TranscendenceTFTPatch 16.12
Sign in
CompsUnitsItemsTraitsAugments

Transcendence

Fast League lookups, current-patch analytics, and player routes that stay readable under pressure.

Transcendence isn't endorsed by Riot Games. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

TermsGitHubGPL-3.0

© 2026 luisgon-dev

TFT Catalog

Traits

All traits in the live set and their breakpoints
Anima

Anima

After losing a player combat, gain @TechPerCombat@ Tech, plus additional Tech equal to @TechPerLoss@ times the length of your loss streak. Additionally, gain @TechPerKill@ Tech per Anima takedown.<br><br>Each time Animas get @TechBreakpoint@ Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.<br><br><row>(@MinUnits@) Start Researching! </row><br><row>(@MinUnits@) After each player combat, gain loot!</row><br><br><ShowIf.TFT17_AnimaSquad_IsDoubleUp><rules>Gain @PairsPartnerWinMultiplier*100@% Tech from losing if your partner wins a combat in Double Up.</rules></ShowIf.TFT17_AnimaSquad_IsDoubleUp>

Arbiter

Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.<br><br><row>(@MinUnits@) Choose a cause and effect for your law</row><br><row>(@MinUnits@) Effects are stronger. </row>

Bastion

Bastion

Your team gains @TeamwideResists@ Armor and Magic Resist.<br><br>Bastions gain more, and the value doubles in the first @Duration@ seconds of combat.<br><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%; Non-Bastions gain an additional @EnhancedTeamwideArmor@ %i:scaleArmor%%i:scaleMR%.</row>

Brawler

Brawler

Your team gains @TeamwideBonus*100@% Health. Brawlers gain more.<br><br><expandRow>(@MinUnits@) +@HealthBonus*100@% maximum Health</expandRow>

Bulwark

Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a @PercentHealthShield*100@% max Health shield and @AttackSpeed*100@% Attack Speed.

Challenger

Challenger

Your team gains @TeamwideAS*100@% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by @BurstPercent*100@% for @BurstDuration@ seconds.<br><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%</row>

Choose Trait

Choose Trait

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

Commander

Commander

(@MinUnits@) Sona gives you a random Command Mod every @RoundsPerMod@ rounds which allows you to alter the way an ally behaves during combat. Command Mods last @RoundsPerMod@ player combats even if they are not equipped.

Conduit

Conduit

Innate: Conduits gain @InnateManaGain*100@% additional Mana from all sources.<br><br>Your team gains Mana Regen, increased for Conduits.<br><br><expandRow>(@MinUnits@) @TeamManaRegen@ %i:TFTManaRegen% | @ChannelerManaRegen@ %i:TFTManaRegen%</expandRow><br><br>

Dark Lady

Dark Lady

Your team gains @Durability*100@% Durability, increased to @TransformedDurability*100@% when Morgana is in her Dark Form.

Dark Star

Dark Star

<row>(@MinUnits@) Dark Stars create a black hole that consumes enemies at <ShowIf.TFT17_DarkStar_HasNeutronStar><TFTBonus>@TFTUnitProperty.trait:TFT17_Augment_DarkStar_NeutronStar_BonusExecutePercent*100@%</TFTBonus></ShowIf.TFT17_DarkStar_HasNeutronStar><ShowIfNot.TFT17_DarkStar_HasNeutronStar>@ExecuteHPPercent*100@%</ShowIfNot.TFT17_DarkStar_HasNeutronStar> max health.</row><br><row>(@MinUnits@) AND they gain @ADAP@% %i:scaleAD%%i:scaleAP%.</row><br><row>(@MinUnits@) AND the strongest Dark Star unit goes supermassive, gaining @SupermassivePercentBonus*100@% effectiveness from Dark Star, and creates 2 minor Black Holes.</row><br><row>(@MinUnits@) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE. </row>

Divine Duelist

Divine Duelist

Your Tactician heals for @PlayerOmnivamp*100@% of player damage dealt from winning.<br><br>Fiora always wins a one on one duel.

Doomer

Doomer

Combat Start: Mark all enemies with Doom.<br><br>The first time enemies are damaged each combat, their Doom is consumed, stealing @ADAP1@% Attack Damage and Ability Power from them and granting it to your strongest Vex.

