<tftrules> This transforms into a random item at the start of combat!</tftrules>
@Cost_TOOLTIPONLY@-cost champion
After @Delay@ rounds, gain a @Cost_TOOLTIPONLY@-cost champion.
@Gold@ gold
Gain @Gold@ gold. You cannot buy champions for @ShopRoundLoss@ rounds.
@Gold@ gold
<rules>Make it rain!</rules>
@Gold@ gold
<rules>Make it rain!</rules>
@Gold@ gold
Gain @Gold@ gold. You cannot buy champions for @ShopRoundLoss@ rounds.
@Gold@ gold
<rules>Make it rain!</rules>
@Health@ Tactician Health
@Health@ Tactician Health
@NumUnits_TOOLTIPONLY@ @Cost_TOOLTIPONLY@-cost champions.
After @Delay@ rounds, gain @NumUnits_TOOLTIPONLY@ @Cost_TOOLTIPONLY@-cost champions.
@PercentIncrease@% Increased 5-Cost Odds
Permanently increase your shop odds for 5-costs by @PercentIncrease@%.
@PercentIncrease@% Increased 5-Cost Odds
Permanently increase your shop odds for 5-costs by @PercentIncrease@%.
@Rerolls@ free rerolls
<rules>Just keep rolling</rules>
@Rerolls@ free rerolls
<rules>Just keep rolling</rules>
@Rerolls@ free rerolls
@Rerolls@ free rerolls
@Rerolls@ free rerolls
<rules>Just keep rolling</rules>
@Tier@-Cost Shop
Your next shop contains all @Tier@-cost units. The first one you buy is free.
@Tier@-Cost Shop
Your next shop contains all @Tier@-cost units. The first one you buy is free.
@XP@ XP.
@XP@ XP.
@XP@ XP.
<rules>Learn and grow</rules>
@XP@ XP.
<rules>Learn and grow</rules>
1 gold
1 gold
1-cost: Aatrox
N.O.V.A.<br>Bastion
1-cost: Briar
Primordian<br>Anima<br>Rogue
1-cost: Caitlyn
N.O.V.A.<br>Fateweaver
1-cost: Cho'Gath
Dark Star<br>Brawler
1-cost: Ezreal
Timebreaker<br>Sniper
1-cost: Leona
Arbiter<br>Vanguard
1-cost: Lissandra
Dark Star<br>Replicator<br>Shepherd
1-cost: Nasus
Space Groove<br>Vanguard
1-cost: Poppy
Meeple<br>Bastion
1-cost: Rek'Sai
Primordian<br>Brawler
1-cost: Talon
Stargazer<br>Rogue
1-cost: Teemo
Space Groove<br>Shepherd
1-cost: Twisted Fate
Stargazer<br>Fateweaver
1-cost: Veigar
Meeple<br>Replicator
1-star 4-cost champion
1-star 4-cost champion
1-star 5-cost champion
1-star 5-cost champion
1-star Aurora
Gain a 1-star Aurora
1-star Briar
Gain a 1-star Briar
1-star Fiora
Gain a 1-star Fiora
1-star Illaoi
Gain a 1-star Illaoi
1-star Jinx
Gain a 1-star Jinx
10 gold
10 gold
12 gold
12 gold
12 radiant items
Covalent Spark, Jak'sho the Protean, Bulwark's Oath, Spear of Hirana, Rabadon's Ascended Deathcap, Glamorous Gauntlet, Guinsoo's Reckoning, Runaan's Tempest, Luminous Deathblade, Zenith Edge, Fist of Fairness, Eternal Whisper
14 XP
14 XP
15 gold
15 gold
16 free rerolls
16 free rerolls
16 gold
16 gold
16 XP
16 XP
2 5-costs
Gain @NumChamps_TOOLTIPONLY@ random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champions. Lose @HealthLoss@ Tactician Health.
2 1-cost champions
2 1-cost champions
2 2-star 2-cost champions
2 2-star 2-cost champions
2 3-cost champions
2 3-cost champions
2 4-cost champions
2 4-cost champions
2 5-cost champions
2 Champion Duplicators
2 Champion Duplicators
2 Components
2 Components
2 Deathblades
2 Deathblades
2 gold
2 gold
2 gold
2 gold
2 gold
2 gold
2 Item Removers
2 Item Removers
2 Radiant Items
2 Radiant Items
2 Reforgers
2 Reforgers
2 Salvagers
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
2 Salvagers
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
2 Salvagers
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
2 Salvagers
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
2 Salvagers
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
2 Salvagers
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
2 star Zac, Aurora, Urgot, and Samira
2 star Zac, Aurora, Urgot, and Samira
2 Tacticians' Capes
2 Tacticians' Capes
2 Tiny Duplicators
Use on a 1-cost champion to create a 1-star copy of them.
2-cost champion
2-cost champion
2-cost champion
2-cost champion
2-cost: Akali
N.O.V.A.<br>Marauder
2-cost: Bel'Veth
Primordian<br>Challenger<br>Marauder
2-cost: Gnar
Meeple<br>Sniper
2-cost: Gragas
Psionic<br>Brawler
2-cost: Gwen
Space Groove<br>Rogue
2-cost: Jax
Stargazer<br>Bastion
2-cost: Jinx
Anima<br>Challenger
2-cost: Meepsie
Meeple<br>Voyager<br>Shepherd
2-cost: Milio
Timebreaker<br>Fateweaver
2-cost: Mordekaiser
Dark Star<br>Vanguard<br>Conduit
2-cost: Pantheon
Timebreaker<br>Brawler<br>Replicator
2-cost: Pyke
Psionic<br>Voyager
2-cost: Zoe
Arbiter<br>Conduit
2-star 1-cost Talon
Stargazer<br>Rogue
2-star 1-cost: Aatrox
N.O.V.A.<br>Bastion
2-star 1-cost: Briar
Primordian<br>Anima<br>Rogue
2-star 1-cost: Caitlyn
N.O.V.A.<br>Fateweaver
2-star 1-cost: Cho'Gath
Dark Star<br>Brawler
2-star 1-cost: Ezreal
Timebreaker<br>Sniper
2-star 1-cost: Leona
Arbiter<br>Vanguard
2-star 1-cost: Lissandra
Dark Star<br>Replicator<br>Shepherd
2-star 1-cost: Nasus
Space Groove<br>Vanguard
2-star 1-cost: Poppy
Meeple<br>Bastion
2-star 1-cost: Rek'Sai
Primordian<br>Brawler
2-star 1-cost: Teemo
Space Groove<br>Shepherd
2-star 1-cost: Twisted Fate
Stargazer<br>Fateweaver
2-star 1-cost: Veigar
Meeple<br>Replicator
2-star 2-cost
Gain a 2-star 2-cost champion. Lose @HealthLoss@ Tactician Health.
2-star 2-cost champion
2-star 2-cost champion
2-star 3-cost
Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.
2-star 3-cost champion
2-star 3-cost champion
2-star 4-cost
Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.
2-star 4-cost champion
2-star 4-cost champion
2-star 5-cost champion
2-star 5-cost champion
2-star Aurora
Gain a 2-star Aurora
2-star Briar
Gain a 2-star Briar
2-star Fiora
Gain a 2-star Fiora
2-star Illaoi
Gain a 2-star Illaoi
2-star Jinx
Gain a 2-star Jinx
20 gold
20 gold
25 gold
25 gold
25 gold
25 gold
3 2-cost champions
3 2-cost champions
3 3-cost champions
3 3-cost champions
3 4-cost champions
3 4-cost champions
3 5-cost champions
3 5-cost champions
3 gold
3 gold
3 gold
3 gold
3 gold
3 gold
3 Lesser Champion Duplicators
3 Lesser Champion Duplicators
3 Masterwork Upgrades
3 Masterwork Upgrades
3 Radiant Items
3 Radiant Items
3 Spatulas
3 Spatulas
3-cost champion
3-cost champion
3-cost champion
3-cost champion and 1 gold.
3-cost: Aurora
Anima<br>Voyager
3-cost: Diana
Arbiter<br>Challenger
3-cost: Fizz
Meeple<br>Rogue
3-cost: Illaoi
Anima<br>Vanguard<br>Shepherd
3-cost: Kai'Sa
Dark Star<br>Rogue
3-cost: Lulu
Stargazer<br>Replicator
3-cost: Maokai
N.O.V.A.<br>Brawler
3-cost: Miss Fortune
Gun Goddess
3-cost: Ornn
Space Groove<br>Bastion
3-cost: Rhaast
Redeemer
3-cost: Samira
Space Groove<br>Sniper
3-cost: Urgot
Mecha<br>Brawler<br>Marauder
3-cost: Viktor
Psionic<br>Conduit
3-star 1-cost
Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.
3-star 5-cost champion
3-star 5-cost champion
3-star Aurora
Gain a 3-star Aurora
3-star Briar
Gain a 3-star Briar
3-star Fiora
Gain a 3-star Fiora
3-star Illaoi
Gain a 3-star Illaoi
3-star Jinx
Gain a 3-star Jinx
30 gold
30 gold
34 gold
34 gold
4 2-cost champions
4 2-cost champions
4 5-cost champions
4 5-cost champions
4 components
4 components
4 gold
4 gold
4 gold
4 gold
4 gold
4 gold
4 gold
4 gold
4-cost
4-cost
4-cost
Gain a random @StarLevel_TOOLTIPONLY@-star @ChampCost_TOOLTIPONLY@ cost champion. Lose @HealthLoss@ Tactician Health.
4-cost champion
4-cost champion
4-cost: Aurelion Sol
Mecha<br>Conduit
4-cost: Corki
Meeple<br>Fateweaver
4-cost: Karma
Dark Star<br>Voyager
4-cost: Kindred
N.O.V.A.<br>Challenger
4-cost: LeBlanc
Arbiter<br>Shepherd
4-cost: Master Yi
Psionic<br>Marauder
4-cost: Morgana
Dark Lady
4-cost: Nami
Space Groove<br>Replicator
4-cost: Nunu
Stargazer<br>Vanguard
4-cost: Rammus
Meeple<br>Bastion
4-cost: Riven
Timebreaker<br>Rogue
4-cost: Tahm Kench
Arcana<br>Brawler
4-cost: The Mighty Mech
Mecha<br>Voyager
4-cost: Xayah
Stargazer<br>Sniper
40 gold
40 gold
5 1-cost champions
5 1-cost champions
5 4-cost champions
5 4-cost champions
5 gold
5 gold
5 gold
5 gold
5-cost champion
5-cost champion
5-cost shop
After @Delay@ rounds, get a free shop reroll and your next shop contains all 5-cost champions.
5-cost: Bard
Meeple<br>Conduit
5-cost: Blitzcrank
Party Animal<br>Space Groove<br>Vanguard
5-cost: Fiora
Divine Duelist<br>Anima<br>Marauder
5-cost: Graves
Factory New
5-cost: Jhin
Destroyer<br>Dark Star<br>Sniper
5-cost: Shen
Bulwark<br>Bastion
5-cost: Sona
Commander<br>Psionic<br>Shepherd
5-cost: Vex
Doomer
5-cost: Zed
Galaxy Slayer
55 gold
55 gold
6 5-cost champions
6 5-cost champions
6 gold
6 gold
6 Lesser Champion Duplicators
6 Lesser Champion Duplicators
7 5-cost champions
7 5-cost champions
7 Gold
7 Gold
8 gold
8 gold
9 components
9 components
9 gold
9 gold
Acceleration Hex
Place the hex on a champion. Allies in the hex gain @AttackSpeed*100@% Attack Speed.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Accomplice's Gloves
Each round: Equip 2 random Support items.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@
Ace
Cause this unit to deal @TFTUnitProperty.:TFT_UnitProperty_Debug@% damage on their next attack.
