IllaoiEffectiveness*100@% effectiveness. </TFTGuildActive><br><br><rules>Damage increases based on Stage.</rules>

TFT_Item_Blank

TFT_Item_Blank

TFT17_FavoredCause_CombatStartRerolled

TFT17_FavoredCause_CombatStartRerolled

Combat start: if you rerolled during the previous planning phase,

TFT17_FavoredCause_DealDamage

TFT17_FavoredCause_DealDamage

When an Arbiter deals damage @DamageInstances@ times,

TFT17_FavoredCause_EveryInterest

TFT17_FavoredCause_EveryInterest

Combat Start: For each interest you would gain, also

TFT17_FavoredCause_EveryXAttacks

TFT17_FavoredCause_EveryXAttacks

When an Arbiter attacks @NumAttacks@ times,

TFT17_FavoredCause_EveryXSeconds

TFT17_FavoredCause_EveryXSeconds

Every @NumSeconds@ seconds,

TFT17_FavoredCause_FallBelowXHealth

TFT17_FavoredCause_FallBelowXHealth

The first time each Arbiter drops below @HealthThreshold*100@% health,

TFT17_FavoredCause_SpendMana

TFT17_FavoredCause_SpendMana

When an Arbiter spends @ManaToSpend@ mana,

TFT17_FavoredCause_StarLevels

TFT17_FavoredCause_StarLevels

Combat Start: For each Arbiter star level,

TFT17_FavoredCause_Takedown

TFT17_FavoredCause_Takedown

When an enemy dies,

TFT17_FavoredEffect_GainLeona

TFT17_FavoredEffect_GainLeona

You have a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% chance to gain a Leona at combat end.

TFT17_FavoredEffect_GainMana

TFT17_FavoredEffect_GainMana

All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ Mana.

TFT17_FavoredEffect_GainsAbilityPower

TFT17_FavoredEffect_GainsAbilityPower

All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ Ability Power.

TFT17_FavoredEffect_GainsArmor

TFT17_FavoredEffect_GainsArmor

All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ Armor and Magic Resist.

TFT17_FavoredEffect_GainsAttackSpeed

TFT17_FavoredEffect_GainsAttackSpeed

All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% Attack Speed.

TFT17_FavoredEffect_GainShield

TFT17_FavoredEffect_GainShield

All Arbiters gain a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% max Health Shield for @TFTUnitProperty.:TFT17_Favored_EffectData_Three_AmountSubstring@ seconds.

TFT17_FavoredEffect_GainsPermanentMaxHealth

TFT17_FavoredEffect_GainsPermanentMaxHealth

All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ permanent max Health.

TFT17_FavoredEffect_GenerateGold

TFT17_FavoredEffect_GenerateGold

You have a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% chance to gain @TFTUnitProperty.:TFT17_Favored_EffectData_Three_AmountSubstring@ gold at combat end.

TFT17_FavoredEffect_GenerateReroll

TFT17_FavoredEffect_GenerateReroll

You have a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% chance to gain @TFTUnitProperty.:TFT17_Favored_EffectData_Three_AmountSubstring@ free reroll at combat end.

TFT17_MarketOffering_EmpoweredHex_SunHex

TFT17_MarketOffering_EmpoweredHex_SunHex

TFT17_MarketOffering_Desc_EmpoweredHex_SunHex

TFT6_Augment_FourScore

TFT6_Augment_FourScore

The Annihilator

The Annihilator

Store @DamageStore*100@% of damage dealt. On death or after @Delay@ seconds in combat, deal the stored damage as true damage to all enemies, reduced by @HexFalloff*100@% for each hex they are away from the epicenter.<br><br><rules>Recommended Roles: Attack or Magic Caster</rules>

The Eternal Flame

The Eternal Flame

While the holder is alive, all enemies are @TOOLTIPWoundAmount@% <TFTKeyword>Wounded</TFTKeyword> and all allies gain @DamageAmp*100@% Damage Amp. This effect refreshes every @WoundDuration@ seconds.<br><br><tftitemrules>​​[Support item]<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>

The Indomitable

The Indomitable

The holder's Move Speed is drastically reduced.<br><br>Gain @HealthPercBonus*100@% max Health, stun immunity, and pull the current target into melee range.