Eradicator

Eradicator

Enemies have @PctResists*100@% less Armor and Magic Resist.

Factory New

Factory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.<br><br>Every @NumberOfUpgradesBeforeRoundCostIncrease@ upgrades, future upgrades will take an additional round.<br><br><rules>Next Upgrade: @TFTUnitProperty.trait:TFT17_GravesTrait_RoundsUntilUpgrade@ Rounds.</rules>

Fateweaver

Fateweaver

Innate: Fateweavers have <TFTKeyword>Precision</TFTKeyword>.<br><br><row>(@MinUnits@) Chance effects on abilities are <TFTKeyword>Lucky</TFTKeyword>.</row><br><row>(@MinUnits@) Gain @CritChance*100@% Crit Chance and @CritDamage@%&nbsp;Crit Damage. Critical strikes are also <TFTKeyword>Lucky</TFTKeyword>.</row><br><br>{{TFT_Keyword_Precision}}<br><rules>Lucky: Check twice and take the better outcome.</rules>

Galaxy Hunter

Galaxy Hunter

Zed is obtained from the Invader Zed augment.<br><br>While at least one clone is alive, Zed gains @BonusAD*100@% bonus Attack Damage.

God-Blessed

God-Blessed

@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey1@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey2@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey3@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey4@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey5@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey6@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey7@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey8@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey9@<br><br>@TFTUnitProperty.trait:TFT17_CarouselMarket_TraitTRAKey10@<br>

Gun Goddess

Gun Goddess

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

Marauder

Marauder

Your team gains @TeamwideBonus*100@% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to @MaxPercentHealthShield*100@% max Health.)<br><br><row>(@MinUnits@) @Omnivamp*100@% %i:scaleSV%, @AD*100@% %i:scaleAD%</row><br><row>(@MinUnits@) @Omnivamp*100@% %i:scaleSV%, @AD*100@% %i:scaleAD%</row><br><row>(@MinUnits@) @Omnivamp*100@% %i:scaleSV%, @AD*100@% %i:scaleAD%.</row>

Mecha

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining @TransformedPercentHealth*100@% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.<br><br><row>(@MinUnits@) Energy Cells: Mechas gain @AP@%&nbsp;%i:scaleAD%%i:scaleAP%.</row><br><row>(@MinUnits@) Overclocked Cells: Increased to @AP@%&nbsp;%i:scaleAD%%i:scaleAP%.</row><br><row>(@MinUnits@) Precision Engineering: +@TeamSize@ max team size</row><br><br><rules>Use the Mecha-Former item to toggle the forms of your Mecha units</rules>

Meeple

Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.<br><br><row>(@MinUnits@) @Meeps@ %i:set14AmpIcon%, @BonusHealth@ %i:scaleHealth%</row><br><row>(@MinUnits@) @Meeps@ %i:set14AmpIcon%, @BonusHealth@ %i:scaleHealth%</row><br><row>(@MinUnits@) @Meeps@ %i:set14AmpIcon%, @BonusHealth@ %i:scaleHealth%. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.</row><br><row>(@MinUnits@) @Meeps@ %i:set14AmpIcon%, @BonusHealth@ %i:scaleHealth%. SUMMON THE FOUR MEEPLORDS!</row><br><br><rules>Cloning time = Champion cost</rules>

N.O.V.A.

N.O.V.A.