Adaptive Helm
Gain an additional @ManaPercIncrease*100@% Mana from all sources. The holder gains an additional bonus based on their Role:<br><br>Tanks and Fighters: Gain @FrontlineResists@ Armor and Magic Resistance.<br><br>Other Roles: Gain @BacklineADAP@% Attack Damage and Ability Power.
Aegis of Dawn
Every @TickRate@ seconds, steal @ArmorStealPerTick@ Armor from enemies within 1-hex and heal @TFTUnitProperty.item:TFT_Item_Artifact_AegisDuskDawn_Damage@% of the holder's Armor.<br><br>If Aegis of Dusk is also equipped, trigger this item's effect every @TickRateWithAegisOfDusk@ seconds instead.<br><br><tftitemrules>Healing increases based on Stage.</tftitemrules>
Aegis of Dusk
Every @TickRate@ seconds, steal @MRStealPerTick@ Magic Resist from enemies within 1 hex and deal @TFTUnitProperty.item:TFT_Item_Artifact_AegisDuskDawn_Damage@% of the holder's Magic Resist as magic damage.<br><br>If Aegis of Dawn is also equipped, trigger this item's effect every @TickRateWithAegisOfDawn@ seconds instead.<br><br><tftitemrules>Damage increases based on Stage.</tftitemrules>
Aegis of the Legion
Combat start: Grant @ASBuff@% Attack Speed and @BonusResists@ Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for @BuffDuration@ seconds.<br><br><tftitemrules>[Support item]</tftitemrules>
Ahri's Aura
The holder is orbited by 3 foxfires. Each one deals <magicDamage>@FlatMagicDamage@ (%i:scaleAP%)</magicDamage> magic damage and the orbit expands to hit the holder's current target.<br><br>For every @ManaSpent@ Mana the holder spends, foxfires travel @PercentSpeedIncrease*100@% faster for the rest of combat.
Aim-Assistant
Deal @BonusDamagePerHex*100@% bonus damage per hex distance from the target.
All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>
All double component items
Deathblade, Rabadon's Deathcap, Red Buff, Bramble Vest, Dragon's Claw, Warmog's Armor, Blue Buff, Thief's Gloves.
Anima Emblem
The holder gains the Anima trait.
Animapocalypse
Store <TFTRadiantItemBonus>@DamageStore*100@%</TFTRadiantItemBonus> of damage dealt. <TFTRadiantItemBonus>Every @Delay@ seconds</TFTRadiantItemBonus> and on death, deal the stored damage as true damage to all enemies, reduced by <TFTRadiantItemBonus>@HexFalloff*100@%</TFTRadiantItemBonus> for each hex they are from the epicenter.<br><br><rules>Recommended Roles: Attack or Magic Caster</rules>
Anomaly
Next planning phase, gain an Anomaly which lets you apply a powerful evolution to one champion. You can spend gold to reroll the offering.
Anomaly
Evolve the holder, granting an effect based on their role.<br><br><TFTGuildActive enabled=TFT17_Anomaly_Tank alternate=TFTGuildInactive>Tank: Gain @TankHP_TOOLTIPONLY@ health and grow in size.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Marksman alternate=TFTGuildInactive>Marksman: Gain @MarksmanBonusAS_TOOLTIPONLY*100@% Attack Speed. On cast, knock back their target if within @MarksmanKnockbackRange_TOOLTIPONLY@ hexes of them.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Fighter alternate=TFTGuildInactive>Fighter/Assassin: Gain @FighterAP_TOOLTIPONLY@ Ability Power & @FighterAD_TOOLTIPONLY@% Attack Damage. Triple it when below @FighterHealthThreshold_TOOLTIPONLY@% Health.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Caster alternate=TFTGuildInactive>Caster: For every @CasterManaSpent_TOOLTIPONLY@ Mana spent, throw a @CasterHexRadius_TOOLTIPONLY@-hex fireball that deals @CasterHPRatio_TOOLTIPONLY*100@% max Health true damage, 33% <TFTKeyword>Wounds</TFTKeyword>, and 1% <TFTKeyword>Burns</TFTKeyword> for @CasterDuration_TOOLTIPONLY@ seconds.</TFTGuildActive><br><br><TFTGuildActive enabled=TFT17_Anomaly_Specialist alternate=TFTGuildInactive>Specialist: Gain @SpecialistNumStars_TOOLTIPONLY@ stars that orbit this champion. Each star deals @SpecialistMissileDamage_TOOLTIPONLY@ magic damage and the orbit expands to hit the champion's current target.</TFTGuildActive>
Anvil Transformation
Whenever you would get a component, gain a Component Anvil instead. Gain @Gold@ gold.
AP Rounds
Attacks and Abilities ignore @ArmorPen*100@% of enemy Armor
AP Rounds+
Attacks and Abilities ignore @ArmorPen*100@% of enemy Armor
Arbiter Emblem
The holder gains the Arbiter trait.
Archangel's Staff
Combat start: Gain @APPerInterval@% Ability Power every @IntervalSeconds@ seconds in combat.
Armored Dummy
Gain a training dummy with a Warmog's Armor, Bramble Vest, and Dragon's Claw.
Artifact Anvil
Artifact Anvil
Artifact Item
After @Delay@ rounds, gain a random Artifact.
Artifact Item
Artifact Item
Artifact Item
After @Delay@ rounds, gain a random Artifact.
Assault Frame
4 Range, Attack Marksman<br>Specialized in dealing damage to foes.
Assault Frame
Become an Attack Fighter with @Range@ Range. Gain @BaseHealth@ Base Health, @Omnivamp*100@% Omnivamp, and @AttackDamage*100@% Attack Damage.
Augment Rerolls
You get +@ExtraRolls@ Augment rerolls for all future augment choices. Gain @Gold@ gold.
Augment Rerolls
You get +@ExtraRolls@ Augment rerolls for all future augment choices. Gain @Gold@ gold.
Augment Wheel
Gain either: 1 random Prismatic augment, 2 random Gold augments, or 3 random Silver augments and @SilverGold@ gold.
B.F. Sword
%i:scaleAD% +@AD*100@% Attack Damage
Banshee's Veil
Combat start: Grant the holder and allies within @HexRange@ hexes in the same row immunity to crowd control and @BuffAttackSpeed*100@% Attack Speed for @Duration@ seconds.<br><br><tftitemrules>[Support item] [Unique - only 1 per champion]</tftitemrules>
Bastion Emblem
The holder gains the Bastion trait. After the first @Delay@ seconds of combat, the holder gains @AttackSpeed*100@% Attack Speed.
Battle Bunny Crossbow
Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>Every @NumCritsNeeded@ critical strikes, fire @NumArrows@ piercing arrows that can critically strike towards the target. Each deals @ArrowDamagePercent*100@% %i:TFTBaseAD% physical damage.<br><br>{{TFT_Keyword_Precision}}<br><rules>Max @MaxPerSpell@ stacks per Ability cast.</rules><br><rules>Recommended Roles: Attack Marksman or Fighter</rules>
Better Together
Gain @Health@ Tactician Health. If at least 5 players choose this, gain @Gold@ gold.
Better Together +
Gain @Health@ Tactician Health. If at least 5 players choose this, gain @Gold@ gold.
Biomatter Preserver
Gain @PctMaxHP*100%@% max Health and deploy @NumGrenades@ Life Orbs. Every @Interval@ seconds of combat, one drops restoring <scaleHealth>@HealPct*100@%</scaleHealth> of the holder's missing Health.<br><br><rules>Recommended user: Gragas.</rules>
Biomatter Preserver
Gain @PctMaxHP*100%@% max Health and deploy @NumGrenades@ Life Orbs. Every @Interval@ seconds of combat, one drops restoring <scaleHealth>@HealPct*100@%</scaleHealth> of the holder's missing Health.<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, they gain @IncreasedHealing*100@% increased healing from all sources.</TFTRadiantItemBonus><br><br><rules>Recommended user: Gragas.</rules>
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@
Blast Radius
Secondary blast radius is increased by @IncreasedRadius@ hex, dealing @DamageReductionPerHex*100@% less for each additional hex.
Blast Radius+
Secondary blast radius is increased by @IncreasedRadius@ hexes, dealing @DamageReductionPerHex*100@% less for each additional hex.
Blast Radius++
Secondary blast radius is increased by @IncreasedRadius@ hexes, dealing @DamageReductionPerHex*100@% less for each additional hex.
Blessing: Prosperity
Permanently grant a champion @BaseHealth@ Health, which increases by @InterestHealth@ Health for each interest you earn.
Blessing: Prosperity +
Permanently grant a champion @BaseHealth@ Health, which increases by @InterestHealth@ Health for each interest you earn.
Blessing: Size
Permanently increase a champion's Health by @FlatHealthBonus@ and size by 20%.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Blessing: Speed
Permanently increase a champion's Attack Speed by @ASToGrant*100@% and decrease their size by 20%.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Blessing: Wealth
Permanently grant a champion @ADAP@% Attack Damage and Ability Power, and a @GoldChance@% chance to generate @Gold@ gold on takedown.
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by @MRReduction@. If their Magic Resist is 0, grant the holder @ManaGain@ Mana instead.<br><br><rules>Ability damage can only trigger on each enemy once every @ICD@ seconds. </rules>
Blood Pact
Gain @Gold@ gold. For each other player that picks this, lose @HealthLossPerPlayer@ Tactician Health.
Blood Pact +
Gain @Gold@ gold. For each other player that picks this, lose @HealthLossPerPlayer@ Tactician Health.
Blood Pact ++
Gain @Gold@ gold. For each other player that picks this, lose @HealthLossPerPlayer@ Tactician Health.
Bloodthirster
Once per combat at @HealthThreshold@% Health, gain a @ShieldHealthPercent@% max Health Shield that lasts up to @ShieldDuration@ seconds.
Blue Buff
Gain @ModifiedADAP*100@% additional Attack Damage and Ability Power from all sources.
Blue Loot Orb
Blue Loot Orb
Blue Loot Orb and 2 Gold
Blue Loot Orb and 2 Gold
Bramble Vest
Gain @PercentMaxHP*100@% max health.<br><br>Take @AutoDamageReduction*100@% reduced damage from attacks. When struck by any attack, deal <magicDamage>@1StarAoEDamage@ magic damage</magicDamage> to all adjacent enemies.<br><br><tftitemrules>Cooldown: @ICD@ seconds</tftitemrules>
Brawler Emblem
The holder gains the Brawler trait. Attacks deals @PercentHPAttack*100@% of the holder's max health as magic damage.
Broken Prototype
Combat start: Gain a @Shield*100@% max Health shield.
Buckshot
Increase the number of Attack projectiles by @NumBonusProjectiles@. Spread increased by @SpreadIncrease*100@%.
Buckshot+
Increase the number of Attack projectiles by @NumBonusProjectiles@. Spread increased by @SpreadIncrease*100@%.
Buckshot++
Increase the number of Attack projectiles by @NumBonusProjectiles@. Spread increased by @SpreadIncrease*100@%.
Bunny Prime Ballista
Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>Every <TFTRadiantItemBonus>@NumCritsNeeded@</TFTRadiantItemBonus> critical strikes, fire <TFTRadiantItemBonus>@NumArrows@</TFTRadiantItemBonus> piercing arrows that can critically strike towards the target. Each deals @ArrowDamagePercent*100@% %i:TFTBaseAD% physical damage.<br><br><TFTRadiantItemBonus>On takedown, fire a burst of @ArrowsOnTakedown@ arrows from the target.</TFTRadiantItemBonus><br><br>{{TFT_Keyword_Precision}}<br><rules>Max @MaxPerSpell@ stacks per Ability cast.</rules><br><rules>Recommended Roles: Attack Marksman or Fighter</rules>
Cappa Juice
The holder dons a Hat on each takedown. The holder gains @ADAPPerTakedown@% Attack Damage and Ability Power per Hat. On death lose @PercentHatLoss*100@% of all Hats. (Hats: @TFTUnitProperty.trait:TFT_Item_Artifact_CappaJuice_NumHats@)
Cashflow
Gain @GoldPerTurn@ gold each round.