The Lovers

The Lovers

Gain a @MajorUnitCost@-cost and a @MinorUnitCost@-cost that share a trait.

The Tears of My Enemies

The Tears of My Enemies

Grant @TFTUnitProperty.:TFT_UnitProperty_Debug@ Mana.

Thief's Gloves

Thief's Gloves

Each round: Equip 2 random items.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@

Thresh's Lantern

Thresh's Lantern

After @Delay@ seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, @DamageShare*100@% of all damage the holder would take is redirected to them.<br><br><tftitemrules>Traits of champions flung onto the board do not become active</tftitemrules>

Timebreaker Emblem

Timebreaker Emblem

The holder gains the Timebreaker trait.

Tiny Champion Duplicator

Tiny Champion Duplicator

Use on a 1-cost champion to create a 1-star copy of them.

Titan's Resolve

Titan's Resolve

Gain @StackingAD*100@% Attack Damage and @StackingSP@% Ability Power when attacking or taking damage, stacking up to @StackCap@ times. <br><br>At full stacks, gain @StackedAmp*100@% Damage Amp and gain immunity to crowd control.

Titanic Hydra

Titanic Hydra

Attacks deal @PercentMaxHealthSplash@% of the holder's max Health plus @PercentAttackDamageSplash@% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Tome of Traits

Tome of Traits

Drag this Tome to the Shop to open an Armory full of emblems! You will have 30 seconds to choose.

Training Dummy

Training Dummy

Use on a champion to spawn a movable Training Dummy nearby. <br><br><tftitemrules> [Cannot be used in combat. <br>Consumable - This item disappears when used.]</tftitemrules>

Trait Quest

Trait Quest

After fielding @NumTraits@ non-unique traits in a player combat, gain a random Emblem and a Reforger.

Treasure Armory

Treasure Armory

At the start of the next round, get an offering of loot you can reroll for 1 gold.

Trickster's Glass

Trickster's Glass

Summon a clone with @HealthPercent@% base Health and +@ManaIncrease*100@% max Mana. You cannot equip items to the clone.<br><br><tftitemrules>The clone benefits from active traits</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules><br>

Triple Tap

Triple Tap

@TripleAttackChance*100@% chance to attack thrice.

Tune-Up

Tune-Up

Does nothing, but it's free!

Two 3-star 1-cost Champions

Two 3-star 1-cost Champions

Two 3-star 1-cost Champions

Two 3-star 2-cost Champions

Two 3-star 2-cost Champions

Two 3-star 2-cost Champions

Unceasing Cyclone

Unceasing Cyclone

Gain <TFTRadiantItemBonus>6</TFTRadiantItemBonus> orbiting razors. Razors deal <trueDamage>@Damage@</trueDamage> <TFTRadiantItemBonus>true damage</TFTRadiantItemBonus>, and 30% Shred and Sunder enemies for <TFTRadiantItemBonus>the rest of combat</TFTRadiantItemBonus>. Deal <TFTRadiantItemBonus>@DamageIncrease*100@%</TFTRadiantItemBonus> increased damage to Shredded or Sundered enemies.<br><br><rules>Damage increases based on Stage.</rules><br><rules>Recommended Roles: Attack or Magic Fighter</rules>

Unending Despair

Unending Despair

Whenever a Shield on the holder breaks, @PercentDamage@% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Unstable Treasure Chest

Unstable Treasure Chest

When the holder dies, the @ItemsGranted@ highest percent health allies gain a temporary completed item.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Unusable Slot

Unusable Slot

This slot can't hold an item.

UwU Blaster

UwU Blaster

Every attack, fire @NumUwUBlasts@ laser blasts random targets in range, dealing @ADDamage*100@% of the holder's Attack Damage as physical damage.<br><br><rules>Recommended Role: Attack Marksman</rules>

Vanguard Emblem

Vanguard Emblem

The holder gains the Vanguard trait. Gain @APGain@% Ability Power whenever an ally gains a shield.

Varus's Obsession

Varus's Obsession

Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains @StackingStats@% stacking Attack Damage and Ability Power.<br><br>The Soulmate heals for @HealPct*100@% of damage the holder deals.