<row>(@MinUnits@) @TeamAttackDelay@ seconds into combat, N.O.V.A. grant a power surge to allies based on champions.</row><br><row>(@MinUnits@) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.</row><br><br><ShowIf.TFT17_DRX_HasAatrox><status>Aatrox:</status> Ally Damage @ShredAndSunder*100@% <TFTKeyword>Shred</TFTKeyword> and <TFTKeyword>Sunders</TFTKeyword> enemies</ShowIf.TFT17_DRX_HasAatrox><ShowIfNot.TFT17_DRX_HasAatrox><TFTGuildInactive>Aatrox: Shred and Sunder enemies</TFTGuildInactive></ShowIfNot.TFT17_DRX_HasAatrox><br><ShowIf.TFT17_DRX_HasCaitlyn><status>Caitlyn:</status> Grant allies @AS*100@% Attack Speed</ShowIf.TFT17_DRX_HasCaitlyn><ShowIfNot.TFT17_DRX_HasCaitlyn><TFTGuildInactive>Caitlyn: Grant Attack Speed</TFTGuildInactive></ShowIfNot.TFT17_DRX_HasCaitlyn><br><ShowIf.TFT17_DRX_HasAkali><status>Akali:</status> Allies gain <TFTKeyword>Precision</TFTKeyword></ShowIf.TFT17_DRX_HasAkali><ShowIfNot.TFT17_DRX_HasAkali><TFTGuildInactive>Akali: Allies gain Precision</TFTGuildInactive></ShowIfNot.TFT17_DRX_HasAkali><br><ShowIf.TFT17_DRX_HasMaokai><status>Maokai:</status> Allies heal @Heal*100@% max Health</ShowIf.TFT17_DRX_HasMaokai><ShowIfNot.TFT17_DRX_HasMaokai><TFTGuildInactive>Maokai: Heal allies</TFTGuildInactive></ShowIfNot.TFT17_DRX_HasMaokai><br><ShowIf.TFT17_DRX_HasKindred><status>Kindred:</status> Shield the strongest Tank for <TFTBonus>@ShieldValue@</TFTBonus></ShowIf.TFT17_DRX_HasKindred><ShowIfNot.TFT17_DRX_HasKindred><TFTGuildInactive>Kindred: Shield an ally</TFTGuildInactive></ShowIfNot.TFT17_DRX_HasKindred><br><ShowIf.TFT17_DRX_HasEmblem><status>Emblem:</status> Allies deal @BonusTrueDamage*100@% stacking bonus true damage</ShowIf.TFT17_DRX_HasEmblem><ShowIfNot.TFT17_DRX_HasEmblem><TFTGuildInactive>Emblem: Deal bonus true damage</TFTGuildInactive></ShowIfNot.TFT17_DRX_HasEmblem>

Oracle

Oracle

Every @Rounds@ rounds, Tahm Kench grants a reward!<br><br>Rounds Remaining: @TFTUnitProperty.trait:TFT17_TahmKench_RoundsRemaining@<br>Last Reward: @TFTUnitProperty.trait:TFT17_TahmKench_LastReward@

Party Animal

Party Animal

Once per combat, after falling below @HealthThreshold*100@% percent Health, become untargetable and repair @PercentHealthHeal*100@% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in {{TFT17_SpaceGroove_TheGroove}} and Party Crasher's passive fires bolts four times as fast.

Primordian

Primordian

<row>(@MinUnits@) Dealing damage spawns Swarmlings based on unique Primordian star level.</row><br><row>(@MinUnits@) Spawn @PercentMoreSwarmlings@% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion. </row><br><br><rules>@DamageTakenPercentModifier*100@% of damage taken contributes to damage dealt.</rules>

Psionic

Psionic

Gain Psionic items that can be equipped to any ally.<br><br><row>(@MinUnits@) Gain the @TFTUnitProperty.trait:TFT17_PsyOps_Item1@</row><br><row>(@MinUnits@) Gain the @TFTUnitProperty.trait:TFT17_PsyOps_Item2@, Psionic items gain extra effects on Psionic units</row><br><br><br>

Redeemer

Redeemer

<row>(@MinUnits@) For each non-unique trait you have active, your team gains @BonusOffensiveStat1*100@% Attack Speed, and @BonusDefensiveStat1@ Armor and Magic Resist.</row><br><br>Teamwide Attack Speed: @TFTUnitProperty.trait:TFT17_RhaastUnique_OffensiveStatToGain@% %i:scaleAS%<br>Teamwide Resists: @TFTUnitProperty.trait:TFT17_RhaastUnique_DefensiveStatToGain@ %i:scaleArmor%%i:scaleMR%

Replicator

Replicator

Replicator abilities occur a second time at reduced effectiveness.<br><br><expandRow>(@MinUnits@) @Effectiveness*100@% strength</expandRow>