Chain Vest
%i:scaleArmor% +@Armor@ Armor
Chalice of Power
Combat start: Grant @ChaliceAP@ Ability Power and @BonusInitialMana@ Mana to the holder and allies within 2 hexes in the same row.<br><br><tftitemrules>[Support item]</tftitemrules>
Challenger Emblem
The holder gains the Challenger trait. On takedown, the holder's next @NumAttacks@ attacks each heal for @PercentHealthHeal*100@% of max health.
Challenger Mode
Miss Fortune gains the Challenger trait.
Champion Duplicator
Use on a champion to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Changing Glamour
Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>
Changing Glamour
Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>
Changing Glamour
Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>
Changing Glamour
Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>
Changing Glamour
Use this on the Changeling to transform them into a new champion!<br><br><rules>Refreshes each round</rules>
Chest of Greed
Gain @Gold@ gold, plus @SplitGold@ gold split between all players who pick this (rounded down.)
Chest of Greed
Gain @Gold@ gold, plus @SplitGold@ gold split between all players who pick this (rounded down.)
Chest of Greed
Gain @Gold@ gold, plus @SplitGold@ gold split between all players who pick this (rounded down.)
Choke
Reduce projectile spread by @SpreadDecrease*100@%.
Combat Hack
Your next augment selection will display all combat augments in the first slot, and that slot has @NumExtraRolls_TOOLTIPONLY@ extra rerolls.
Command Mod: Analyze
Command a unit to grant you @Experience@ XP every @Interval@ seconds it is alive during player combat.<br><br><rules>(Good on backliners)</rules>
Command Mod: Brace
Command a unit to gain a @PctHealth*100@% Health shield for @FreezeDuration@ seconds at the start of combat.<br><br><rules>(Good on tanks)</rules>
Command Mod: Disguise
Command a unit to become untargetable until all other allies are dead.<br>
Command Mod: Disrupt
Command a unit to Stun enemies within 3 hexes for @StunDuration@ second when it dies.<br><br><rules>(Good on tanks)</rules>
Command Mod: Doublestrike
Command a unit to have a @DoublestrikeChance@% chance to attack twice when attacking.<br><br><rules>(Good on carries)</rules>
Command Mod: Exhaust
Command a unit's attacks to Burn, Wound, and Chill. Gain @ASGain*100@% Attack Speed.<br><br><rules>(Good on anyone)</rules>
Command Mod: Fabricate
Command a unit to gain a temporary recommended item at the start of combat.<br><br><rules>(Good on anyone)</rules>
Command Mod: Optimize
Command a unit to reduce their Mana cost by @ManaReducePct@%.<br><br><rules>(Good on anyone with Mana)</rules>
Command Mod: Transmute
Command a unit to drop 2 gold each time it kills an enemy during player combat.<br><br><rules>(Good on carries)</rules>
Completed Item
Completed Item
Completed Item
Gain a random completed item. Lose @HealthLoss@ Tactician Health.
Completed Item Anvil
Drag this to the Shop to open an Armory full of completed items! You will have 30 seconds to choose.
Completed Item Anvil
Gain a Completed Item Anvil
Completed Item Anvil
Completed Item Anvil
Completed Item Anvil
In @Delay@ rounds, gain a Completed Item Anvil.
Component Anvil
Drag this to the Shop to open an Armory full of component items! You will have 30 seconds to choose.
Component Anvil
Component Anvil
Component Anvil
After @Delay@ rounds, gain a component anvil.
Conduit Mode
Miss Fortune gains the Conduit trait.
Coolant
Mana Cost reduced by @ManaReduction@
Coolant+
Mana Cost reduced by @ManaReduction@
Corrupt Vampiric Scepter
Attacks deal an additional @PercentDamage@% Attack Damage %i:scaleAD% as physical damage and heal the holder for the damage dealt.<br><br><TFTShadowItemBonus>The holder cannot cast their Ability or gain Mana.</TFTShadowItemBonus><br>
Cosmic Hex
Place the hex on a champion. Allies in the hex gain @PercentHealth*100@% max Health, and gain @BonusHealth@ permanent Health each round.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Craftsmanship
Gain @ReforgersUpfront@ Reforgers now and one at the start of each stage. Whenever you use a Reforger, gain @Gold@ gold.
Critical Hit!
Grants the champion 100% critical strike chance, and their spell can critically strike.
Crown of Demacia
If the holder is a Tank, regenerate @HealingPercentPerTickPerStage@-@HealingPercentPerTickPerStage*7@% maximum Health every @HealTickRate@ seconds (based on stage). Otherwise, gain @ADandAPPerTick@% %i:scaleAD% Attack Damage and %i:scaleAP% Ability Power every @HealTickRate@ seconds instead. <br><br>If the holder of this item dies, you instantly lose the fight.<br><br><tftitemrules>You can remove this item by benching the holder.</tftitemrules><br><br>
Crownguard
Combat Start: Gain a @ShieldSize@% max Health Shield for @ShieldDuration@ seconds.<br><br>When the Shield expires, gain @ShieldBonusAP@% Ability Power.<br>
Cryogenic Hex
Place the hex on a champion. The first time an ally in the hex falls below @HealthThreshold@% Health, they freeze for @BlockDuration@ second and heal @HealPercent*100@% of their max Health.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Cyclonic Slicers
Gain 3 orbiting razors. Razors deal <magicDamage>@Damage@</magicDamage> magic damage, and 30% Shred and Sunder enemies for @ShredDuration@ seconds. Deal @DamageIncrease*100@% increased damage to Shredded or Sundered enemies.<br><br><rules>Damage increases based on Stage.</rules><br><rules>Recommended Roles: Attack or Magic Fighter</rules>
Damage Amp
Cause this unit to deal @TFTUnitProperty.:TFT_UnitProperty_Debug@% increased damage. Does not stack. Lasts until the unit is deconstructed.
Dark Star Emblem
The holder gains the Dark Star trait.
Dawncore
Reduce the holder's max Mana by @FlatManaReduction@. Subsequent spellcasts reduce max Mana by @ReductionPerCast*100@%, to a minimum of @MinimumTotalMana@.
Death's Defiance
@IgnorePainPercent@% of the damage the holder receives is instead dealt over @BleedDuration@ seconds as non-lethal damage.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Deathblade
<tftitemrules>Perfect peace and calm for the holder - and all who face it.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_TragicalBlade_TRAKey@
Deathfire Grasp
Combat start: Blast the current target for @PercentMaxHealthDamage@% of their max Health as magic damage. Repeat this every @RepeatTime@ seconds.
Deep Freeze
The first time you fall below @HealthThreshold1*100@%, @HealthThreshold2*100@%, <TFTRadiantItemBonus>@HealthThreshold3*100@%, and @HealthThreshold4*100@%</TFTRadiantItemBonus> health, gain a @ShieldPercent*100@% max health shield for @ShieldDuration@ seconds. When this happens, release a frost nova that stuns enemies within @HexRange@ hexes for @StunDuration@ seconds <TFTRadiantItemBonus>and deals magic damage equal to @MaxHealthDamage*100@% of their max Health.</TFTRadiantItemBonus><br><br><TFTRadiantItemBonus>The radius increases by @HexRangeIncreasePerProc@ each nova.</TFTRadiantItemBonus><br><br><rules>Recommended Roles: Attack or Magic Tank</rules>
Determined Investor
After dying during combat @StackLimit@ times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and %i:goldCoins% @GoldGranted@ gold.
Diamond Hands
Once per combat: At @HPThreshold1*100@% Health, become invulnerable for @BaseDamageImmunityTime@ seconds and grant %i:goldCoins% @GoldPerImmunityProc@ gold.
Divine Empathy
At @FirstPlayerHPThreshold@ and @SecondPlayerHPThreshold@ player Health, gain a random component.
Divine Intervention
After falling to @HealthThreshold@ player health, gain a special loot orb.
Divine Investment
Your maximum interest is increased by 1. Gain @Gold@ gold.
Divine Investment
Your maximum interest is increased by 1. Gain @Gold@ gold.
Divine Refund
Gain @Gold@ gold. The next time you create an item, gain a copy of one of the components at random.
Do You Know Who I Am?
Print the UnitID to chat.
Double Tap
@DoubleAttackChance*100@% chance to attack twice.
Dragon's Claw
Gain @PercentMaxHP*100@% max health.<br><br>Every @HealthRegenInterval@ seconds, heal @PercentHealthDamage@% max Health.
Drone Uplink
A drone repeats <magicDamage>@DamageRepeat@%</magicDamage> of damage from the holder's attacks and Abilities to the same targets every @Interval@ seconds.<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, gain an additional mini-drone that repeats @SecondDroneDamageRepeat*100@% of damage.</TFTRadiantItemBonus><br><br><rules>Recommended users: Sona and Viktor.</rules>
Drone Uplink
A drone repeats <magicDamage>@DamageRepeat@%</magicDamage> of damage from the holder's attacks and Abilities to the same targets every @Interval@ seconds.<br><br><rules>Recommended users: Sona and Viktor.</rules>
Dummy with 2 Lockets
A training dummy with 2 Lockets of The Iron Solari, an item which shields allies on combat start.
Dummy with 2 Zeke's
A training dummy with 2 Zeke's Heralds, which provides Attack Speed to nearby allies.
Dummy with Shroud
A training dummy with a Shroud of Stillness, an item which increases enemies' mana costs.
Duplicator Bundle
Gain 4 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.
Echoing Batblades
Every @NumAttacks@ attacks, fire @NumArrows@ batblades split between the 3 nearest enemies. Each blade deals <physicalDamage>@ArrowDamagePercent*100@%</physicalDamage> %i:TFTBaseAD% physical damage.<br><br><rules>Recommended Role: Attack Marksman</rules>
Edge of Night
At @HealthThreshold@% Health, briefly become untargetable, shed negative effects, and heal @MissingHealthRestore*100@% missing health.
Ekko's Patience
Total Ability damage is increased by @AbilityDA*100@%, but is dealt over @Duration@ seconds instead.
Emergency Shielding
At @TriggerHealth*100@% Health, gain a @PercentMaxHealthShield*100@% max Health shield that decays over @Duration@ seconds.
Emergency Shielding+
At @TriggerHealth*100@% Health, gain a @PercentMaxHealthShield*100@% max Health shield that decays over @Duration@ seconds.
Ephemeral Rerolls
At the start of each round, if you don't have a free reroll, gain a free reroll.
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain @ManaRegenToGrant@ Mana regen and @APToGrant@% Ability Power.<br><br>When the ally uses their ability, gain @ManaToGrant@ Mana. Every @ShieldCadence@ seconds, shield your ally for @PercentAPShield*100@% of the holder's Ability Power.
Eternal Winter
Enemies who damage the holder are @AttackSpeedSlowPercent@% <TFTKeyword>Chilled</TFTKeyword> for @SlowDuration@ seconds. After @NumApplications@ <TFTKeyword>Chills</TFTKeyword> from this item, the attacker is <TFTKeyword>Stunned</TFTKeyword> instead (Cooldown: @FreezeCooldown@ seconds).<br><br><tftitemrules>[Unique - only 1 per champion]<br><tftbold>Chill</tftbold>: reduce Attack Speed<br><tftbold>Stun</tftbold>: cannot move, attack, or cast Abilities</tftitemrules>
Evelynn's Instinct
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below @ExecuteThresholdForTarget*100@% of their Health.<br><br>Kills grant the holder @DecayingAS*100@% Attack Speed decaying over @Duration@ seconds.<br>
Evenshroud
@ARReductionAmount@% <TFTKeyword>Sunder</TFTKeyword> enemies within @HexRange@ hexes. Gain @BonusResists@ Armor and Magic Resist for the first @BonusResistDuration@ seconds of combat.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>
Evolved Embershot
For every <TFTRadiantItemBonus>@ManaPerProjectile@</TFTRadiantItemBonus> mana spent, fire a projectile at a nearby enemy dealing <magicDamage>@ProjectileDamage@ + @APScalar*100@% of the holder's Ability Power</magicDamage> magic damage, and applying @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for <TFTRadiantItemBonus>@BurnDuration@</TFTRadiantItemBonus> seconds. <br><br><TFTRadiantItemBonus>Each projectile leaves a lingering field that deals <magicDamage>@FieldDamagePerSecond@</magicDamage> magic damage to enemies each second.</TFTRadiantItemBonus><br><br><tftitemrules>Damage increases based on Stage.<br><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules><br><rules>Recommended Roles: Magic Caster</rules>
Finalist Gambit
Gain @Gold@ gold. If you make it to top 4, gain @FinalistGold@ more gold.