Vayne's Chromablades

Vayne's Chromablades

Every <TFTRadiantItemBonus>@NumAttacks@</TFTRadiantItemBonus> attacks, fire <TFTRadiantItemBonus>@NumArrows@</TFTRadiantItemBonus> chromablades split between all enemies. Each blade deals <physicalDamage>@ArrowDamagePercent*100@%</physicalDamage> %i:TFTBaseAD% physical damage.<br><br><rules>Recommended Role: Attack Marksman</rules>

Virtue of the Martyr

Virtue of the Martyr

Every @HealTickRate@ seconds, heal your team for @MaxHealthHeal@% of their max Health. When the holder dies, the healing increases to @TOOLTIPEmpoweredHeal@% max Health for @NumBonusHeals@ extra heals.<br><br><TFTTrackerLabel>Healing:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@</TFTHighlight><br><br>​​<tftitemrules>[Support item]</tftitemrules>

Void Coefficient

Void Coefficient

Each cast reduces Mana Cost by @PercentManaReductionPerCast*100@% (to a minimum of 10)

Void Gauntlet

Void Gauntlet

Combat start: Store @InitialPercentHealthStore*100@% max Health and @PercentHealthStore*100@% more every second. On death, unleash the stored Health as magic damage split between enemies within @HexRadius@-hexes.<br><br><rules>[Unique - only 1 per champion]</rules>

Void Staff

Void Staff

Damage from attacks and Abilities @MRShred@% <TFTKeyword>Shred</TFTKeyword> the target for @MRShredDuration@ seconds. This effect does not stack.<br><br><tftitemrules><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>

Voyager Emblem

Voyager Emblem

The holder gains the Voyager trait. <br><br>Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.<br>- Tanks: @BonusArmorMR@ Armor and Magic Resist<br>- Fighters/Assassins: @BonusOmnivamp*100@% Omnivamp<br>- Other Roles: @BonusAttackSpeed*100@% Attack Speed

Warmog's Armor

Warmog's Armor

Gain @BonusPercentHP*100@% max Health.<br>

Wealth Quest

Wealth Quest

When you reach @GoldRequired@ gold, gain a component anvil and @GoldReward@ gold.

Wit's End

Wit's End

Attacks deal @TFTUnitProperty.item:TFT_Item_Artifact_WitsEnd_Damage@ bonus magic damage.<br><br>Heals the holder for @PercentHealing@% of all magic damage dealt.<br><br><tftitemrules>Damage increases based on Stage.</tftitemrules>

Yasuo's Bladework

Yasuo's Bladework

Every @Interval@ seconds, your next attack is a double attack.

Zeke's Bleak Herald

Zeke's Bleak Herald

When combat begins, the holder <TFTShadowItemPenalty>reduces the Attack Speed of all allies within @HexRange@ hexes in the same row by %i:scaleAS% @AttackSpeedReduction@%.</TFTShadowItemPenalty> <TFTShadowItemBonus>The holder then gains %i:scaleAS% @AttackSpeed@% Attack Speed for each affected ally.</TFTShadowItemBonus>

Zeke's Herald

Zeke's Herald

Combat start: Grant %i:scaleAS% @AttackSpeed@% Attack Speed to the holder and allies within 2 hexes in the same row.<br><br>​​<tftitemrules>[Support item]</tftitemrules>

Zephyr

Zephyr

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for @BanishDuration@ seconds. <br><br>Your team gains @AllyBonusAS@% Attack Speed.<br><br><tftitemrules>[Support item]<br>[Ignores crowd control immunity.]<br>[Unique - only 1 per champion]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@

Zhonya's Paradox

Zhonya's Paradox

Once per combat at @PercentHealthThreshold@% Health, become invulnerable and untargetable for @InvulnDuration@ seconds.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>

Zz'Rot Portal

Zz'Rot Portal

Summon a large Voidspawn. Its strength increases with each Stage.<br><br>​​<tftitemrules>[Support item]<br>[Unique - only 1 per champion]</tftitemrules>

Zz'Rot Portal

Zz'Rot Portal

Combat start: <TFTKeyword>Taunt</TFTKeyword>.<br>On death, a Voidspawn arises, <TFTKeyword>Taunting</TFTKeyword> nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.<br><br><tftitemrules><tftbold>Taunt</tftbold>: enemies that are able and in range must attack the taunter</tftitemrules>