Rogue

Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below @HealthThreshold*100@% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.<br><br><row>(@MinUnits@) @AP@% %i:scaleAD% %i:scaleAP%</row><br><row>(@MinUnits@) @AP@% %i:scaleAD% %i:scaleAP%</row><br><row>(@MinUnits@) @AP@% %i:scaleAD% %i:scaleAP%</row><br><row>(@MinUnits@) @AP@% %i:scaleAD% %i:scaleAP%</row>

Shepherd

Shepherd

Shepherds summon the Bond of the Stars to aid them in battle.<br><br><row>(@MinUnits@) Summon Bia</row><br><row>(@MinUnits@) Summon Bayin</row><br><row>(@MinUnits@) Bia and Bayin's bond grows deeper</row><br><br><rules>Bia and Bayin's power are increased by the total star level of all Shepherds.</rules>

Sniper

Sniper

Snipers gain Damage Amp, increased against targets farther away.<br><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%; +@PerHexIncrease@%&nbsp;%i:scaleDA% per hex</row><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%; +@PerHexIncrease@%&nbsp;%i:scaleDA% per hex</row><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%; +@PerHexIncrease@%&nbsp;%i:scaleDA% per hex</row>

Space Groove

Space Groove

<row>(@MinUnits@) Groovians can enter {{TFT17_SpaceGroove_TheGroove}}. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.</row><br><row>(@MinUnits@) All Groovians start combat in {{TFT17_SpaceGroove_TheGroove}} for @StartOfCombatDuration@ seconds.</row><br><row>(@MinUnits@) Each second spent in {{TFT17_SpaceGroove_TheGroove}} grants @ADAPPerSecond@% stacking Attack Damage and Ability Power.</row><br><row>(@MinUnits@) Increase these effects by @EffectBonus@%!</row><br><row>(@MinUnits@) {{TFT17_SpaceGroove_Groove}}</row><br><br>{{TFT17_SpaceGroove_TheGroove}}: @TFTUnitProperty.:TFT17_SpaceGroove_AS*100@% %i:scaleAS%, @TFTUnitProperty.:TFT17_SpaceGroove_HealthRegen*100@% %i:scaleHPRegen%

Stargazer

Stargazer

Stargazers chart a different constellation every game.<br><br>Stargazers in empowered hexes gain various bonuses, starting at (@MinUnits@) units.<br><br><rules>More hexes reveal at each player level.</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Fountain</TFTStargazer>.<br><br>Allies in empowered hexes heal @Fountain_HealthRegen_Teamwide*100@% max Health every @Fountain_Interval@ seconds. Stargazers in empowered hexes heal an additional @Fountain_HealthRegen*100@% and gain stacking Attack Damage and Ability Power every @Fountain_Interval@ seconds.<br><br><row>(@MinUnits@) @Fountain_StackingADAP@% %i:scaleAD% %i:scaleAP%</row><br><row>(@MinUnits@) @Fountain_StackingADAP@% %i:scaleAD% %i:scaleAP%</row><br><br><rules>More hexes reveal at each player level</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Huntress</TFTStargazer>.<br><br>Combat Start: Mark the highest Health enemies. <br><br>Allies in empowered hexes gain @Huntress_AS_Teamwide*100@% Attack Speed. Stargazers in empowered hexes gain more and heal for @Huntress_Heal*100@% of their max Health when a marked enemy dies.<br><br><row>(@MinUnits@) @Huntress_AS*100@% %i:scaleAS%, @NumMarks@ marks</row><br><row>(@MinUnits@) @Huntress_AS*100@% %i:scaleAS%, @NumMarks@ marks</row><br><row>(@MinUnits@) @Huntress_AS*100@% %i:scaleAS%, @NumMarks@ marks</row><br><br><rules>More hexes reveal at each player level</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Medallion</TFTStargazer>.<br><br><row>(@MinUnits@) Allies in empowered hexes gain @Medallion_DA@% Damage Amp, which increases by @Medallion_IncreasePer3Star@% for each 3-star ally.</row><br><br>(Current&nbsp;Bonus:&nbsp;@TFTUnitProperty.trait:TFT17_Stargazer_Medallion_Increase@% %i:scaleDA%)<br><br><rules>More hexes reveal at each player level</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Mountain</TFTStargazer><br><br>Every @Mountain_RoundsPerEmblem@ player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.<br><br>(Combats Remaining:&nbsp;@TFTUnitProperty.trait:TFT17_Stargazer_Mountain_CombatsRemaining@)<br><br><row>(@MinUnits@) Gain @Mountain_Health*100@% Health</row><br><row>(@MinUnits@) AND @Mountain_ADAP*100@% Attack Damage and Ability Power</row><br><row>(@MinUnits@) AND @Mountain_Resists@ Armor and Magic Resist</row><br><row>(@MinUnits@) AND @Mountain_AS*100@% Attack Speed</row><br><row>(@MinUnits@) AND @Mountain_DR*100@% Durability</row><br><row>(@MinUnits@) AND increase all other bonuses by @Mountain_StatIncrease*100@%</row><br><br><rules>More hexes reveal at each player level</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Serpent</TFTStargazer>.<br><br>Allies in empowered hexes gain @Serpent_DR_Teamwide*100@% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over @Serpent_Duration@ seconds.<br><br><expandRow>(@MinUnits@) @Serpent_DR*100@% %i:scaleDR%, @Serpent_Poison*100@% poison damage</expandRow><br><br><rules>More hexes reveal at each player level</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Altar</TFTStargazer>.<br><br><row>(@MinUnits@) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain @Shield_Health_Teamwide@% Health and @Shield_AS_Teamwide@% Attack Speed.<br><br>After @Shield_NumDeaths@ sacrifices, Stargazers in empowered hexes gain an additional @Shield_CashoutHP@% %i:scaleHealth% and @Shield_CashoutAS@% %i:scaleAS%<br><br>Sacrifices: (@TFTUnitProperty.trait:TFT17_Stargazer_Shield_Deaths@ / @Shield_NumDeaths@)</row><br><br><rules>More hexes reveal at each player level</rules>