Fishbones
The holder's attacks target random enemies.
Fission
+@BonusManaRegen@ Mana Regen and @AttackDamage*100@% Attack Damage
Fission+
+@BonusManaRegen@ Mana Regen and @AttackDamage*100@% Attack Damage
Fission++
+@BonusManaRegen@ Mana Regen and @AttackDamage*100@% Attack Damage
Flickerblades
Attacks grant @ASPerStack*100@% stacking Attack Speed. Every @StacksPerBonus@ attacks also grant @ADPerBonus*100@% Attack Damage and @APPerBonus@% Ability Power.
Forbidden Idol
Shields have @PercentShieldConversion@% of their value converted to max Health instead.
Fragmentation Rounds
Attacks send @FragmentProjectiles@ fragments to nearby enemies on hit that deal @FragmentDamage*100@% damage.
Fragmentation Rounds+
Attacks send @FragmentProjectiles@ fragments to nearby enemies on hit that deal @FragmentDamage*100@% damage.
Frontline Dummy
Gain a training dummy with a Brawler Emblem, a Bastion Emblem, and a Vanguard emblem.
Frying Pan
<tftitemrules>...why else would it be here?</tftitemrules>
Gambler's Blade
Grant %i:scaleAS% @AttackSpeedPerGold*100@% bonus Attack Speed per %i:goldCoins% gold in your bank (up to %i:goldCoins% @AttackSpeedGoldLimit@ gold).<br><br>Each attack has a @ChanceToProc*100@% chance to drop %i:goldCoins% @GoldPerProc@ gold.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Gambler's Blade
Grant %i:scaleAS% @AttackSpeedPerGold*100@% bonus Attack Speed per %i:goldCoins% gold in your bank (up to %i:goldCoins% @AttackSpeedGoldLimit@ gold).<br><br>Each attack has a @ChanceToProc*100@% chance to drop %i:goldCoins% @GoldPerProc@ gold.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Gargoyle Stoneplate
Gain @ArmorPerEnemy@ Armor and @MRPerEnemy@ Magic Resist for each enemy targeting the holder.
Giant Slayer
Gain @DamageAmp*100@% additional Damage Amp against Tanks.
Giant's Belt
%i:scaleHealth% +@Health@ Health
God Artifact Anvil
Drag this to the Shop to open an Armory full of God Artifact items! You will have 30 seconds to choose.
Gold
@TFTUnitProperty.trait:TFT13_Crime_Gold@ Gold
Gold Augment
Open an armory of 3 Gold augments and choose one.
Gold Collector
Attacks and Abilities execute enemies below @ExecutePercent@% of their maximum Health. Executions have a @GoldChance@% chance to drop %i:goldCoins% 1 gold.<br><br><TFTTrackerLabel>Gold Collected:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@g</TFTHighlight><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Gold Every Turn
Gain @Gold@ gold each round for the rest of the game.
Gold Loot Orb
Gold Loot Orb
Golden Hex
Use on a champion to paint the hex below them, turning it into a Golden hex which empowers champions within. The empowered champion gains @BonusHealth_TOOLTIPONLY@ Health, @AttackSpeed_TOOLTIPONLY*100@% Attack Speed, and drops @Gold@ gold on kill.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Golden Item Remover
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Golem with 2 Aegises.
A golem with 2 Aegises of the Legion, an item which provides Armor, Magic Resist, and Attack Speed to allies behind it.
Grav Booster
On takedown, dash to the next target and attack @BonusMultAS*100@% faster for @NumAttacks@ attacks.
Grav Booster+
On takedown, dash to the next target and attack @BonusMultAS*100@% faster for @NumAttacks@ attacks.
Gray Loot Orb
Gray Loot Orb
Guiding Hex
Every @Frequency@ seconds, fire a bolt at a random enemy in Attack Range, dealing @ProjectileDamage@ magic damage.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Aurora Bonus: If this item is equipped on Aurora, she gains @AuroraAPOnHit@ Ability Power when the bolt hits.</TFTGuildActive><br><br><rules>Damage increases based on Stage.</rules>
Guinsoo's Rageblade
Gain @AttackSpeedPerStack@% stacking Attack Speed every second.
Gwen's Scissors
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Gwen's Scissors <rules>(2 uses left!)</rules>
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Gwen's Scissors <rules>(3 uses left!)</rules>
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Gwen's Scissors <rules>(4 uses left!)</rules>
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Gwen's Scissors <rules>(5 uses left!)</rules>
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Hammer to the Face
Stun for @TFTUnitProperty.:TFT_UnitProperty_Debug@ seconds.
Hand Of Justice
Gain 2 effects:<li>@AD_NotStatBar*100@% Attack Damage and @AP_NotStatBar@% Ability Power.<li>@StatOmnivamp_NotStatBar*100@% Omnivamp.<br><br>While above @HealthThreshold*100@% health, double the Attack Damage and Ability Power. While below @HealthThreshold*100@% Health, double the Omnivamp.
Hard Pivot
Sell your board and bench. Gain @FreeRerolls@ free rerolls, and your next @FiveCostShops@ shops have all 5 costs.
Heartseeker
+@BonusCritChance*100@% Crit Chance and +@BonusCritDamage*100@% Crit Damage
Heartseeker+
+@BonusCritChance*100@% Crit Chance and +@BonusCritDamage*100@% Crit Damage
Heartseeker++
+@BonusCritChance*100@% Crit Chance and +@BonusCritDamage*100@% Crit Damage
Heavy Plating
Gain @BaseHealth@ Base Health, @BonusAR@ Armor, and @BonusMR@ Magic Resistance.
Hellfire Hatchet
Attacks deal @MaxHealthPercentDamage*100@% of the holder's max Health as bonus physical damage. For every @MissingHealthPercent*100@% missing Health, gain @ASPerMissingHealthPercent*100@% Attack Speed.
Hextech Gunblade
Heal the lowest percent Health ally for @AllyHealing*100@% of damage dealt.<br><br><TFTTrackerLabel>Ally Healing:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@</TFTHighlight>
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing @PercentHealthDamage@% of their max Health as magic damage.<br>
Hullcrusher
Combat Start: If there are no adjacent allies, gain @ExtraHealth@ Health, @ExtraADandAP@% Attack Damage, and @ExtraADandAP@% Ability Power.
Humility
Set your loss streak to @Streak@ and gain @Health@ Tactician Health.
Hunger For Power Anomaly
<br><br>Use on a unit to grant them the Hunger For Power anomaly. Sell the unit to regain this consumable.<br><br>Hunger For Power<br>Combat start: Consume an adjacent ally Champion and gain @HealthAndADPercent_TOOLTIPONLY@% of their Health and Attack Damage.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Iceblast Armor
The first time you fall below @HealthThreshold1*100@% and @HealthThreshold2*100@% health, gain a @ShieldPercent*100@% max health shield for @ShieldDuration@ seconds and release a frost nova that stuns enemies within @HexRange@ hexes for @StunDuration@ seconds.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>
Increased Interest
Increase your maximum interest by @Interest@.
Infinity Edge
Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Infinity Force
<tftitemrules>Tons of EVERYTHING!</tftitemrules>
Innervating Locket
The holder gains @PercentMana@% of their total Mana whenever they're hit by an attack.<br><br>Each cast restores @PercentHealth@% of the holder's max Health over @Duration@ seconds.
Ionic Spark
@MRShred@% <TFTKeyword>Shred</TFTKeyword> enemies within @HexRange@ hexes. When enemies cast an Ability, deal magic damage equal to @ManaRatio@% of the Mana spent<br><br><tftitemrules><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>
Jeweled Gauntlet
Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Kayle's Exaltation
After @Delay@ seconds of combat, this and all completed items on the holder become Radiant.
Kayle's Radiant Exaltation
Behold, the righteous flame!
Knight's Vow
Combat start: Grant @AllyHealth@ Health and @Omnivamp*100@% Omnivamp to the holder and allies within 1 hex in the same row.<br><br><tftitemrules>[Support item]</tftitemrules>
Kraken's Fury
Attacks grant @ADOnAttack*100@% stacking Attack Damage, up to @MaxStacks@ attacks. After @MaxStacks@ attacks, gain @ASCapstone*100@% Attack Speed.
Laser Ballistics
Attacks travel an additional hex and pierce enemies, reducing damage by @DamageReductionPerTarget*100@% per target pierced.
Laser Ballistics+
Attacks travel an additional @BonusHexes@ hexes and pierce enemies, reducing damage by @DamageReductionPerTarget*100@% per target pierced.
LaserBallistics++
Attacks travel an additional @BonusHexes@ hexes and pierce enemies, reducing damage by @DamageReductionPerTarget*100@% per target pierced.
Last Whisper
Damage from attacks and Abilities @ArmorReductionPercent@% <TFTKeyword>Sunder</TFTKeyword> the target for @ArmorBreakDuration@ seconds. This effect does not stack.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>
Latent Explosion
Store @LatentExplosionStoredDamage*100@% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
Leaky Prototype
Every @Interval@ seconds, this item loses @APLoss@ Ability Power and gains @ManaRegenPerLoss@ Mana Regen.
Leeching Implants
+@BonusOmnivamp*100@% Omnivamp and @AttackDamage*100@% Attack Damage
Leeching Implants+
+@BonusOmnivamp*100@% Omnivamp and @AttackDamage*100@% Attack Damage
Leonine Lamentation
Every @HealthPerMissile*100@% max health lost, fire crescent projectiles in <TFTRadiantItemBonus>@PrismaticNumTargets@</TFTRadiantItemBonus> lines dealing physical damage equal to @ResistPercent*100@% of the holder's Armor and Magic Resist. Steal <TFTRadiantItemBonus>@ResistSteal@</TFTRadiantItemBonus> Armor and Magic Resist from all enemies hit.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>
Lesser Champion Duplicator
Use on a 3-cost champion or less to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Lesser Champion Duplicator
Use on a 3-cost champion or less to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Lesser Champion Duplicator
Use on a 3-cost champion or less to create a 1-star copy on your bench.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Lesser Mirrored Persona
Share @StatSharePercent*100@% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.<br><br><rules>Can't be Reforged</rules><br><rules>Unique: one per champion</rules>
Level Quest
When you reach level @Level@, gain @GoldReward@ gold.
Lich Bane
The holder's first attack after each Ability cast deals @TFTUnitProperty.item:TFT_Item_Artifact_LichBane_Damage@ bonus magic damage.<br><br><tftitemrules>Damage increases based on Stage.</tftitemrules>
Lightshield Crest
Every @TriggerRate@ seconds, Shields the lowest percent Health ally for @PercentOfResists@% of the holder's combined Armor and Magic Resist for @ShieldDuration@ seconds.<br><br>On death grants this shield to all allies.
Lioness's Lament
Every @HealthPerMissile*100@% max health lost, fire crescent projectiles in a line dealing physical damage equal to @ResistPercent*100@% of the holder's Armor and Magic Resist. Steal @ResistSteal@ Armor and Magic Resist from all enemies hit.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>
Loaded Dice
Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. <br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Locket of the Iron Solari
Combat start: The holder and allies within @HexRange@ hexes in the same row gain a @ShieldValue@ Shield, @BonusResists@ Armor, and @BonusResists@ Magic Resist for @ShieldDuration@ seconds.<br><br><tftitemrules>[Support item]</tftitemrules>
Lovers +
Gain a @MajorUnitCost@-cost and a @MinorUnitCost@-cost that share a trait.