Stargazer

Stargazer

Stargazers chart a different constellation every game. This game: <TFTStargazer>The Boar</TFTStargazer>.<br><br>Gain gold after winning player combat. Allies in empowered hexes gain @Wolf_Health_Teamwide*100@% Health, Attack Damage, and Ability Power. Stargazers gain more.<br><br>(Gold Earned: @TFTUnitProperty.trait:TFT17_Stargazer_Wolf_TotalGold@)<br><br><expandRow>(@MinUnits@) @Wolf_Gold@ gold, @Wolf_Health*100@% %i:scaleHealth%, @Wolf_ADAP@% %i:scaleAD%%i:scaleAP%</expandRow><br><br><rules>More hexes reveal at each player level</rules>

Timebreaker

Timebreaker

<row>(@MinUnits@) Allies gain @AttackSpeed*100@% Attack Speed.</row><br><row>(@MinUnits@) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).</row><br><row>(@MinUnits@) AND Timebreakers gain an additional @TimebreakerAdditionalAS*100@% Attack Speed</row><br><br><rules>Rerolls on Loss: @TFTUnitProperty.:TFT17_Timebreaker_NumRerollsTooltip@<br>XP on Win: @TFTUnitProperty.:TFT17_Timebreaker_NumXPTooltip@</rules>

Vanguard

Vanguard

Vanguards gain @DamageReductionPct*100@% Durability while Shielded. <br><br>Combat start and @HealthThreshold*100@%&nbsp;Health: Gain a max Health Shield for @ShieldDuration@&nbsp;seconds.<br><br><row>(@MinUnits@) @ShieldPercentAmount*100@% max Health</row><br><row>(@MinUnits@) @ShieldPercentAmount*100@% max Health</row><br><row>(@MinUnits@) @ShieldPercentAmount*100@% max Health;<br>@EnhancedDurability*100@%&nbsp;%i:scaleDR% while Shielded</row>

Voyager

Voyager

Combat Start: Your Tanks gain a Shield for @ShieldDuration@ seconds. Your other allies gain Damage Amp. <br><br>Voyagers gain double.<br><br><expandRow>(@MinUnits@) @ShieldHP@ Shield; @BonusDA*100@% %i:scaleDA%</expandRow><br>