Lovers ++
Gain a @MajorUnitCost@-cost and a @MinorUnitCost@-cost that share a trait.
Low Health Quest
The first time you fall to @HP@ health, gain @GoldReward@ gold.
Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.<br><br><rules>These items are based on the champion's recommended items.</rules>
Luden's Tempest
@PercentOfOverkill@% of overkill damage plus @BaseDamage@ is dealt as magic damage to the two enemies nearest to the target.
Magnetic Remover
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(10 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(2 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(3 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(4 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(5 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(6 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(7 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(8 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Magnetic Remover <rules>(9 uses left!)</rules>
Use on a champion to unequip all items. <br><br><tftitemrules> [Cannot be used on champions in combat.]<br>[Consumable - This item disappears when used.]</tftitemrules>
Malware Matrix
<spellPassive>Attack Champion:</spellPassive> Dealing physical damage to an enemy reduces the target's Armor by @ResistReduce@.<br><br><spellPassive>Magic Champion:</spellPassive> Dealing magic damage to an enemy reduces the target's Magic Resist by @MRReduction@. <br><br><rules>Recommended users: Master Yi and Pyke.<br>Ability Damage Cooldown: @Cooldown@ seconds.</rules>
Malware Matrix
<spellPassive>Attack Champion:</spellPassive> Dealing physical damage to an enemy reduces the target's Armor by @ResistReduce@.<br><spellPassive>Magic Champion:</spellPassive> Dealing magic damage to an enemy reduces the target's Magic Resist by @MRReduction@. <br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, every @NumAttacks@rd attack cleaves, dealing <physicalDamage>@CleaveDamage@ (%i:scaleAD%)</physicalDamage> physical damage to nearby enemies.</TFTRadiantItemBonus><br><br><rules>Recommended users: Master Yi and Pyke.<br>Ability Damage Cooldown: @Cooldown@ seconds.</rules>
Manazane
After casting the first time in combat, gain @ManaRestore@ Mana over @ManaDuration@ seconds.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Marauder Emblem
The holder gains the Marauder trait and has a @GoldDropChance@% chance to drop @GoldAmount@ gold on kill.<br><br><tftitemrules>Gold dropped this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules>
Marksman Frame
@DoubleAttackChance*100@% chance to attack twice.
Masterwork Upgrade
Use on a champion to choose a Radiant version of that champion's craftable completed items. Upgrade the item you choose to its Radiant equivalent and unequip it.
Mecha-Former
Use this on a Mecha unit to change their form.<br><br><rules>Transformed Mechas take up two team slots and count twice for the Mecha trait.</rules>
Meeple Emblem
The holder gains the Meeple trait and @DamageAmpPerMeep*100@% Damage Amp and @HealthPerMeep@ Health per %i:set14AmpIcon%.
Meltthrough
Every second, reduce the Armor of enemies within 2-hexes by @ArmorMRReduction@, doubled for adjacent enemies.
Mending Echoes
Increase healing on the holder by @IncreasedHealing*100@%. When the holder gives or receives a heal, grant @HealPercentToGrant*100@% of the heals value to the lowest health ally as well.
Mini Recombobulate
Transform all 1 and 2-Cost champions on your board into random ones of a higher cost.
Mirrored Persona
Every @NumCombats@ player combats gain a lesser copy of Mirrored Persona (@TFTUnitProperty.trait:TFT_Item_Artifact_MirroredPersona_Combats@/@NumCombats@). <br><br>Share @StatSharePercent*100@% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders.<br><br><rules>Can't be Reforged, Lesser copies do not produce copies.</rules><br><rules>Unique: one per champion</rules>
MissingNo
Error 404: Debug command not found.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to <TFTKeyword>Slow</TFTKeyword>, <TFTKeyword>Burn</TFTKeyword>, and <TFTKeyword>Wound</TFTKeyword>.<br><br>{{TFT_Keyword_Chill}}<br>{{TFT_Keyword_Burn}}<br>{{TFT_Keyword_Wound}}
Mogul's Mail
Grants @BaseResistsPerStack@ Armor, @BaseResistsPerStack@ Magic Resist, and @BaseHealthPerStack@ Health when taking damage, stacking up to @StackCap@ times.<br><br>At full stacks, grant %i:goldCoins% @GoldAtFullStacks@ gold and continue gaining %i:goldCoins% @GoldAtFullStacks@ gold every @GoldInterval@ seconds.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Mogul's Mail
Grants @BaseResistsPerStack@ Armor, @BaseResistsPerStack@ Magic Resist, and @BaseHealthPerStack@ Health when taking damage, stacking up to @StackCap@ times.<br><br>At full stacks, grant %i:goldCoins% @GoldAtFullStacks@ gold and continue gaining %i:goldCoins% @GoldAtFullStacks@ gold every @GoldInterval@ seconds.<br><br><tftitemrules>Gold generated this game: @TFTUnitProperty.item:TFT_Item_GoldGenerated@</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Moonstone Renewer
Every @ShieldRate@ seconds, grant a @BaseShieldAmount@-@MaxShield@ Shield (based on Stage) to the @ShieldTargets@ lowest percent health allies for @ShieldDuration@ seconds.<br><br><tftitemrules>[Support item]</tftitemrules>
Morellonomicon
Attacks and Abilities deal @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>
Mystery Loot
What could it be?
Mystery Loot
You received: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage3UnitPropRandomReward@
Mystery Loot
You received: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage2UnitPropRandomReward@
Mystery Loot
You received: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage4UnitPropRandomReward@
N.O.V.A. Emblem
The holder gains the N.O.V.A. trait.<br><br><ShowIf.TFT17_DRX_CapstoneActive><scaleLevel enabled=TFT17_DRX_isSelected alternate=TFTGuildInactive>N.O.V.A. Strike: Gain @ASStriker*100@% Attack Speed and @ArmorStriker@ Armor and Magic Resist. Other allies gain @ASTeam*100@% Attack Speed and @ArmorTeam@ Armor and Magic Resist.</scaleLevel></ShowIf.TFT17_DRX_CapstoneActive>
Nanomachines
Restore @PercentMaxHealthRegenPerSecond*100@% max Health each second.
Nashor's Tooth
Attacks grant @BaseManaOnHit@ bonus Mana, increased to @ManaOnCrit@ if they critically strike.
Needlessly Big Gem
Your team gains @BaseBonusDamage*100@% Damage Amp. Each second the holder is alive, your team gains an additional @AmpPerSec*100@% Damage Amp, up to a total of @MaxDamageAmp*100@%.<br><br><tftitemrules>[Support item]</tftitemrules>
Needlessly Big Gem
Your team gains @BaseBonusDamage*100@% Damage Amp. Each second the holder is alive, your team gains an additional @AmpPerSec*100@% Damage Amp, up to a total of @MaxDamageAmp*100@%.<br><br><tftitemrules>[Support item]</tftitemrules>
Needlessly Large Rod
%i:scaleAP% +@AP@ Ability Power
Negatron Cloak
%i:scaleMR% +@MagicResist@ Magic Resist
Obsidian Cleaver
Damage dealt @Shred@% <TFTKeyword>Shreds</TFTKeyword> and @Shred@% <TFTKeyword>Sunders</TFTKeyword> enemies for @Duration@ seconds.<br><br>Your team gains @TeamAD*100@% Attack Damage and @TeamAP@ Ability Power.<br><br><tftitemrules>[Support item] [Unique - only 1 per champion]<br><tftbold>Shred</tftbold>: Reduce Magic Resist<br><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>
Omniweapon
The pinnacle of Anima technology.
Owned @Tier@ cost
Gain a copy of a @Tier@-cost champion you own and @BonusGold@ gold.<br><br><rules>If you don't own any @Tier@-cost champions, gain a random one </rules>
Owned @Tier@ cost
Gain a copy of a @Tier@-cost champion you own and @BonusGold@ gold.<br><br><rules>If you don't own any @Tier@-cost champions, gain a random one </rules>
OwO Blaster
Every attack, fire <TFTRadiantItemBonus>@NumUwUBlasts@</TFTRadiantItemBonus> laser blasts random targets in range, dealing @ADDamage*100@% of the holder's Attack Damage as physical damage.<br><br><rules>Recommended Roles: Attack Marksman</rules>
Pandora's Seat
At the start of every round, champions on the @BenchSlotCount@ rightmost bench slots transform into random champions of the same cost.
Pengu's Protection
Grant a @TFTUnitProperty.:TFT_UnitProperty_Debug@ health shield.
Pocket Recombobulator<br><br>
Use on a 1 or 2 cost champion to upgrade them to a unit of 1 higher cost.<br><br><tftitemrules>Not for use on living, mechanical, experimental, imaginary, or reanimated creatures . Keep out of reach of Yordles.</tftitemrules>
Portable Pain
Deal @TFTUnitProperty.:TFT_UnitProperty_Debug@ damage.
Power Frame
Gain <TFTKeyword>Precision</TFTKeyword> and increase Ability damage by @AbilityDamagePercentIncrease*100@%.<br><br>{{TFT_Keyword_Precision}}
Precise Smithing
Reforging items and Artifacts grants an anvil of the same value instead. Gain @NumComponents@ component and @NumReforger@ reforger now, and @StageReforger@ reforgers every stage.<br><br><tftitemrules>Includes components and Radiant Items, but does not affect Emblems or Tactician's Items.</tftitemrules><br>
Precision Scope
+@Range@ Range & @AttackDamage*100@% Attack Damage
Precision Scope+
+@Range@ Range & @AttackDamage*100@% Attack Damage
Precision Scope++
+@Range@ Range & @AttackDamage*100@% Attack Damage
Primordian Emblem
The holder gains the Primordian trait.
Prismatic Augment
Open an armory of 3 Prismatic augments and choose one.
Protector's Vow
Combat Start: Gain @CombatStartMana@ Mana.<br><br>At @HealthThreshold@% Health, gain @TriggerMana@ Mana and a Shield equal to @ShieldHealthPercent@% max Health.
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within @HexRange@ hexes. The next 2 critical attacks deal @CritDamageBonusPercent@% bonus Critical Strike Damage.
Psionic Emblem
The holder gains the Psionic trait.
Quicksilver
Combat Start: Gain immunity to crowd control for @SpellShieldDuration@ seconds.<br><br>Gain @ProcAttackSpeed*100@% stacking Attack Speed every second.
Rabadon's Deathcap
<tftitemrules>This humble hat can help you make, or unmake, the world itself.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_DeadlierCaps_TRAKey@
Radiant Adaptive Helm
Gain an additional <TFTRadiantItemBonus>@ManaPercIncrease*100@%</TFTRadiantItemBonus> Mana from all sources. The wearer gains an additional bonus based on their Role:<br><br>Tank/Fighter: Gain <TFTRadiantItemBonus>@FrontlineResists@</TFTRadiantItemBonus> Armor and Magic Resistance.<br><br>Marksman/Caster: Gain <TFTRadiantItemBonus>@BacklineADAP@%</TFTRadiantItemBonus> Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain <TFTRadiantItemBonus>@APPerInterval@%</TFTRadiantItemBonus> Ability Power every @IntervalSeconds@ seconds in combat.
Radiant Bloodthirster
Once per combat: At @HealthThreshold@% Health, gain a <TFTRadiantItemBonus>@ShieldHealthPercent@%</TFTRadiantItemBonus> max Health Shield that lasts up to @ShieldDuration@ seconds.
Radiant Blue Buff
Gain <TFTRadiantItemBonus>@ModifiedADAP*100@%</TFTRadiantItemBonus> additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain <TFTRadiantItemBonus>@PercentMaxHP*100@%</TFTRadiantItemBonus> max health.<br><br>Take <TFTRadiantItemBonus>@AutoDamageReduction*100@%</TFTRadiantItemBonus> reduced damage from attacks. When struck by any attack, deal <TFTRadiantItemBonus>@1StarAoEDamage@</TFTRadiantItemBonus> magic damage to all adjacent enemies.<br><br><tftitemrules>Cooldown: @ICD@ seconds</tftitemrules>
Radiant Crownguard
Combat Start: Gain a <TFTRadiantItemBonus>@ShieldSize@%</TFTRadiantItemBonus> max Health Shield for @ShieldDuration@ seconds.<br><br>When the Shield expires, gain <TFTRadiantItemBonus>@ShieldBonusAP@% Ability Power</TFTRadiantItemBonus>.
Radiant Deathblade
<tftitemrules>It glows in the presence of enemies. Or friends. Or anything alive, really.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_TragicalBlade_TRAKey@
Radiant Dragon's Claw
Gain <TFTRadiantItemBonus>@PercentMaxHP*100@%</TFTRadiantItemBonus> max health.<br><br>Every @HealthRegenInterval@ seconds, heal <TFTRadiantItemBonus>@PercentHealthDamage@%</TFTRadiantItemBonus> max Health.<br>
Radiant Edge of Night
At @HealthThreshold@% Health, briefly become untargetable, shed negative effects, and <TFTRadiantItemBonus>heal all missing health</TFTRadiantItemBonus>.
Radiant Evenshroud
@ARReductionAmount@% <TFTKeyword>Sunder</TFTKeyword> enemies within @HexRange@ hexes. Gain <TFTRadiantItemBonus>@BonusResists@ Armor and Magic Resist</TFTRadiantItemBonus> for the first <TFTRadiantItemBonus>@BonusResistDuration@ seconds</TFTRadiantItemBonus> of combat.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>
Radiant Field
Gain @HealthPercent*100@% max health. Every second, deal magic damage in a @HexRadiusBase@-hex radius equal to @HealthRatio*100@% of the holder's max Health. Radius increases every @Period@ seconds.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>
Radiant Gargoyle Stoneplate
Gain <TFTRadiantItemBonus>@ArmorPerEnemy@</TFTRadiantItemBonus> Armor and <TFTRadiantItemBonus>@MRPerEnemy@</TFTRadiantItemBonus> Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain <TFTRadiantItemBonus>@DamageAmp*100@%</TFTRadiantItemBonus> additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain <TFTRadiantItemBonus>@AttackSpeedPerStack@%</TFTRadiantItemBonus> stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:<li><TFTRadiantItemBonus>@AD_NotStatBar*100@%</TFTRadiantItemBonus> Attack Damage and <TFTRadiantItemBonus>@AP_NotStatBar@%</TFTRadiantItemBonus> Ability Power.<li><TFTRadiantItemBonus>@StatOmnivamp_NotStatBar*100@%</TFTRadiantItemBonus> Omnivamp.<br><br>While above @HealthThreshold*100@% health, double the Attack Damage and Ability Power. While below @HealthThreshold*100@% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for <TFTRadiantItemBonus>@AllyHealing*100@%</TFTRadiantItemBonus> of damage dealt.<br><br><TFTTrackerLabel>Ally Healing:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@</TFTHighlight>
Radiant Infinity Edge
Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Radiant Ionic Spark
@MRShred@% <TFTKeyword>Shred</TFTKeyword> enemies within @HexRange@ hexes. When enemies cast an Ability, deal magic damage equal to <TFTRadiantItemBonus>@ManaRatio@%</TFTRadiantItemBonus> of the Mana spent.<br><br><tftitemrules>[Direct damage item]<br><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>
Radiant Item
Radiant Item
Radiant Jeweled Gauntlet
Gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Radiant Kraken's Fury
Attacks grant <TFTRadiantItemBonus>@ADOnAttack*100@%</TFTRadiantItemBonus> stacking Attack Damage, up to @MaxStacks@ attacks. After @MaxStacks@ attacks, gain <TFTRadiantItemBonus>@ASCapstone*100@%</TFTRadiantItemBonus> Attack Speed.
Radiant Last Whisper
Damage from attacks and Abilities @ArmorReductionPercent@% <TFTKeyword>Sunder</TFTKeyword> the target for <TFTRadiantItemBonus>the rest of combat.</TFTRadiantItemBonus> This effect does not stack.<br><br><tftitemrules><tftbold>Sunder</tftbold>: Reduce Armor</tftitemrules>
Radiant Lucky Item Chest
Use on a champion to open an armory of <TFTRadiantItemBonus>Radiant</TFTRadiantItemBonus> items especially suited for them.<br><br><rules>These items are based on the champion's recommended items.</rules>
Radiant Morellonomicon
Attacks and Abilities deal <TFTRadiantItemBonus>@BurnPercent@%</TFTRadiantItemBonus> <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>
Radiant Nashor's Tooth
Attacks grant <TFTRadiantItemBonus>@BaseManaOnHit@</TFTRadiantItemBonus> bonus Mana, increased to <TFTRadiantItemBonus>@ManaOnCrit@</TFTRadiantItemBonus> if they critically strike.
Radiant Protector's Vow
Combat Start: Gain <TFTRadiantItemBonus>@CombatStartMana@</TFTRadiantItemBonus> Mana.<br><br>At @HealthThreshold@% Health, gain <TFTRadiantItemBonus>@TriggerMana@ Mana</TFTRadiantItemBonus> and a Shield equal to <TFTRadiantItemBonus>@ShieldHealthPercent@% max Health</TFTRadiantItemBonus>.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for <TFTRadiantItemBonus>@SpellShieldDuration@</TFTRadiantItemBonus> seconds.<br><br>Gain <TFTRadiantItemBonus>@ProcAttackSpeed*100@%</TFTRadiantItemBonus> stacking Attack Speed every second.
Radiant Rabadon's Deathcap
<tftitemrules>It's witnessed - and unleashed - miracles and calamities both.</tftitemrules><br><br>@TFTUnitProperty.:TFT_Augment_DeadlierCaps_TRAKey@
Radiant Red Buff
Attacks and Abilities <TFTRadiantItemBonus>@BurnPercent@%</TFTRadiantItemBonus> <TFTKeyword>Burn</TFTKeyword> and @HealingReductionPct@% <TFTKeyword>Wound</TFTKeyword> enemies for @Duration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules><br>
Radiant Spear of Shojin
Attacks grant <TFTRadiantItemBonus>@FlatManaRestore@ bonus Mana</TFTRadiantItemBonus>.
Radiant Spirit Visage
Regenerate <TFTRadiantItemBonus>@MissingHealthHeal*100@%</TFTRadiantItemBonus> of missing Health each second.
Radiant Steadfast Heart
Gain <TFTRadiantItemBonus>@BaseDurability*100@%</TFTRadiantItemBonus> durability. While above @ThresholdForEmpower*100@% Health, instead gain <TFTRadiantItemBonus>@EmpoweredDurability*100@%</TFTRadiantItemBonus> Durability.<br><br>@TFTUnitProperty.:TFT_Augment_WarmogsBuckle_TRAKey@
Radiant Sterak's Gage
At @HealthThreshold@% Health, gain a Shield equal to <TFTRadiantItemBonus>@PercentHealthShield*100@%</TFTRadiantItemBonus> of the wearer's maximum Health that rapidly decays over <TFTRadiantItemBonus>@ShieldDuration@</TFTRadiantItemBonus> seconds.
Radiant Striker's Flail
Critical Strikes grant <TFTRadiantItemBonus>@BuffDamageAmp*100@%</TFTRadiantItemBonus> Damage Amp for @Duration@ seconds, stacking up to @MaxStacks@ times.
Radiant Sunfire Cape
Gain <TFTRadiantItemBonus>@BonusPercentHP*100@%</TFTRadiantItemBonus> max Health.<br><br>Every @ICD@ seconds, deal <TFTRadiantItemBonus>@BurnPercent@%</TFTRadiantItemBonus> <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to an enemy within @HexRange@ hexes for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: reduces healing received</tftitemrules>
Radiant Thief's Gloves
Each round: Equip 2 random <TFTRadiantItemBonus>Radiant</TFTRadiantItemBonus> items.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@
Radiant Titan's Resolve
Gain <TFTRadiantItemBonus>@StackingAD*100@%</TFTRadiantItemBonus> Attack Damage and <TFTRadiantItemBonus>@StackingSP@%</TFTRadiantItemBonus> Ability Power when attacking or taking damage, stacking up to @StackCap@ times.<br><br>At full stacks, gain <TFTRadiantItemBonus>@StackedAmp*100@%</TFTRadiantItemBonus> Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Damage from attacks and Abilities @MRShred@% <TFTKeyword>Shred</TFTKeyword> the target for <TFTRadiantItemBonus>the rest of combat</TFTRadiantItemBonus>. This effect does not stack.<br><br><tftitemrules><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>
Radiant Warmog's Armor
Gain <TFTRadiantItemBonus>@BonusPercentHP*100@%</TFTRadiantItemBonus> max Health.<br>
Rainbow Shops
Your next @NumShops@ shops will each contain one unit of each tier. Gain @NumRerolls@ free reroll.
Random Boon
Gain a random boon from ANY god, and @Gold@ gold.<br><br>Chosen Boon: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage4UnitProp1@<br>@TFTUnitProperty.item:TFT17_ThreshBoon_Stage4UnitProp2@
Random Boon
Gain a random boon from ANY god, and @Gold@ gold.<br><br>Chosen Boon: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage3UnitProp1@<br>@TFTUnitProperty.item:TFT17_ThreshBoon_Stage3UnitProp2@
Random Boon
Gain a random boon from ANY god, and @Gold@ gold.<br><br>Chosen Boon: @TFTUnitProperty.item:TFT17_ThreshBoon_Stage2UnitProp1@<br>@TFTUnitProperty.item:TFT17_ThreshBoon_Stage2UnitProp2@
Random Component
Random Component
Random Component
Random Component
Random Emblem
Gain a random Emblem. Lose @HealthLoss@ Tactician Health.
Randuin's Omen
Combat start: Grant %i:scaleArmor% @BonusDefense@ Armor and %i:scaleMR% @BonusDefense@ Magic Resistance to the holder and adjacent allies.<br><br><tftitemrules>[Support item]</tftitemrules>
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Reactive Armor
Taking damage from enemies grants @ReactiveArmorAndMR@ bonus Armor and Magic Resistances, up to @MaxReactiveArmorAndMR@.
Recurve Bow
%i:scaleAS% +@AS@% Attack Speed
Red Buff
Attacks and Abilities @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @HealingReductionPct@% <TFTKeyword>Wound</TFTKeyword> enemies for @Duration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>
Reforger
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><TFTRadiantItemBonus>Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger</TFTRadiantItemBonus><br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(10 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(2 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(3 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(4 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(5 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(6 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(7 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(8 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reforger <rules>(9 uses left!)</rules>
Unequip all items and randomly transform them into new ones of a similar type and quality.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Reinforced Frame
!!DO NOT PICK - NOT YET IMPLEMENTED!!<br>1 Range, Attack Tank<br>Specialized in absorbing damage and protecting allies.
Replicator Mode
Miss Fortune gains the Replicator trait.
Reroll Quest
After rolling the shop @RerollsNeeded@ times, gain @AnvilsToGrant@ component anvils.
Rev-Up
Gain @AttackSpeedPerAttack*100@% Attack Speed for each attack against the same target, up to @MaxAttackSpeed*100@%.
Rev-Up+
Gain @AttackSpeedPerAttack*100@% Attack Speed for each attack against the same target, up to @MaxAttackSpeed*100@%.
Ripper Bullets
Attacks reduce enemy Armor and Magic Resistance by @ArmorMRReduction@.
Ripper Bullets+
Attacks reduce enemy Armor and Magic Resistance by @ArmorMRReduction@.
Rocket Swarm
Every @ManaThreshold@ Mana spent, fire a barrage of @NumRockets@ rockets at the target, each dealing @RocketDamagePercent*100@% %i:TFTBaseAD% physical damage.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal <TFTBonus>@JinxPercentIncrease*100@%</TFTBonus> increased damage.</TFTGuildActive>
Rogue Emblem
The holder gains the Rogue trait. At @HealthThreshold*100@% health, gain @Omnivamp*100@% Omnivamp and immunity to crowd control for @BuffDuration@ seconds.
Roll the Bones
Roll @Dice@ dice. Gain gold equal to the total.
Sacrifice
Lose @HealthLoss@ Tactician Health and gain @gold@ gold.
Salvager
Use on a champion to remove all their items and break them down into components.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Savage Slicer
Attacks hit the target and all adjacent enemies for @SplashDamage*100@% of Basic Attack Damage. Omnivamp applies @OmnivampEffectiveness*100@% to this damage.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Briar Bonus: If this item is equipped on Briar, on cast this effect happens @BriarHitsOnCast@ times.</TFTGuildActive>
Scuttle Party
Your next PVE round will be replaced with a Scuttle Crab round with bonus loot!
Searing Shortbow
For every @ManaPerProjectile@ mana spent, fire a projectile at a nearby enemy, dealing <magicDamage>@ProjectileDamage@ + @APScalar*100@% of the holder's Ability Power</magicDamage> magic damage and applying @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to enemies for @BurnDuration@ seconds.<br><br><tftitemrules>Damage increases based on Stage.<br><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules><br><rules>Recommended Role: Magic Caster</rules>
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by @StatsPerTakedown@.
Semiconductor
Every @AttacksToLaunch@ attacks and every @AttacksToReceive@ times being attacked, zap the @NumEnemies@ nearest enemies, dealing <magicDamage>@PctHealthDamage*100@%</magicDamage> of enemy Health as magic damage.<br><br><rules>Recommended users: Gragas and Master Yi.</rules>
Semiconductor
Every @AttacksToLaunch@ attacks and every @AttacksToReceive@ times being attacked, zap the @NumEnemies@ nearest enemies, dealing <magicDamage>@PctHealthDamage*100@%</magicDamage> of enemy Health as magic damage.<br><br><rules>Recommended users: Gragas and Master Yi.</rules>
Sentinel Swarm
Every 3 seconds, summon a powerful Sentinel equipped with Completed, Artifact, and Radiant items.
Shadow Puppet
Spawn a clone that copies the holder's items. The clone has @ClonePercentHealth*100@% max Health and deals @ClonePercentDamage*100@% damage.<br><br><rules>[Unique - only 1 per champion]</rules>
Shared Wealth
Gain @Gold@ gold. If at least @PlayersNeeded@ players choose this, gain an additional @BonusGold@ gold.
Shared Wealth +
Gain @Gold@ gold. If at least @PlayersNeeded@ players choose this, gain an additional @BonusGold@ gold.
Shared Wealth +
Gain @Gold@ gold. If at least @PlayersNeeded@ players choose this, gain an additional @BonusGold@ gold.
Sheer Mass
Gain @BonusPercentMaxHealth*100@% max Health and size.
Shepherd Emblem
The holder gains the Shepherd trait. On cast, grant @ManaSharePercent*100@% of max Mana to the Bond of the Stars.
Shockwave
Combat Start: Unleash a shockwave forward that deals @ShockwavePercentMaxHealthDamage*100@% of Graves' max Health as magic damage and stun enemies hit for @ShockwaveStunDuration@ seconds.
Shroud of Stillness
Combat start: Shoot a beam that @CostIncrease@% <TFTKeyword>Mana Reaves</TFTKeyword> enemies.<br><br>Your team gains @BonusAllyHealth@ Health.<br><br><tftitemrules>[Support item] [Unique - only 1 per champion]<br><tftbold>Mana Reave</tftbold>: increase maximum Mana until the next cast</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@
Silver Augment
Open an armory of 3 Silver augments and choose one.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for @StunDuration@ seconds.<br><br><TFTShadowItemBonus>The holder's Attack Speed is locked at @AttackSpeedCap@.</TFTShadowItemBonus>
Sniper Emblem
The holder gains the Sniper trait and +@HexRangeIncrease@ Attack Range.
Sniper's Focus
Gain @DamageAmpPerHex*100@% Damage Amp against targets @HexRequirement@ or more hexes away.
Solar Eclipse
Gain <TFTRadiantItemBonus>@HealthPercent*100@%</TFTRadiantItemBonus> max Health. Every second, deal magic damage in a <TFTRadiantItemBonus>@HexRadiusBase@</TFTRadiantItemBonus> hex radius equal to @HealthRatio*100@% of the holder's max Health, <TFTRadiantItemBonus>and gain max Health equal to @DamageToHealthConversion*100@% of damage dealt.</TFTRadiantItemBonus> Radius increases every @Period@ seconds.<br><br><rules>Recommended Roles: Attack or Magic Tank</rules>
Solar Hex
Place the hex on a champion. Allies in the hex deal @FireDamagePercent*100@% bonus magic damage over @Duration@ seconds. This damage 33% <TFTKeyword>Wounds</TFTKeyword>, and 1% <TFTKeyword>Burns</TFTKeyword> over the duration.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>
Soraka's Embrace
At combat start, grant the ally who died first the previous combat @ShieldFloor@ to @ShieldCeiling@ Shield, based on the current Stage.
Soraka's Miracle
The first @NumMiracles@ times the holder drops below @HPThreshold*100@% Health, a Miracle occurs, healing them for @TotalHealRatio@% of their max Health.<br><br>If the holder survives player combat, gain @PlayerHealth@ player Health for each Miracle this combat.
Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters {{TFT17_SpaceGroove_TheGroove}} for @GrooveDuration@ seconds.<br><br><rules>Can only occur once every @ICD@ seconds.</rules>
Sparking Prototype
Every @Interval@ seconds, gain @AttackSpeed*100@% Attack Speed for @Duration@ seconds.
Sparring Gloves
+@CritChance@ Critical Strike Chance
Spatula
After @Delay@ rounds, gain a Spatula.
Spatula
<tftitemrules>It must do something...</tftitemrules>
Spear of Shojin
Attacks grant @FlatManaRestore@ bonus Mana.
Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After @Duration@ seconds, the holder returns to their original location.
Spirit Visage
Regenerate @MissingHealthHeal*100@% of missing Health each second.
Starcrossed Upgrade
Your next shop contains all @Tier@-cost units. The first one you buy is free and upgraded to 2-star.
Starcrossed Upgrade
Your next shop contains all @Tier@-cost units. The first one you buy is free and upgraded to 2-star.
Starcrossed Upgrade ++
Your next shop contains all @Tier@-cost units. The first one you buy is free and upgraded to 2-star.
Stargazer Emblem
The holder gains the Stargazer trait.
Starlight Hex
Place the hex on a champion. Allies in the hex gain @ManaRegen@ Mana Regen.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Starry Quest
The next time you star up a champion, gain @GoldReward@ gold.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and @Gold@ gold.<br><br>At the start of the next @FutureChampionCount@ stages, gain that 4-cost champion again.
Statikk Shiv
Every 3rd attack deals @Damage@ + @APScalar*100@% of the holder's Ability Power as additional magic damage to 4 enemies.
Steadfast Heart
Gain @BaseDurability*100@% Durability. While above @ThresholdForEmpower*100@% Health, instead gain @EmpoweredDurability*100@% Durability.<br><br>@TFTUnitProperty.:TFT_Augment_WarmogsBuckle_TRAKey@
Steamroll
Gain a random @Tier@- cost and 1 gold. Repeat after each player combat until you lose one.
Steamroll+
Gain a random @Tier@-cost and 1 gold. Repeat after each player combat until you lose one.
Sterak's Gage
At @HealthThreshold@% Health, gain a Shield equal to @PercentHealthShield*100@% of the wearer's maximum Health that rapidly decays over @ShieldDuration@ seconds.
Storm Hex
Place the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for @StunDuration@ seconds.<br><br><tftitemrules>[Consumable - This item disappears when used.]</tftitemrules>
Striker Selector
Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
Striker's Flail
Critical Strikes grant @BuffDamageAmp*100@% Damage Amp for @Duration@ seconds, stacking up to @MaxStacks@ times.
Sunfire Cape
Gain @BonusPercentHP*100@% max Health. <br><br>Every @ICD@ seconds, deal @BurnPercent@% <TFTKeyword>Burn</TFTKeyword> and @GrievousWoundsPercent@% <TFTKeyword>Wound</TFTKeyword> to an enemy within @HexRange@ hexes for @BurnDuration@ seconds.<br><br><tftitemrules><tftbold>Burn</tftbold>: Deals a percent of the target's max Health as true damage every second<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>
Super Parting Gift
The next time you select God Pengu's gift, gain an extra copy of the champion and @Gold@ gold.
Support Anvil
Support Anvil
Support Frame
!!DO NOT PICK - NOT YET IMPLEMENTED!!<br>4 Range, Hybrid Caster<br>Specialized in debilitating enemies and empowering allies.
Suspicious Trench Coat
Once per combat at @PercentHealthTrigger@% Health, the holder splits into 3 copies of themself each with @PercentHealthOfCopies@% of their max Health.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Sympathetic Detonation
A second one-hex radius explosion occurs on the nearest enemy, dealing @SympatheticDamageReduction*100@% damage.
Sympathetic Implant
Every @Interval@ seconds, gain:<br><br><spellPassive>Magic Champions:</spellPassive> @ManaRegenOverTime@ Mana Regen.<br><spellPassive>Attack Champions:</spellPassive> @ASOverTime*100@% Attack Speed.<br><br><rules>Recommended users: Sona and Viktor.</rules>
Sympathetic Implant
Every @Interval@ seconds, gain:<br><br><spellPassive>Magic Champions:</spellPassive> @ManaRegenOverTime@ Mana Regen.<br><spellPassive>Attack Champions:</spellPassive> @ASOverTime*100@% Attack Speed.<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, their abilities deal <scaleLevel>@TrueDamageConversion*100@%</scaleLevel> of their ability damage as true damage instead.</TFTRadiantItemBonus><br><br><rules>Recommended users: Sona and Viktor.</rules>
Tactician's Cape
Your team gains +@MaxArmySizeIncrease@ max team size.<br><br>@PercentGoldChance@% chance to drop 1 gold after @Timer@ seconds of combat.<br><br><tftitemrules>"...and a bit of Luck."</tftitemrules>
Tactician's Crown
Your team gains +@MaxArmySizeIncrease@ max team size.<br><br>@PercentGoldChance@% chance to drop 1 gold when you win combat.<br><br><tftitemrules>"...the Heart of a hero..."</tftitemrules>
Tactician's Shield
Your team gains +@MaxArmySizeIncrease@ max team size.<br><br>@PercentGoldChance@% chance to drop 1 gold when the holder dies.<br><br><tftitemrules>"Imbued with a Philosopher's wisdom..."</tftitemrules>
Talisman Of Ascension
After @Seconds@ seconds gain @MaxHealthPercent@% max Health and @DamageAmp*100@% Damage Amp for the rest of combat.
Tankbuster
Gain @BonusDamageToTanks*100@% Damage Amp against Tanks.
Target-Lock Optics
When the holder damages each enemy for the first time each combat, gain:<br><br><spellPassive>Attack Champions:</spellPassive> @ADPerEnemy*100@% Attack Damage<br><spellPassive>Magic Champions:</spellPassive> @APPerEnemy@% Ability Power<br><br><rules>Recommended users: Pyke and Master Yi</rules>
Target-Lock Optics
When the holder damages each enemy for the first time each combat, gain:<br><br><spellPassive>Attack Champions:</spellPassive> @ADPerEnemy*100@% Attack Damage<br><spellPassive>Magic Champions:</spellPassive> @APPerEnemy@% Ability Power<br><br><TFTRadiantItemBonus>At (4): If the holder is Psionic, they heal <scaleHealth>@HealPct*100@%</scaleHealth> of their max Health whenever their target dies.</TFTRadiantItemBonus><br><br><rules>Recommended users: Pyke and Master Yi</rules>
Taunt
Taunt all enemies who are in range to attack the target.
Tear of the Goddess
%i:TFTManaRegen% +@ManaRegen@ Mana Regen
Tentacle Slam
Every @Frequency@ seconds, summon a tentacle that slams down on the target, dealing <physicalDamage>@SlamDamage@</physicalDamage> physical damage and healing the holder for @Heal*100@% max health.<br><br><TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at @IllaoiEffectiveness*100@% effectiveness. </TFTGuildActive><br><br><rules>Damage increases based on Stage.</rules>
TFT_Item_Blank
TFT17_FavoredCause_CombatStartRerolled
Combat start: if you rerolled during the previous planning phase,
TFT17_FavoredCause_DealDamage
When an Arbiter deals damage @DamageInstances@ times,
TFT17_FavoredCause_EveryInterest
Combat Start: For each interest you would gain, also
TFT17_FavoredCause_EveryXAttacks
When an Arbiter attacks @NumAttacks@ times,
TFT17_FavoredCause_EveryXSeconds
Every @NumSeconds@ seconds,
TFT17_FavoredCause_FallBelowXHealth
The first time each Arbiter drops below @HealthThreshold*100@% health,
TFT17_FavoredCause_SpendMana
When an Arbiter spends @ManaToSpend@ mana,
TFT17_FavoredCause_StarLevels
Combat Start: For each Arbiter star level,
TFT17_FavoredCause_Takedown
When an enemy dies,
TFT17_FavoredEffect_GainLeona
You have a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% chance to gain a Leona at combat end.
TFT17_FavoredEffect_GainMana
All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ Mana.
TFT17_FavoredEffect_GainsAbilityPower
All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ Ability Power.
TFT17_FavoredEffect_GainsArmor
All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ Armor and Magic Resist.
TFT17_FavoredEffect_GainsAttackSpeed
All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% Attack Speed.
TFT17_FavoredEffect_GainShield
All Arbiters gain a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% max Health Shield for @TFTUnitProperty.:TFT17_Favored_EffectData_Three_AmountSubstring@ seconds.
TFT17_FavoredEffect_GainsPermanentMaxHealth
All Arbiters gain @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@ permanent max Health.
TFT17_FavoredEffect_GenerateGold
You have a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% chance to gain @TFTUnitProperty.:TFT17_Favored_EffectData_Three_AmountSubstring@ gold at combat end.
TFT17_FavoredEffect_GenerateReroll
You have a @TFTUnitProperty.:TFT17_Favored_EffectData_One_AmountSubstring@% chance to gain @TFTUnitProperty.:TFT17_Favored_EffectData_Three_AmountSubstring@ free reroll at combat end.
TFT17_MarketOffering_EmpoweredHex_SunHex
TFT17_MarketOffering_Desc_EmpoweredHex_SunHex
TFT6_Augment_FourScore
The Annihilator
Store @DamageStore*100@% of damage dealt. On death or after @Delay@ seconds in combat, deal the stored damage as true damage to all enemies, reduced by @HexFalloff*100@% for each hex they are away from the epicenter.<br><br><rules>Recommended Roles: Attack or Magic Caster</rules>
The Eternal Flame
While the holder is alive, all enemies are @TOOLTIPWoundAmount@% <TFTKeyword>Wounded</TFTKeyword> and all allies gain @DamageAmp*100@% Damage Amp. This effect refreshes every @WoundDuration@ seconds.<br><br><tftitemrules>[Support item]<br><tftbold>Wound</tftbold>: Reduces healing received</tftitemrules>
The Indomitable
The holder's Move Speed is drastically reduced.<br><br>Gain @HealthPercBonus*100@% max Health, stun immunity, and pull the current target into melee range.
The Lovers
Gain a @MajorUnitCost@-cost and a @MinorUnitCost@-cost that share a trait.
The Tears of My Enemies
Grant @TFTUnitProperty.:TFT_UnitProperty_Debug@ Mana.
Thief's Gloves
Each round: Equip 2 random items.<br><br><tftitemrules>[Consumes 3 item slots.]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@
Thresh's Lantern
After @Delay@ seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, @DamageShare*100@% of all damage the holder would take is redirected to them.<br><br><tftitemrules>Traits of champions flung onto the board do not become active</tftitemrules>
Timebreaker Emblem
The holder gains the Timebreaker trait.
Tiny Champion Duplicator
Use on a 1-cost champion to create a 1-star copy of them.
Titan's Resolve
Gain @StackingAD*100@% Attack Damage and @StackingSP@% Ability Power when attacking or taking damage, stacking up to @StackCap@ times. <br><br>At full stacks, gain @StackedAmp*100@% Damage Amp and gain immunity to crowd control.
Titanic Hydra
Attacks deal @PercentMaxHealthSplash@% of the holder's max Health plus @PercentAttackDamageSplash@% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Tome of Traits
Drag this Tome to the Shop to open an Armory full of emblems! You will have 30 seconds to choose.
Training Dummy
Use on a champion to spawn a movable Training Dummy nearby. <br><br><tftitemrules> [Cannot be used in combat. <br>Consumable - This item disappears when used.]</tftitemrules>
Trait Quest
After fielding @NumTraits@ non-unique traits in a player combat, gain a random Emblem and a Reforger.
Treasure Armory
At the start of the next round, get an offering of loot you can reroll for 1 gold.
Trickster's Glass
Summon a clone with @HealthPercent@% base Health and +@ManaIncrease*100@% max Mana. You cannot equip items to the clone.<br><br><tftitemrules>The clone benefits from active traits</tftitemrules><br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules><br>
Triple Tap
@TripleAttackChance*100@% chance to attack thrice.
Tune-Up
Does nothing, but it's free!
Two 3-star 1-cost Champions
Two 3-star 1-cost Champions
Two 3-star 2-cost Champions
Two 3-star 2-cost Champions
Unceasing Cyclone
Gain <TFTRadiantItemBonus>6</TFTRadiantItemBonus> orbiting razors. Razors deal <trueDamage>@Damage@</trueDamage> <TFTRadiantItemBonus>true damage</TFTRadiantItemBonus>, and 30% Shred and Sunder enemies for <TFTRadiantItemBonus>the rest of combat</TFTRadiantItemBonus>. Deal <TFTRadiantItemBonus>@DamageIncrease*100@%</TFTRadiantItemBonus> increased damage to Shredded or Sundered enemies.<br><br><rules>Damage increases based on Stage.</rules><br><rules>Recommended Roles: Attack or Magic Fighter</rules>
Unending Despair
Whenever a Shield on the holder breaks, @PercentDamage@% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Unstable Treasure Chest
When the holder dies, the @ItemsGranted@ highest percent health allies gain a temporary completed item.<br><br><tftitemrules>[Support item]</tftitemrules>
Unusable Slot
This slot can't hold an item.
UwU Blaster
Every attack, fire @NumUwUBlasts@ laser blasts random targets in range, dealing @ADDamage*100@% of the holder's Attack Damage as physical damage.<br><br><rules>Recommended Role: Attack Marksman</rules>
Vanguard Emblem
The holder gains the Vanguard trait. Gain @APGain@% Ability Power whenever an ally gains a shield.
Varus's Obsession
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains @StackingStats@% stacking Attack Damage and Ability Power.<br><br>The Soulmate heals for @HealPct*100@% of damage the holder deals.
Vayne's Chromablades
Every <TFTRadiantItemBonus>@NumAttacks@</TFTRadiantItemBonus> attacks, fire <TFTRadiantItemBonus>@NumArrows@</TFTRadiantItemBonus> chromablades split between all enemies. Each blade deals <physicalDamage>@ArrowDamagePercent*100@%</physicalDamage> %i:TFTBaseAD% physical damage.<br><br><rules>Recommended Role: Attack Marksman</rules>
Virtue of the Martyr
Every @HealTickRate@ seconds, heal your team for @MaxHealthHeal@% of their max Health. When the holder dies, the healing increases to @TOOLTIPEmpoweredHeal@% max Health for @NumBonusHeals@ extra heals.<br><br><TFTTrackerLabel>Healing:</TFTTrackerLabel> <TFTHighlight>@TFTUnitProperty.item:TFT_Tracker_Value1@</TFTHighlight><br><br><tftitemrules>[Support item]</tftitemrules>
Void Coefficient
Each cast reduces Mana Cost by @PercentManaReductionPerCast*100@% (to a minimum of 10)
Void Gauntlet
Combat start: Store @InitialPercentHealthStore*100@% max Health and @PercentHealthStore*100@% more every second. On death, unleash the stored Health as magic damage split between enemies within @HexRadius@-hexes.<br><br><rules>[Unique - only 1 per champion]</rules>
Void Staff
Damage from attacks and Abilities @MRShred@% <TFTKeyword>Shred</TFTKeyword> the target for @MRShredDuration@ seconds. This effect does not stack.<br><br><tftitemrules><tftbold>Shred</tftbold>: Reduce Magic Resist</tftitemrules>
Voyager Emblem
The holder gains the Voyager trait. <br><br>Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.<br>- Tanks: @BonusArmorMR@ Armor and Magic Resist<br>- Fighters/Assassins: @BonusOmnivamp*100@% Omnivamp<br>- Other Roles: @BonusAttackSpeed*100@% Attack Speed
Warmog's Armor
Gain @BonusPercentHP*100@% max Health.<br>
Wealth Quest
When you reach @GoldRequired@ gold, gain a component anvil and @GoldReward@ gold.
Wit's End
Attacks deal @TFTUnitProperty.item:TFT_Item_Artifact_WitsEnd_Damage@ bonus magic damage.<br><br>Heals the holder for @PercentHealing@% of all magic damage dealt.<br><br><tftitemrules>Damage increases based on Stage.</tftitemrules>
Yasuo's Bladework
Every @Interval@ seconds, your next attack is a double attack.
Zeke's Bleak Herald
When combat begins, the holder <TFTShadowItemPenalty>reduces the Attack Speed of all allies within @HexRange@ hexes in the same row by %i:scaleAS% @AttackSpeedReduction@%.</TFTShadowItemPenalty> <TFTShadowItemBonus>The holder then gains %i:scaleAS% @AttackSpeed@% Attack Speed for each affected ally.</TFTShadowItemBonus>
Zeke's Herald
Combat start: Grant %i:scaleAS% @AttackSpeed@% Attack Speed to the holder and allies within 2 hexes in the same row.<br><br><tftitemrules>[Support item]</tftitemrules>
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for @BanishDuration@ seconds. <br><br>Your team gains @AllyBonusAS@% Attack Speed.<br><br><tftitemrules>[Support item]<br>[Ignores crowd control immunity.]<br>[Unique - only 1 per champion]</tftitemrules><br>@TFTUnitProperty.:TFT_BindOnEquipTRA@
Zhonya's Paradox
Once per combat at @PercentHealthThreshold@% Health, become invulnerable and untargetable for @InvulnDuration@ seconds.<br><br><tftitemrules>[Unique - only 1 per champion]</tftitemrules>
Zz'Rot Portal
Summon a large Voidspawn. Its strength increases with each Stage.<br><br><tftitemrules>[Support item]<br>[Unique - only 1 per champion]</tftitemrules>
Zz'Rot Portal
Combat start: <TFTKeyword>Taunt</TFTKeyword>.<br>On death, a Voidspawn arises, <TFTKeyword>Taunting</TFTKeyword> nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.<br><br><tftitemrules><tftbold>Taunt</tftbold>: enemies that are able and in range must attack the taunter</tftitemrules>